The Knowledge domain was a set of spells that were granted by deities whose portfolio included the field of knowledge. Priests who worshiped one of these deities could choose which aspects of their god or goddess they wished to focus on, and if they chose this domain, their repertoire of spells was expanded to include the ones listed below.[1]

Knowledge Domain DeitiesEdit

AngharradhAnnam All-FatherAsmodeusAzuthDeep SashelasDeneirDugmaren BrightmantleDumathoinGondGrumbarGwaeron WindstromIlsensineJergalLabelas EnorethMemnorMerrshaulkMililMystra (Midnight)OghmaSardiorSavrasSehanine MoonbowSharSiamorpheSkoraeusSsethThothTyrWaukeen

Knowledge Domain SpellsEdit

During the latter part of the Era of Upheaval, priests who chose this domain had access to the following spells as they advanced in level.[2]

1st level 
detect secret doors
2nd level 
detect thoughts
3rd level 
4th level 
5th level 
true seeing
6th level 
find the path
7th level 
legend lore
8th level 
discern location
9th level 

After the Second Sundering, clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance).[3]

1st level 
command, identify
2nd level 
augury, suggestion
3rd level 
nondetection, speak with dead
4th level 
arcane eye, confusion
5th level 
legend lore, scrying

In addition, knowledge domain clerics gained access to the following powers:[3]

Channel divinity 
knowledge of the ages, read thoughts



Deity Domains
3rd, 3.5, and 5th Editions
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