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Know direction was a divination spell that allowed the caster to immediately know which direction was north.[1][3]

Effects[]

This spell worked in any environment (underground, underwater, in darkness, etc.) that had a distinguishable north direction. Infinite or self-contained planes might not have a north, for example.[1][3]

Components[]

The cantrip/orison version of this spell required only verbal and somatic components to cast.[1] The older version of this spell required a scrap of parchment from a map that was approximately 100 years in age or older.[3]

Appendix[]

Appearances[]

Adventures

Organized Play & Licensed Adventures

References[]

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