Legend lore was a divination spell that related legends about an important creature, location, or object.[5]
Components[]
The spell required verbal, somatic and material components. The materials required were four ivory strips and each casting of it also consumed high-quality incense.[2]
History[]
The spell was attributed to Netherese arcanist Jarm in −1874 DR, and was originally called Jarm's saga.[1]
Appendix[]
Appearances[]
Adventures
The Shattered Statue • Castle Spulzeer • Dungeon #67, "Training Ground" • Waterdeep: Dungeon of the Mad Mage • Storm Lord's Wrath • Sleeping Dragon's Wake • Divine Contention • Candlekeep Mysteries: "Kandlekeep Dekonstruktion"
Novels & Short Stories
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 254. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 59. ISBN 978-0-7869-6560-1.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 139. ISBN 978-0-7869-6580-9.
- ↑ 5.0 5.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 246–247. ISBN 0-7869-2886-7.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 178. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.