The Knowledge domain was a deity domain that granted divine spellcasters like clerics with spells and powers based around obtaining knowledge.[1][2]
Deities[]
Powers[]
After the Year of Wild Magic, 1372 DR, clerics with this domain could study all fields of knowledge. They also cast spells of the divination school at greater strength.[1]
After the Second Sundering of the 1480s DR, knowledge-domain clerics could learn two additional languages and could study in two fields of knowledge. They also gained access to the knowledge of the ages and read thoughts powers.[2]
Spells[]
After 1372 DR, as they advanced, a priest with this domain could find hidden passages with detect secret doors, read minds with detect thoughts, see or hear from afar with clairaudience/clairvoyance, learn the outcome of future actions with divination, see things as they really were with true seeing, find the most direct route with find the path, learn stories with legend lore, find an exact location of something or someone with discern location, and finally gain a sixth sense for imminent danger with foresight.
After the 1480s DR, clerics who chose this domain were granted free access to the command, identify, augury, suggestion, nondetection, speak with dead, arcane eye, confusion, legend lore, and scrying spells.[2]
Appendix[]
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References[]
- ↑ 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 187. ISBN 0-7869-2886-7.
- ↑ 2.0 2.1 2.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 58, 59. ISBN 978-0-7869-6560-1.
Connections[]
Artificer
Alchemist • Artillerist
Bard
College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
Ranger
Beast master • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
Rogue
Arcane trickster • Assassin • Inquisitive • Mastermind • Scout • Soulknife • Swashbuckler • Thief
Sorcerer
Aberrant mind • Clockwork soul • Dragon magic • Shadow magic • Storm sorcery • Wild magic
Warlock
Celestial patron • Archfey patron • Hexblade • Fiend patron • Great Old One patron • Undying patron
Wizard
Abjurer • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Transmuter • War mage
Cleric
Death domain • Divine domain • Knowledge domain • Life domain • Light domain • Nature domain • Tempest domain • Trickery domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Vengeance
Barbarian
Path of the ancestral guardian • Path of the berserker • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Samurai
Monk
Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Sun Soul • Way of the Open Hand • Way of Shadow