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Everburning oil, also called Greek fire by knowledgable wizards,[3] was a mixture of oil and other substances designed for use in combat. It was easy to ignite but difficult to extinguish, and had a tendency to stick to anything it hit.[2]

Use[]

Everburning oil was sometimes employed in the defense of cities[4][5] or as armament of ships in so-called Greek fire projectors or flame cannons.[5][6][7]

Distribution[]

In Zakhara it went by the name oil of stars[4] or oil of liquid stars.[8] The city of Qudra produced this dangerous substance,[4] while the city of Ravens Bluff banned it in 1370 DR due to the risk it posed.[3]

Appendix[]

See Also[]

External links[]

References[]

  1. Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), p. 28. ISBN 1-56076-622-0.
  2. 2.0 2.1 2.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 67, 73. ISBN 0-88038-716-5.
  3. 3.0 3.1 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), pp. 5, 7, 74. ISBN 0-7869-1195-6.
  4. 4.0 4.1 4.2 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 79–80. ISBN 978-1560763291.
  5. 5.0 5.1 Joseph C. Wolf (1999). Skullport. (TSR, Inc), pp. 26, 28. ISBN 0-7869-1348-7.
  6. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 44. ISBN 0-88038-472-7.
  7. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Gem of Zakhara”. City of Delights (TSR, Inc), p. 35. ISBN 1-56076-589-5.
  8. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 26. ISBN 978-1560763291.
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