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Liar's Night is an Epic Adventures module set in the Forgotten Realms using the Dungeons & Dragons 5th edition ruleset. It is part of the Avernus Rising series of adventures published for the D&D Adventurers League. It is an adventure designed for 1st- to 4th-level characters.

On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed-out pumpkins carved with faces. Tricks and pranks of all kinds are common on this night, and pickpockets are rife on this day, so few carry much coin with them, having secreted it away somewhere the previous evening. Instead, people fill their pockets and belt pouches with candies. Come celebrate with us on the darkened streets of Baldur's Gate.[1]

Index[]

Characters
Alan AlythLuvia BloodmireNedwin ShermanRaylene Whiteheart
Referenced only
Zariel
Creatures
allipcranium rathumanghostgiant spiderphase spiderzombie
Locations
Buildings
Bloodmire ManorElfsong Tavern
Cities
Baldur's Gate
Referenced only
AvernusDeep Ethereal
Magic
Items
cloak of the bathat of disguise
Potions
potion of healing
Spells
animate deadbanishmentbestow curseblightblurcharm personcure woundsdetect thoughtsdivinationdominate personglyph of wardinggreater invisibilitygreater restorationgust of windhold personidentifylesser restorationlightning boltmage armormage handprayer of healingprestidigitationraise deadray of frostremove curserevivifyshieldspeak with deadtrue resurrection
Organizations
Player Factions
Emerald EnclaveHarpersLords' AllianceOrder of the GauntletZhentarim
Religion
Referenced only
LeiraMask

Appendix[]

Credits[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 Elisa Teague, Chris Lindsay (2019). Liar's Night (DDEP09-03) (PDF). D&D Adventurers League: Avernus Rising (Wizards of the Coast), p. 1.

Connections[]









Ice Road TrackersThe Frozen NorthGnashing TeethDivining EvilCold BenevolenceA Blight in the DarknessThe Fallen StarInto DarknessVolatile ThoughtsThe Great Knucklehead RallyTerror in Ten Towns

Breaking Umberlee's ResolveBlood in the WaterSaving SilverbeardForeign AffairsUncertain ScrutinyThimbleriggingMoment of PeaceThe Harrowing of HellVile BountyUnsafe HarborageShadows in the StacksTo Walk the Cold DarkAssault on Myth NantarWings of Death
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