The Law domain was a deity domain that granted divine spellcasters such as clerics with lawful spell and powers.[1]
Deities[]
Amaunator • Anubis • Arvoreen • Asmodeus • Azuth • Bane • Berronar Truesilver • Clangeddin Silverbeard • Cyrrollalee • Deep Duerra • Gaerdal Ironhand • Gargauth • Garl Glittergold • Gorm Gulthyn • Heimdall • Helm • Hoar • Horus-Re • Ilmater • Ilsensine • Jergal • Kelemvor • Kurtulmak • Laduguer • Lendys • Loviatar • Moradin • Myrkul • Nobanion • Osiris • Ramman • Red Knight • Savras • Sekolah • Set • Shekinester • Siamorphe • Surtur • Tiamat • Torm • Tyr • Ulutiu • Urogalan • Vandria Gilmadrith • Yondalla
Powers[]
A priest with the Law domain cast lawful spells at greater power.[1]
Spells[]
As they advanced, a priest with this domain could protect themselves and others against chaotic creatures and magical effects with protection from chaos, magic circle against chaos, dispel chaos and shield of law. They could harm and debilitate chaotic creatures with order's wrath and any non-lawful creature with dictum. They could also pacify beings with calm emotions and paralyze them with hold monster. Finally, they could call an inherently lawful being of the planes to aid them with summon monster IX.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 187. ISBN 0-7869-2886-7.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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