The Light domain was a set of spells that were granted by deities whose portfolio included the aspect of light. Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance).[1]
Light Domain Deities
Amaunator • Apollo • Araleth Letheranil • Berronar Truesilver • Corellon • Darahl Firecloak • Eilistraee • Heimdall • Helm • Iallanis • Kossuth • Lathander • Milil • Re • Segojan Earthcaller • Sehanine Moonbow • Sune • Tharmekhûl
Light domain spells
- 1st level
- burning hands, faerie fire
- 2nd level
- flaming sphere, scorching ray
- 3rd level
- daylight, fireball
- 4th level
- guardian of faith, wall of fire
- 5th level
- flame strike, scrying
In addition, light domain clerics gained access to the following powers:[1]
- Channel divinity
- radiance of the dawn
Appendix
References
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 58, 61. ISBN 978-0-7869-6560-1.