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Undetectable alignment was an abjuration spell that shielded the subject's alignment from detection.[2] It was also the name of the reverse of the divination spell know alignment.[6][7]

Effects[]

This spell could be cast on a creature or an object within close range. This spell rendered the subject's alignment hidden and unknowable from all methods of divination for one day.[2][6][7]

When cast in reverse, the know alignment spell was a divination that allowed the caster to examine the aura of a person or object and get a reading on the alignment of the target. Creatures and objects with intelligence or a will had a chance to resist this spell, but if that failed, the caster could learn the non-neutral alignments (lawful vs. chaotic, good vs. evil) in one minute of quiet concentration. If the caster was able to remain still and concentrate for a full two minutes, then even the subtler alignments could be completely determined.[6][7]

Components[]

Only verbal and somatic components were required to cast this spell.[2][6][7]

History[]

Know alignment/undetectable alignment was created by prolific Netherese arcanist Trebbe in −2237 DR under the name Trebbe's scry alignment, his last spell invention before his accidental death within the same year.[1][14]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 24. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 297. ISBN 0-7869-2886-7.
  3. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 46. ISBN 0-7869-1836-5.
  5. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  6. 6.0 6.1 6.2 6.3 6.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 143. ISBN 0-88038-716-5.
  7. 7.0 7.1 7.2 7.3 7.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 185. ISBN 0-7869-0329-5.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  10. Mark Middleton et al. (1999). Priest's Spell Compendium Volume Two. (TSR, Inc), p. 436. ISBN 9780786914210.
  11. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 54. ISBN 0880380845.
  12. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 63. ISBN 0-8803-8099-3.
  13. Roger E. Moore ed. (January 1989). “Orcs Throw Spells, Too!”. Dragon #141 (TSR, Inc.), p. 27.
  14. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 26, 87. ISBN 0-7869-0437-2.
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