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Lead was a versatile, cheap, and heavy metal produced and worked on Toril.[4]

Properties[]

Pure lead weighed 710 pounds (320 kilograms) per 1 cubic foot (0.028 cubic meters), making it one of the heaviest metals in the Realms.[5] Lead had a low melting point at 621  (327 )[6] and could be melted by most kilns, specialized ovens,[7] or other sources of extreme heat such as the fireball[8] and lightning bolt spells.[9]

Availability[]

Aurora's Emporium sold lead in many forms. A customer could buy 1‑pound (0.45‑kilogram) bars ( 5–7 cp),[note 1] 10‑pound (4.5‑kilogram) ingots (5 sp), 5‑inch (13‑centimeter) square sheets (4 cp), 4‑inch (10‑centimeter) by 1‑inch (2.5‑centimeter) strips (3 cp), and 1‑foot (30‑centimeter) of wire (4 cp).[2] Material components for divine spellcasting and rituals were also sold, with 1-inch spheres (6 cp) and 1‑ounce (28‑gram) chunks (8 cp) available.[4] Wizardly reagents were also supported, with 1-inch cubes of lead (6 cp).[10]

In the time of ancient Netheril, the Elemental Store of Karsus Enclave sold pure elemental lead for 21 gp per ounce.[11]

The far-off Winterspace world of Radole had seas of molten tin metal, with islands of half-melted lead.[12]

Mining & Trade[]

Lead was mined in the form of galena, a soft, gray, crystalline ore.[13][14]

Usage[]

  • Bullets for slings[20] and firearms were made from lead.[21]
  • Paints could be made from lead, with red and white pigments.[22]
  • Fishing sinkers were often made of lead.[23]
  • Tools and weapons such as saps[24][25] and mallets could be weighted with a lead core to give them extra heft.[26]
  • Glass windows were assembled from small panes of glass set in place with lead filler, making leaded windows.[27][28]
  • Corked bottles could be sealed with lead to give an even more reliable seal.[29]

Spell Components[]

Magic[]

That leaded pigments and gilded decorations traditionally cover the walls in the quarters of ladies-in-waiting and other rooms of a castle cannot be taken either as proof or disproof of the ring’s original intent, but certainly it might thwart the fancies of an adventurer who found such a ring.
— Mordenkainen, commenting on the ring of X-ray vision.[32]

Lead generally blocked divination magic, even in thin sheets of foil.[33] Spells affected in this manner included detect animals or plants,[34] detect chaos,[34] detect evil,[34] detect good,[35] detect law,[35] detect magic,[35] detect poison,[35] detect secret doors,[36] detect snares and pits,[36] detect thoughts,[36] detect undead,[36] locate object,[37] and message,[38] as well as the Maskarran spells listening shadow and watching shadow.[39] The ring of X-ray vision was also blocked by lead sheeting.[40] For this reason, buildings such as the House of the Moon, a temple to Selûne in Waterdeep, and the Diviner Guildhall in Ravens Bluff had lead lining, as well as gorgon's blood mortar cementing their outer walls.[41][42]

The philosopher's stone was renowned for its ability to transmute lead into gold and iron into silver.[43]

Magic Items[]

Appendix[]

Notes[]

  1. The original text states 7 cp for 2 lb bars, but this is inconsistent with other metals sold, and also makes very poor business sense for Aurora.

Appearances[]

External Links[]

References[]

  1. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  2. 2.0 2.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 60. ISBN 0-5607-6327-2.
  3. Andy Collins, James Wyatt, and Skip Williams (November 2003). Draconomicon: The Book of Dragons. (Wizards of the Coast), p. 278. ISBN 0-7869-2884-0.
  4. 4.0 4.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 36. ISBN 0-5607-6327-2.
  5. Shlump Da Orc (April 1978). “How Heavy Is My Giant”. In Timothy J. Kask ed. Dragon #13 (TSR, Inc.), pp. 5–7.
  6. Richard W. Emerich (July 1987). “Fire for Effect!”. In Roger E. Moore ed. Dragon #123 (TSR, Inc.), p. 35.
  7. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 44. ISBN 0-5607-6327-2.
  8. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 231. ISBN 0-7869-2886-7.
  9. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 248. ISBN 0-7869-2886-7.
  10. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 48. ISBN 0-5607-6327-2.
  11. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 100. ISBN 0-7869-0437-2.
  12. Nigel Findley (July 1991). Practical Planetology. (TSR, Inc.), pp. 13–16. ISBN 156-076134-2.
  13. Thomas M. Kane (December 1989). “In a Cavern, In a Canyon...”. In Roger E. Moore ed. Dragon #152 (TSR, Inc.), p. 23.
  14. Shlump Da Orc (April 1978). “How Heavy Is My Giant”. In Timothy J. Kask ed. Dragon #13 (TSR, Inc.), pp. 5–7.
  15. Ed Greenwood (2020-09-20). Galena Mountains Geology (Tweet). theedverse. Twitter. Archived from the original on 2020-09-20. Retrieved on 2024-02-02.
  16. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 15. ISBN 0-7869-2835-2.
  17. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 23. ISBN 0-7869-2835-2.
  18. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 49. ISBN 0-88038-880-3.
  19. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 43. ISBN 978-0880388214.
  20. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 115, 121. ISBN 0-7869-2886-7.
  21. Roger E. Moore (August 1996). “Sorcerous Six-Shooters”. In Pierce Watters ed. Dragon #232 (TSR, Inc.), p. 40.
  22. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 70. ISBN 0-5607-6327-2.
  23. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 9. ISBN 0-5607-6327-2.
  24. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 78. ISBN 0880380845.
  25. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 91. ISBN 1-56076-109-1.
  26. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 52. ISBN 0-5607-6327-2.
  27. Ed Greenwood, The Hooded One (2004-04-07). Questions for Ed Greenwood (2004). Candlekeep Forum. Retrieved on 2023-07-27.
  28. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 124. ISBN 0786960345.
  29. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 232. ISBN 0-7869-0184-5.
  30. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 243. ISBN 0-7869-2886-7.
  31. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 256. ISBN 0-7869-2886-7.
  32. Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 77. ISBN 978-0-7869-5744-6.
  33. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 173. ISBN 0-7869-2886-7.
  34. 34.0 34.1 34.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 218. ISBN 0-7869-2886-7.
  35. 35.0 35.1 35.2 35.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 219. ISBN 0-7869-2886-7.
  36. 36.0 36.1 36.2 36.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 220. ISBN 0-7869-2886-7.
  37. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 249. ISBN 0-7869-2886-7.
  38. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 253. ISBN 0-7869-2886-7.
  39. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 111, 112. ISBN 978-0786903849.
  40. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 233. ISBN 0-7869-2889-1.
  41. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 154, 156. ISBN 978-0786906574.
  42. Walter Roberts (October 1993). “The Living City: The Ravens Bluff Diviner's Guild”. In Jean Rabe ed. Polyhedron #88 (TSR, Inc.), p. 16.
  43. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 279. ISBN 0-7869-2889-1.
  44. 44.0 44.1 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
  45. Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), p. 43.
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