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Lachom was a free city in the valley between the Deepwing Mountains and the Cloven Mountains.[2][1][6]

Description[]

Lachom was a peaceful city that worked the bountiful fields between Deepwing and the Cloven Mountains.[2]

Government[]

Lachom was ruled by the Mayor. As of the Year of the Tankard, 1370 DR, Turien Battlewake held the title.[2]

Trade[]

After gaining independence, Lachom cut all ties with Chondath, having no diplomatic presence nor trade relations. Surkh, the so-called "City of Lizards," was a trade partner of Lachom. However, the two city-states shared no other relations.[8] Lachom's disdain for Arrabar was so strong, the city sought to trade with the lizardfolk from the neighboring town of Surkh. It was a common attitude that Surkh was more trustworthy than Chondath.[9]

Culture[]

Like most free cities of the Vilhon Reach, Lachom celebrated the annual festival that celebrated the shattering of Chondath - the Rotting Dance. The festival was held every year on Higharvestide. Citizens of Lachom threw wild celebrations, possibly the most energetic celebration in the whole Vilhon Reach. Preparations for the festival took some time, but the entire city was gathered around large bonfires when the celebrations started. Inhabitants of Lachom formed circles around the fires as drums played through the night. The first ceremony was the attendees tossing red-colored wooden chips into the fire. These bloodied chips represented much-hated Chondath. Following the chips, townies tossed rotten eggs and vegetables into the roaring flames to signify the rebirth of the Vilhon Reach after the Chondathan civil war. After the ceremony was over, wild parties erupted across the city, lush with ale, wine, and fresh fruit.[9]

History[]

The city of Lachon was established in the Year of Sunless Stones, 260 DR, fueled by a goldrush in the Deepwing Mountains. Lachon served as a trading outpost that outfitted caravans of precious metals and attracted miners from the surrounding lands. Shortly after Lachon was established and before the town had a chance to build walled defenses, the city was effortlessly taken over by Chondath.[7][10]

From 900 DR through 902 DR, the Chondathan civil war, later named the Rotting War, consumed the nation. The conflict's grand finale unleashed a deadly magical plague that decimated Chondathan armies. The survivors took the plague home, spreading death. The devastating outcome of the Rotting Wars ensured Arrabar's loss of influence. All the cities of Chondath, apart from Iljak declared independence, becoming city-states.[11][12] By the Year of Singing Shards, 1044 DR, Lachom was completely independent from its former overlords. While Chondath futilely attempted to reclaim its territories by using armies to harass and strangle the trade along with other city-states, Lachom fortified and amassed defenses to ensure future independence.[12]

In the Year of the Tankard, 1370 DR, a group of Deepwing Mountains fire giants, led by witch doctor Kinondra, started menacing the city and burning down farms outside the city walls. Mayor Turien Battlewake put out a call for adventurers brave enough to end the fiery-red menace. Unbeknownst to the dwarven Mayor, the fire giant raiders were lackeys of the ruler of Arrabar at the time - Lord Simon Dessino. Lord was attempting to show Lachom that the city needed protection and alliance with Arrabar. He was ready to order his giants to attack the city and deal several humiliating defeats that would have Lachom no choice but to ally with Simon Dessino's city and the nation of Chondath.[2]

Notable Locations[]

Lachom had several places of worhip: a large temple of Silvanus,[5] a shrine to Helm, the Vigilant One;[3] and a minor shrine to Lliira.[4]

Notable Inhabitants[]

  • Fildar of Lachom, a rogue adventurer who came to posess the artifact known as The Mighty Rune of the Master in the mid-14th century DR.[13]

Appendix[]

Gallery[]

References[]

  1. 1.0 1.1 Map included in Jim Butler, Dennis Kauth, Robert Lazzaretti (1996). The Vilhon Reach. (TSR, Inc). ISBN 0-7869-0400-3.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), pp. 50, 52. ISBN 0-7869-0400-3.
  3. 3.0 3.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 15. ISBN 0-7869-0400-3.
  4. 4.0 4.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 16. ISBN 0-7869-0400-3.
  5. 5.0 5.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 17. ISBN 0-7869-0400-3.
  6. 6.0 6.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 122. ISBN 0-7869-3277-5.
  7. 7.0 7.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 7. ISBN 0-7869-0400-3.
  8. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 49. ISBN 0-7869-0400-3.
  9. 9.0 9.1 Jim Butler (1996). The Vilhon Reach (Player's Guide). (TSR, Inc), p. 24. ISBN 0-7869-0400-3.
  10. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 68. ISBN 978-0-7869-4731-7.
  11. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 30. ISBN 0-7869-0400-3.
  12. 12.0 12.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), pp. 11–12. ISBN 0-7869-0400-3.
  13. Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 60. ISBN 0-7869-0682-0.

Connections[]

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