A kukri was a type of heavy knife.[1]
Description[]
Kukris had a single-edged, heavy blade that curved forward.[3] This blade became gradually wider from the hilt to the end, where it quickly tapered to a sharp point. The cutting edge was all along the inside of the curved blade up to the tip.[1]
Weaponology[]
Due to the curved design of a kukri's blade, a wielder typically fought by slashing at their opponents. However, despite their design, a kukri was never intended to be used as a throwing weapon.[3][1] The extra weight at the wide end of the blade meant they could inflict quite severe injuries.[1][2] They could be used like a dagger in most respects.[2]
Beyond their use as weapons, kukri were rugged enough tools that they could be used to skin game or chop wood. Thus, they easily filled many of the same roles that a standard knife or handaxe would otherwise.[3]
Notable Kukris[]
- Cutting Star: enchanted kukris whose origins were shrouded in mystery.[4]
- Kukris of cunning: a unique pair of enchanted kukris that were crafted by Naomlen Girdaur in the late 15th century DR.[5]
- Ladymist Talon: enchanted kukris that were associated with the Church of Akadi.[6]
- Messenger blade
- Neverwinter kukri: enchanted kukris that were commissioned by the Calimshan Businessman's Embassy in Neverwinter in the late 14th century DR.[6]
- Sharpshadow Blade
Notable Users[]
Individuals[]
- Jezz the Lame, drow scout and leader of House Jaelre, a master wielder of a +2 keen kukri.[7]
- Naomlen Girdaur, a gold dwarf rogue that forged the kukris of cunning.[5]
- Valas Hune, a drow scout of Bregan D'aerthe, dual-wielded keen shocking burst kukris.[8][9][10]
- Black Flame Zealots, worshipers of Kossuth, must be proficient in the kukri.[11]
- The Dancers, kukri-wielding halfling brigands of Scardale Town.[12]
Races & Sentient Creatures[]
- The harssafs of the Calim Desert were commonly known to fight with dual kukris.[13]
- Some tar devils, low-ranking soldiers of the Nine Hells, were trained in the use of kukris.[14]
Regions & Settlements[]
- Kukris were commonly used in Chult[15][16]
- They were common in the Golden Water lands,[17] where they were manufactured and used in Durpar and Ulgarth, and further afield in the Raurin desert and Murghôm. Some merchants traded them into western Faerûn, but they were not as popular as double-edged daggers in the late 15th century DR.[18]
- Kukris were commonly used in Narfell.[19]
- Kukris were common among Shou and other Kara-Turan expatriates in Faerûn.[20]
Religions[]
- The kukri was the favored weapon of Auppenser, the sleeping god of psionics of the fallen empire of Jhaamdath.[21]
Appendix[]
Appearances[]
Video Games
Organized Play & Licensed Adventures
External Links[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 116, 118, 120. ISBN 0-7869-2886-7.
- ↑ 2.0 2.1 2.2 Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 9. ISBN 978-07869-4978-6.
- ↑ 3.0 3.1 3.2 Michael J. Varhola (January 1993). “Rhino's Armor, Tiger's Claws”. In Roger E. Moore ed. Dragon #189 (TSR, Inc.), p. 38.
- ↑ Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
- ↑ 5.0 5.1 Ludia (May 2019). Designed by Stephen David Wark, et al. Warriors of Waterdeep. Ludia.
- ↑ 6.0 6.1 BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 126. ISBN 0-7869-1836-5.
- ↑ Philip Athans (August 2005). Annihilation. (Wizards of the Coast), p. 56. ISBN 0-7869-3752-1.
- ↑ Richard Baker (October 2003). “Rogues Gallery: The Heroes of the War of the Spider Queen, Part 2”. In Chris Thomasson ed. Dragon #312 (Paizo Publishing, LLC), pp. 82–89.
- ↑ Lisa Smedman (February 2005). Extinction. (Wizards of the Coast), pp. 120–121. ISBN 0-7869-3596-0.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 21. ISBN 0-7869-2881-6.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 137. ISBN 0-7869-1836-5.
- ↑ Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Monster Manual III. (Wizards of the Coast), pp. 82–83. ISBN 0-7869-3430-1.
- ↑ Brian R. James, Matt James, Sterling Hershey, Steve Townshend (December 2011). Monster Vault: Threats to the Nentir Vale. (Wizards of the Coast), pp. 72, 74–75. ISBN 978-0-7869-5838-2.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 30. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 11. ISBN 0-7869-3134-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 12. ISBN 0-7869-3134-5.
- ↑ Ed Greenwood (04-19-2020). Ed Greenwood on Twitter. Retrieved on 08-03-2020.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 31. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 14. ISBN 0-7869-3134-5.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 41. ISBN 0-7869-3654-1.