Lions were powerful feline predators that travelled and hunted in large groups, known as prides.[5]

Description[edit | edit source]

Male lions had large manes of golden fur. They were responsible for defending the pride against any attackers. Female lions, who had no manes, were the hunters of the pride. They used group tactics to hunt and provide food for the entire pride.. A male lion was 5‒8 ft (1.5‒2.4 m) in length and weighed 330‒550 lb (150‒250 kg). Females were slightly smaller.[2][5]

Biology[edit | edit source]

Lions lived in prides of up twenty individuals, mostly females and their cubs. Each pride only had up to three adult male lions. Lions were obligate carnivores and hunted large animals such as giraffes and zebras. If necessary, they will hunt domesticated animals. They rarely hunted humanoids. The gestation period of a lion cub was approximately three months.[5][6]

Combat[edit | edit source]

Lions were powerful and dangerous predators. Female lions hunted prey in packs, co-operating to drive their prey into a location ideal for ambush. Their long and sharp claws delivered devastating damage.[5]

Abilities[edit | edit source]

Their powerful hindquarters allowed a lion to jump up to 30 ft (9.1 m). Their sense were very sensitive and as a result, it was very difficult to sneak up on a lion. Lions avoided climbing and swimming.[5]

Species[edit | edit source]

Spotted Lion[edit | edit source]

Spotted lions were about thirty percent larger than the standard lion, and had a speckled outer coat. They roamed the plains and hills of the land, and exhibited similar form and behavior as other lions.[7] Fracto-Nimbuli, a cloud giant in Chondath, kept three spotted lions as pets.[8]

Ecology[edit | edit source]

Habitat[edit | edit source]

Among other places, wild lion prides were found in the wild grasslands surrounding the ancient city of Cursrah in the area that would later become the Calim Desert.[9] Lions were frequently found near the Well of the Cloven Rock, an oasis within Anauroch, when not hunting in the Hills of Scent.[10] Other locations there were known to inhabit were the Vilhon Reach[11] and the island of Storna.[12]

In Cultures[edit | edit source]

The symbol of a lion was used in heraldry across Toril and beyond.[citation needed]

The golden lion served as the currency of Cormyr.[13]

In Tethyr, the Lion's Sword was the Tethyrian sword of state, wielded by princes and kings of the kingdom for centuries. In addition, the Monarch's Scepter, a unique rod of absorption that served as part of the regalia of the monarch of Tethyr, was a rod of pure silver, whose forward-oriented end was shaped to look like the head of a roaring lion.[14]

Barachiel, a member of the Celestial Hebdomad and ruler of Lunia, used a lion as his symbol.[15]

Nobanion was considered the deity of lions.[16] The faithful of Nobanion celebrated two festivals dedicated to lions, the Festival of the Pride and the Newborn Celebration.[11], Lions were among the favored animals of Anhur.[17]

Usage[edit | edit source]

Aurora's Whole Realms Catalogue sold lion hides for 24 gp a piece.[18]

Trivia[edit | edit source]

Numerous locations were named after lions:

Numerous organizations were named after lions:

The entrance to the Shining Temple of Bishamon in Aru was guarded by massive lion statues, carved of ebony with eyes of gold and teeth of crystal.[28]

An amulet of health often had the head of a lion engraved on one side.[29]

Appendix[edit | edit source]

Appearances[edit | edit source]

Adventures
Dungeon #34: "On Wings Of Darkness"Dungeon #57: "The Rose Of Jumlat"Tomb of Annihilation
Novels
Star of Cursrah
Organized Play & Licensed Adventures
Giant DiplomacyMayhem in the Earthspur Mines
Video Games
Baldur's Gate II: Enhanced EditionBaldur's Gate II: The Black Pits II – Gladiators of ThayIcewind Dale IINeverwinterNeverwinter NightsTomb of Annihilation

External links[edit | edit source]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[edit | edit source]

  1. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 331. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 274–275. ISBN 0-7869-2893-X.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 36. ISBN 1-5607-6619-0.
  4. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 61. ISBN 0-9356-9600-8.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 37. ISBN 1-5607-6619-0.
  6. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 16. ISBN 0-7869-0400-3.
  7. Jim Bambra et al (1986). Creature Catalogue. (TSR, Inc), p. 12. ISBN 0-88038-315-1.
  8. Bill Connors, Christopher Mortika, Rick Reid, Scott Bennie, John Terra, Jay Batista, Roy Schelper, Rick Swan (May 1988). Swords of the Iron Legion. (TSR, Inc.), pp. 34–35. ISBN 978-0880385596.
  9. Clayton Emery (January 1999). Star of Cursrah. (Wizards of the Coast), chap. 4. ISBN 0-7869-1322-3.
  10. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 58. ISBN 1-56076-126-1.
  11. 11.0 11.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 17. ISBN 0-7869-0400-3.
  12. Ed Greenwood (April 2001). “The New Adventures of Volo: The Urge to Hunt”. In Dave Gross ed. Dragon #282 (Wizards of the Coast), p. 72.
  13. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 91. ISBN 0-7869-1836-5.
  14. Steven E. Schend (1997). Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue. (TSR, Inc), p. 27. ISBN 0-7869-0697-9.
  15. Wolfgang Baur (February 1995). “Mount Celestia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 10. ISBN 0-7869-0093-8.
  16. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  17. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 10. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  18. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 75. ISBN 0-5607-6327-2.
  19. Eric L. Boyd (September 2005). “Vampires of Waterdeep: Blood of Malar”. Dungeon #126 (Paizo Publishing, LLC), pp. 62–77.
  20. 20.0 20.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 54. ISBN 978-0786966004.
  21. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 27. ISBN 1-56076-764-X.
  22. Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. map. ISBN 0-88038-739-4.
  23. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 113–114. ISBN 1-5607-6940-1.
  24. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 27. ISBN 1-5607-6940-1.
  25. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 107. ISBN 0-7869-2881-6.
  26. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 93. ISBN 0-7869-2835-2.
  27. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 20–21, 164. ISBN 0-7869-3492-1.
  28. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 160. ISBN 0-88038-608-8.
  29. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 246. ISBN 0-7869-2889-1.

Connections[edit | edit source]

Felines and creatures that resembled cats
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