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The Knights of the Unicorn were an adventuring party, and later a mercenary company, established some time before 1358 DR.[3] They derived their name from their service to Lurue, the Unicorn Queen.[4]

Activities[]

The Knights of the Unicorn ventured throughout the Sword Coast, taking on duties that aligned with their worship of the Unicorn Queen. These included the rescue of those in need and the uplifting of those who could not stand alone, whether because they were downtrodden or simply because they had been outgrown by their lofty dreams.[2] These chivalric behaviors and ideals did not wane when they became a mercenary company, and neither did their reverence of Lurue, but were nonetheless difficult to sustain as a proper corps rather than as an adventuring party.[3]

Base of Operations[]

The Knights did not have a single, formal headquarters, but whenever they met in Baldur's Gate, they made the Helm and Cloak their unofficial base of operations. Therein was the marble bust of a unicorn with a bronze horn, their symbol, whose horn would be rubbed or kissed for luck.[1][6][7]

History[]

The Knights of the Unicorn began as an adventuring party of young aristocrats from various cities on the Sword Coast, all pursuing whimsy and classical romance as their way of worshipping Lurue.[1][2][5][8] The original Knights thought little of it, wanting only to have fun and taking lightly their dedication to the Unicorn, but after a few adventures, they began to recognize how dangerous this way of life truly was. Rather than despair, however, this matured outlook also brought with it a new understanding of the ideals that Lurue pursued. They knew, now, that they had to live life to its fullest, laughing in the meanwhile, and quest according to any whim or dare. They knew that even impossible dreams were to be chased after, because completing these would bring only wonder, and that anyone's strengths were worthy of being praised, as their weaknesses were worthy of being allayed.[8]

At least seven[2] of the Knights made their base in Baldur's Gate,[2][3] including their leader, Javalar Roaringhorn, as well as Balanta Whiteshield and Jolboss Twylar, but they were, more often than not, found roaming the whole of the Sword Coast North.[2]

Some time in the Year of Shadows, 1358 DR, the Knights of the Unicorn found themselves with the opportunity to strike a blow against a bandit group that committed crime along the Sword Coast. When the time came to swiftly and finally attack the bandit's central stronghold, the Knights hired a unit of mercenaries, some of which were rogues and rangers, as support. Upon their victory, the Knights decided to permanently recruit a majority of these mercenaries, around 50 or so, which marked their transition into the Knights of the Unicorn mercenary company.[3]

At some point, one of the Knights slew a black dragon that had been terrorizing Baldur's Gate for food and profit. To do this, the Knight hid among the offerings being given to the dragon, which allowed him to strike while the dragon slept. Certain rumors say this was only possible because he obscured his scent using pig dung. Ultimately, he hung the dragon's prized head above the gate, and this triumph was honoured in the naming of Black Dragon Gate.[9][10]

Following the Time of Troubles, the Knights split into smaller affiliated groups collectively referred to as the Order of the Unicorn,[4] and as of 1482 DR, they had members across the whole of Faerûn.[1][6]

Members[]


Appendix[]

Appearances[]

Adventures

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 57. ISBN 0-7869-6463-4.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 76. ISBN 0-8803-8828-5.
  3. 3.0 3.1 3.2 3.3 3.4 Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 59. ISBN 1-56076-334-5.
  4. 4.0 4.1 4.2 4.3 4.4 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 39. ISBN 978-0786906574.
  5. 5.0 5.1 Ed Greenwood (October 1981). “Down-to-earth divinity”. In Kim Mohan ed. Dragon #54 (TSR, Inc.), p. 54.
  6. 6.0 6.1 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), pp. 50–51. ISBN 0-7869-6463-4.
  7. 7.0 7.1 7.2 Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 179. ISBN 978-0-7869-6687-5.
  8. 8.0 8.1 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 50. ISBN 0-7869-6463-4.
  9. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 60. ISBN 0-7869-6463-4.
  10. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 176. ISBN 978-0-7869-6687-5.
  11. 11.0 11.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 17. ISBN 978-0-7869-6464-2.
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