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Krakens (pronounced: /ˈkrkɛnzKRAY-kenz[8] or: /ˈkrɑːkɛnzKRA-kenz[8]), called lopok by the locathah,[9] were large, ocean-dwelling magical beasts.[citation needed]

Krakens were feared across the known world. They were creatures that dwell in the depths of the ocean and came to the surface to prey upon ships and their crews.[citation needed]

A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship.
— Excerpt from Night of the Kraken Cult, by Malfeore Serrang of Tethyr[1]


They were akin to squids except larger in size, with a body almost 30 feet (9.1 meters) long. They had a similar body, with a ring of tentacles surrounding a mouth connected to a conical central body. Two of its ten tentacles were longer than the rest and had deadly barbs. The kraken had very large eyes, and fins protruded from the upper part of its elongated central body.[4]

When younger, krakens resembled a pale squid.[10]

Their massive tentacles could crush the hull of a galleon. The average kraken was about 100 feet (30 meters) in length and weighed about 4,000 pounds (1,800 kilograms).[citation needed]


Krakens were highly destructive and evil creatures. With their strong tentacles and massive strength, they could pull an entire ship down into the ocean. They often completely wiped tropical islands of all life, and deep beneath the ocean, they had cavernous lairs where they bred human slaves to feed and tend them.[4]


While the kraken itself was quite powerful, many never saw the creature's body. It hid below the surface of the water, where it could be protected from any attacks by a ship's defenders. The kraken instead sent forth its massive tentacles to catch crewmen and drag them below the water, where the beast could devour the unfortunate souls in one gulp.[citation needed]

Krakens attacked predominantly with their tentacles. They could both constrict opponents and bring them into the reach of the creature's huge jaws. In addition, krakens could also release an enormous cloud of jet-black ink, regenerate severed limbs, and even cast spells.[4]


A juvenile kraken.

Krakens could speak some languages of surface-dwelling races but most commonly spoke Common, Aquan,[4] or a language of their own similar to that of whales.[citation needed]

In the area around Serôs krakens were known to be actively hunted by both storm giants and merrows, keeping their population low.[11]


Krakens were supposedly once the rulers of the sea, but eventually the forces of good drove them back, though legends said they would one day rise again.[citation needed]

Notable Krakens[]


See Also[]


Storm King's Thunder
Tangled WebsPlague of Spells
Video Games
Gateway to the Savage FrontierTreasures of the Savage Frontier
Referenced only
Neverwinter Nights: Darkness over Daggerford
Card Games
Spellfire: Master the Magic
Board Games
Dungeons & Dragons Adventure Begins
Organized Play & Licensed Adventures
Locathah Rising

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

Further Reading[]


  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 196–197. ISBN 978-0786965614.
  2. 2.0 2.1 Mike Mearls, Kate Welch (May 2019). Ghosts of Saltmarsh. Edited by Kim Mohan. (Wizards of the Coast), pp. 238–239. ISBN 978-0-7869-6686-8.
  3. 3.0 3.1 Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th edition. (Wizards of the Coast), p. 122. ISBN 0786954902.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 162. ISBN 0-7869-2893-X.
  5. David "Zeb" Cook, et al. (1989). Monstrous Compendium Volume Two. (TSR, Inc). ISBN 0-8803-8753-X.
  6. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 331. ISBN 1-5607-6619-0.
  7. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 79. ISBN 0-88038-031-4.
  8. 8.0 8.1 Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  9. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 49. ISBN 0-7869-1393-2.
  10. Mike Mearls, Kate Welch (May 2019). Ghosts of Saltmarsh. Edited by Kim Mohan. (Wizards of the Coast), p. 184. ISBN 978-0-7869-6686-8.
  11. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 43. ISBN 0-7869-1393-2.
  12. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 189. ISBN 978-0786966011.
  13. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 223–224. ISBN 978-0786966004.
  14. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 163. ISBN 0-7869-1393-2.