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Leomund's secret chest was a conjuration spell that allowed the caster to hide a chest.[3][1]

To Zakharan mages, always reluctant to acknowledge ajami names and accomplishments, the spell was known simply as secret chest, and counted among the spells of the universal province.[8]

EffectsEdit

On casting Leomund's secret chest, the caster could put a chest on the Ethereal Plane, keeping it safe there for sixty days at maximum.[1] The spell failed one in four times when the content of the chest was a living creature. The caster could retrieve the chest at any point during the sixty days with an exertion of will.[3]

The spell did not work on ordinary chests. The chest needed to fulfill some requirements. Its dimensions needed to be about 3 ft (0.9 m) by 2 ft (0.6 m) by 2 ft. It had to be an expensive well-crafted thing of at least 5,000 gp.[1] If wooden, its material needed to be either ebony, rosewood, sandalwood, teak, or something similar and its metallic parts like nails had to be made of platinum. If metallic, its material needed to be bronze, copper, or silver with fittings of silver or electrum.[3]

When the aforementioned sixty days ran past, there was an ever-increasing chance that the chest became lost forever. Even a wish spell could not remedy such an occurrence. However, a mundane search had a chance of finding the chest.[3]

The chest could not be accessed from the phlogiston, but the spell still remained in effect for the duration.[9]

ComponentsEdit

The spell only required somatic and verbal components but also a focus in the form of small replica of the chest to be hidden away made of the same materials.[3][1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 210, 254. ISBN 978-0-7869-6560-1.
  2. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 125. ISBN 978-0786965809.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 247. ISBN 0-7869-3702-5.
  4. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. ?.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 169. ISBN 0-88038-716-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 180–181, 184. ISBN 0-7869-0394-5.
  7. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  8. 8.0 8.1 Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 124–125. ISBN 978-1560768289.
  9. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 82. ISBN 0-88038-762-9.