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Leomund's tiny hut was an evocation spell that created a dome of force around the caster that could be used as a shelter.[1][3][5] To Zakharan mages, always reluctant to acknowledge ajami names and accomplishments, the spell was known simply as tiny hut, and counted among the spells of the universal province.[7]

Effects[]

The spell created a stationary, hemispherical dome of force with a radius of 10 ft (3.0 m) centered on the caster. Any creature within that range that could completely fit inside the dome, up to a maximum of nine, could pass freely through it, along with all their possessions. The dome was impenetrable to all other creatures, objects or spell effects. It was opaque and monochromatic from the outside, but transparent from the inside. Regardless of the weather outside, the air inside the dome was kept magically dry and at a comfortable temperature, and it generated its own illumination, at the caster's command.[1]

The dome lasted for up to 8 hours or until the caster walked out of it.[1]

If cast in space, the dome magically kept a breathable atmosphere inside of it.[8]

Components[]

The spell required verbal, somatic, and material components. The material required was a small crystal bead,[1] which could be replaced by an arcane focus.[9] The bead would shatter when the spell expired or the caster walked out of the dome. [6]

History[]

By the 1360s DR Leomund's tiny hut was considered a rare spell in the magical communities of both Faerûn,[10] and Zakhara.[7][note 1]
In the late 15th century DR, the spell could be found in some regions of Faerûn, such as Chult.[11]

Appendix[]

Appearances[]

Notes[]

  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207, 210, 255. ISBN 978-0-7869-6560-1.
  2. Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 34. ISBN 978-0786967025.
  3. 3.0 3.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 247. ISBN 0-7869-2886-7.
  4. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  5. 5.0 5.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 151. ISBN 0-88038-716-5.
  6. 6.0 6.1 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 501. ISBN 978-0786906642.
  7. 7.0 7.1 7.2 Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 124. ISBN 1-56076-828-2.
  8. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 81. ISBN 0-88038-762-9.
  9. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 151, 203. ISBN 978-0-7869-6560-1.
  10. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  11. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 67. ISBN 978-0-7869-6610-3.
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