Lead was a versatile, cheap, and heavy metal produced and worked on Toril.[4]
Properties[]
Pure lead weighed 710 pounds (320 kilograms) per 1 cubic foot (0.028 cubic meters), making it one of the heaviest metals in the Realms.[5] Lead had a low melting point at 621 ℉ (327 ℃)[6] and could be melted by most kilns, specialized ovens,[7] or other sources of extreme heat such as the fireball[8] and lightning bolt spells.[9]
Availability[]
Aurora's Emporium sold lead in many forms. A customer could buy 1‑pound (0.45‑kilogram) bars ( 5–7 cp),[note 1] 10‑pound (4.5‑kilogram) ingots (5 sp), 5‑inch (13‑centimeter) square sheets (4 cp), 4‑inch (10‑centimeter) by 1‑inch (2.5‑centimeter) strips (3 cp), and 1‑foot (30‑centimeter) of wire (4 cp).[2] Material components for divine spellcasting and rituals were also sold, with 1-inch spheres (6 cp) and 1‑ounce (28‑gram) chunks (8 cp) available.[4] Wizardly reagents were also supported, with 1-inch cubes of lead (6 cp).[10]
In the time of ancient Netheril, the Elemental Store of Karsus Enclave sold pure elemental lead for 21 gp per ounce.[11]
The far-off Winterspace world of Radole had seas of molten tin metal, with islands of half-melted lead.[12]
Mining & Trade[]
Lead was mined in the form of galena, a soft, gray, crystalline ore.[13][14]
- The Galena Mountains were home to rich deposits of galena and other minerals, as befitting their name.[15]
- The village of Auvandell mined lead as well as iron and copper that was sent to Sundabar.[16]
- The rocky tors of the Evermoors possessed rich veins of lead, silver, and gold, with some veins so soft that they could be dug out with a blunt sword or fire-hardened stick.[17]
- The Great Rift settlement of Glitterdelve mined lead, iron, silver, gold, and copper.[18]
- The Smoking Mountains in Unther had lead, iron, copper, and gold, mined by folk from Dalath.[19]
Usage[]
- Bullets for slings[20] and firearms were made from lead.[21]
- Paints could be made from lead, with red and white pigments.[22]
- Fishing sinkers were often made of lead.[23]
- Tools and weapons such as saps[24][25] and mallets could be weighted with a lead core to give them extra heft.[26]
- Glass windows were assembled from small panes of glass set in place with lead filler, making leaded windows.[27][28]
- Corked bottles could be sealed with lead to give an even more reliable seal.[29]
Spell Components[]
- Illusory script used a lead-based ink.[30]
- Mordenkainen's magnificent mansion used a sheet of lead.[31]
Magic[]
Lead generally blocked divination magic, even in thin sheets of foil.[33] Spells affected in this manner included detect animals or plants,[34] detect chaos,[34] detect evil,[34] detect good,[35] detect law,[35] detect magic,[35] detect poison,[35] detect secret doors,[36] detect snares and pits,[36] detect thoughts,[36] detect undead,[36] locate object,[37] and message,[38] as well as the Maskarran spells listening shadow and watching shadow.[39] The ring of X-ray vision was also blocked by lead sheeting.[40] For this reason, buildings such as the House of the Moon, a temple to Selûne in Waterdeep, and the Diviner Guildhall in Ravens Bluff had lead lining, as well as gorgon's blood mortar cementing their outer walls.[41][42]
The philosopher's stone was renowned for its ability to transmute lead into gold and iron into silver.[43]
Magic Items[]
- The Orcish lead mace was a powerful, heavy bludgeon.[44]
- Sunderstone was made of lead encased in steel.[44]
- Tuning forks made of lead were used to plane shift to the Elemental Plane of Water and the Quasi-Elemental Planes of Salt and Steam. A lead-zinc tuning fork allowed access to the Para-Elemental Plane of Ooze.[45]
Appendix[]
Notes[]
Appearances[]
External Links[]
- Lead Ingots article at the Neverwinter Wiki.
- Lead article at Wikipedia, The Free Encyclopedia.
References[]
- ↑ Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
- ↑ 2.0 2.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 60. ISBN 0-5607-6327-2.
- ↑ Andy Collins, James Wyatt, and Skip Williams (November 2003). Draconomicon: The Book of Dragons. (Wizards of the Coast), p. 278. ISBN 0-7869-2884-0.
- ↑ 4.0 4.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 36. ISBN 0-5607-6327-2.
- ↑ Shlump Da Orc (April 1978). “How Heavy Is My Giant”. In Timothy J. Kask ed. Dragon #13 (TSR, Inc.), pp. 5–7.
- ↑ Richard W. Emerich (July 1987). “Fire for Effect!”. In Roger E. Moore ed. Dragon #123 (TSR, Inc.), p. 35.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 44. ISBN 0-5607-6327-2.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 231. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 248. ISBN 0-7869-2886-7.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 48. ISBN 0-5607-6327-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 100. ISBN 0-7869-0437-2.
- ↑ Nigel Findley (July 1991). Practical Planetology. (TSR, Inc.), pp. 13–16. ISBN 156-076134-2.
- ↑ Thomas M. Kane (December 1989). “In a Cavern, In a Canyon...”. In Roger E. Moore ed. Dragon #152 (TSR, Inc.), p. 23.
- ↑ Shlump Da Orc (April 1978). “How Heavy Is My Giant”. In Timothy J. Kask ed. Dragon #13 (TSR, Inc.), pp. 5–7.
- ↑ Ed Greenwood (2020-09-20). Galena Mountains Geology (Tweet). theedverse. Twitter. Archived from the original on 2020-09-20. Retrieved on 2024-02-02.
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 15. ISBN 0-7869-2835-2.
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 23. ISBN 0-7869-2835-2.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 49. ISBN 0-88038-880-3.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 43. ISBN 978-0880388214.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 115, 121. ISBN 0-7869-2886-7.
- ↑ Roger E. Moore (August 1996). “Sorcerous Six-Shooters”. In Pierce Watters ed. Dragon #232 (TSR, Inc.), p. 40.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 70. ISBN 0-5607-6327-2.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 9. ISBN 0-5607-6327-2.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 78. ISBN 0880380845.
- ↑ Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 91. ISBN 1-56076-109-1.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 52. ISBN 0-5607-6327-2.
- ↑ Ed Greenwood, The Hooded One (2004-04-07). Questions for Ed Greenwood (2004). Candlekeep Forum. Retrieved on 2023-07-27.
- ↑ Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 124. ISBN 0786960345.
- ↑ Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 232. ISBN 0-7869-0184-5.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 243. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 256. ISBN 0-7869-2886-7.
- ↑ Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 77. ISBN 978-0-7869-5744-6.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 173. ISBN 0-7869-2886-7.
- ↑ 34.0 34.1 34.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 218. ISBN 0-7869-2886-7.
- ↑ 35.0 35.1 35.2 35.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 219. ISBN 0-7869-2886-7.
- ↑ 36.0 36.1 36.2 36.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 220. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 249. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 253. ISBN 0-7869-2886-7.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 111, 112. ISBN 978-0786903849.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 233. ISBN 0-7869-2889-1.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 154, 156. ISBN 978-0786906574.
- ↑ Walter Roberts (October 1993). “The Living City: The Ravens Bluff Diviner's Guild”. In Jean Rabe ed. Polyhedron #88 (TSR, Inc.), p. 16.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 279. ISBN 0-7869-2889-1.
- ↑ 44.0 44.1 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
- ↑ Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), p. 43.