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Libris Mortis: The Book of Undead is an accessory for the 3.5th edition of the Dungeons & DragonsĀ® ruleset. It explores undead and necromancy, as monsters, threats, magic, and character options.

ā€œ

Nightmares from Beyond the Grave

Hushed voices tell spine-chilling tales of encounters with the walking dead and other unliving horrors. No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells.

This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing, and combating undead characters and monsters—including strategies and tactics commonly employed by undead and those who hunt them. Libris Mortis: The Book of Undead also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates.

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— Back-cover text

Contents[]

  • Introduction
  • Chapter 1: All About Undead
  • Chapter 2: Character Options
  • Chapter 3: Prestige Classes
  • Chapter 4: Spells
  • Chapter 5: Equipment
  • Chapter 6: New Monsters
  • Chapter 7: Campaigns

Description[]

Libris Mortis details and introduces many kinds of undead creatures for 3.5 edition. Libris Mortis includes content from older books, such as Tome and Blood and the Book of Vile Darkness, that had been reworked.

Index[]

This section is a stub. You can help us by expanding it.

Characters[]

Creatures[]

Creature Templates
mummified creature • revived fossil • umbral creature

Locations[]

Magic[]

Domains
Items
Qualities
Spells
Others

Organizations[]

Religions[]

Afflux • Doresain • Evening Glory • Nerull • Orcus

Miscellaneous[]

Classes
dirgesinger
Conditions
Items
coffin • hourglass • stake
Materials & Substances

Gallery[]

Credits[]

  • Design: Andy Collins, Bruce R, Cordell
  • Development Team: Jesse Decker, Andrew J. Finch, Mike Donais
  • Editors: Michele Carter, Cindi Rice
  • Managing Editor: Kim Mohan
  • Design Managers: Ed Stark, Christopher Perkins
  • Development Manager: Andrew J. Finch
  • Director of RPG R&D: Bill Slavicsek
  • Production Managers: Josh Fischer, Randall Crews
  • Art Director: Dawn Murin
  • Cover Artist: Tom Kidd
  • Interior Artists: Thomas Baxa, Steve Belledin, Jeff Easley, Steve Ellis, Wayne England, Emmanuelle Hunter, Jeremy Jarvis, Chuck Lukacs, David Martin, Michael Phillippi, Steve Prescott, Wayne Reynolds, Brian Snoddy
  • Graphic Designers: Dee Barnett, Dawn Murin, Trish Yochum
  • Cartographer: Dennis Kauth
  • Graphic Production Specialist: Angelina Lokotz
  • Image Technician: Candice Baker

Appendix[]

External Links[]

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Connections[]