Legacy of the Headshrinker is a tournament module set in Malatra – Living Jungle using the Dungeons & Dragons 2rd edition ruleset. It is part of the Living Jungle series of adventures published for the RPGA Network and is the Part 2 of the Nature's Crisis adventure that began in a Living City series adventure.
Summary[]
In the Year of Great Change (1373 DR), an old enemy resurfaced in the Living Jungle – the Headshrinkers and their undead. To battle the threat, witch doctor Bengoukee communed with spirits of nature. They tasked the witch doctor with assembling a band of young heroes to be sent to the taboo lands known as Faerûn. A band of heroes were granted the ability to use the tongues spell and sent through a magical path to a land far away. The strange new arrivals to Faerûn came across a group of bards traveling to the town of Lion's Crossing, not far from Ravens Bluff. Subsequently, the heroes of the Living Jungle found the secret lair where their goal was hidden – an enchanted obsidian orb, guarded by a powerful fire elemental sentry. There, heroes faced a gang of zombies and their master – Headshrinker, but the orb was eventually recovered, and heroes returned to Bengoukee via magic.
Index[]
Click here for complete page index
- Characters
- Absolute (bard) • Bengoukee • Frenchy • Mali • Morton • Scar (bard)
- Creatures
- fire elemental • garuda • Headshrinker's children • lycanthrope • horse • Nubari • tiger katanga • zombie
- Locations
- Aber-Toril • Faerûn • Malatra • Village of Big Chief Bagoomba
- Referenced only
- Lion's Crossing • Nubari (ancient)
- Organizations
- Headshrinker • Saiyama
- Magic
-
- Spells
- audible glammar • burning hands • charm person • chill touch • continual light • color spray • dispel magic • enervation • feeblemind • invisibility • magic missile • protection from good • ray of enfeeblement • shocking grasp • spectral hand • stoneskin • tongues
- Items
- hanna pollen • hero's headdress • shrunken head • spell fetish • spirit tattoo
Appendix[]
Notes[]
- ↑ The events of the Living City Ravens Bluff and the Living Jungle campaigns took place on a timeline that advanced together with the real world's time. Even though all Living City/Living Jungle adventures were dated with real-world dates and year names on the Malatran calendar, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR). As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month. Using that data, we can use the Legacy of the Headshrinker to date the Living Jungle adventures. The adventure features Malatran heroes traveling to the Vast and meeting several player character from the Living City campaign. Legacy of the Headshrinker takes place in 2000 – The Year of Great Change, which correlates with 1373 DR. This means other named years in the Living Jungle campaign can receive a DR conversion: The Year of Awakening (1995) – 1368 DR;The Year of Discovery (1996) – 1369 DR;The Year of New Peoples (1997) – 1370 DR;The Year of Gathering Darkness (1998) – 1371 DR; The Year of Sorrow and Hope (1999) – 1372 DR;The Year of Great Change (2000) – 1373 DR;The Year of Tigers Curse (2001) – 1374 DR;The Year of Despair (2002) – 1375 DR;The Year of Lion's Victory (2003) – 1376 DR.