The Core adventures in the Living Forgotten Realms campaign were typically set in areas not covered by any of the twelve regions, though there inevitably was some overlap involved.
Adventures[]
CORE1-1 Inheritance[]
“
When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later, a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money, he hires you to retrieve its contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1–4.
”
- Designer(s): Pieter Sleijpen
- Released: August 2008
- Levels: 1st – 4th
CORE1-2 The Radiant Vessel of Thesk[]
“
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1–4.
”
- Designer(s): Shawn Merwin
- Released: August 2008
- Levels: 1st – 4th
CORE1-3 Sense of Wonder[]
“
You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerûn! A Living Forgotten Realms adventure set in the Nelanther Isles for characters levels 1–4.
”
- Designer(s): M. Sean Molley
- Released: August 2008
- Levels: 1st – 4th
CORE1-4 Crystal Clear[]
“
The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right… and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4–7.
”
- Designer(s): M. Sean Molley
- Released: October 2008
- Levels: 4th – 7th
CORE1-5 Touched by Darkness[]
“
The eyes of the young behold the world in ways different than those of adults, but a child claiming to be chased by creatures of the night can alarm even the most steadfast soul. But between the Church of Shar and the Night Knives, the people of Saerloon have reason to fear the night. And uncommon is the soul in Saerloon that has not been touched by darkness. A Living Forgotten Realms adventure set in Sembia for characters levels 4–7.
”
- Designer(s): Travis R. Woodall
- Released: November 2008
- Levels: 4th – 7th
CORE1-6 Incident at the Gorge of Gauros[]
“
Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay. Where the forces of good and evil clash great power can be unleashed, drawing those who seek destruction, and those who strive to prevent destruction. This adventure is a sequel to CORE1-2 Radiant Vessel of Thesk. A Living Forgotten Realms adventure set on the border between Rashemen and Thay for character levels 7–10.
”
- Designer(s): Mike Barnes, Jeff Barnes
- Released: January 2009
- Levels: 7th – 10th
CORE1-7 Sovereign of the Mines[]
“
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren't pleased. The evidence indicates that it's an inside job… deep inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the Iomic Crystals. A Living Forgotten Realms adventure set in the Nelanther Isles for characters levels 7–10. It is recommended, but not required, that characters have participated in CORE1-4 Crystal Clear before playing this adventure.
”
- Designer(s): M. Sean Molley
- Released: February 2009
- Levels: 7th – 10th
CORE1-8 Taken[]
“
The Night Knives have been punished for kidnapping many children in the city of Saerloon and with the discovery of their involvement and their punishment the authorities say the crime has
been solved and the abductions stopped. But is it ever that simple? What if some say that there are still children missing that need rescuing from a dark fate indeed? A Living Forgotten Realms adventure set in Sembia for characters levels 7–10. Sequel to CORE1-5 Touched by Darkness.
”
- Designer(s): Pieter Sleijpen
- Released: March 2009
- Levels: 7th – 10th
CORE1-9 Ages Best Forgotten[]
“
Someone with a long memory has found that others have uncovered something he hoped everyone else had forgotten. Can you journey to a twisted land and aid in the re-emergence of something that some feel is best left missing? A Living Forgotten Realms adventure set in Thay for character levels 7–10.
”
- Designer(s): Charles Peacock
- Released: April 2009
- Levels: 7th – 10th
CORE1-10 Dancing Shadows[]
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On most occasions, the trip from the ruins of Spellgard back to civilization is reasonably safe. But what happens when the road is more dangerous than expected—especially when shadows bite? A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 4–7. First part of the "Bane of Shadows" trilogy.
”
- Designer(s): Bruce Paris
- Released: June 2009
- Levels: 4th – 7th
CORE1-11 Drawing a Blank[]
“
The city of Westgate is the focus of many rumors and plots. Recent stories tell of "blank-faced spirits" who wander the city's streets at night and then vanish into thin air when confronted. Who or what could be causing this phenomenon? This module could be of special interest to those that have previously come to the aid of Westgate and its citizens. A Living Forgotten Realms adventure set in Westgate on the Dragon Coast for characters levels 11–14.
”
- Designer(s): Colleen Simpson
- Released: September 2009
- Levels: 11th – 14th
CORE1-12 Songs of the Heart[]
“
A tale of two adventurers leads you to the fabled city of Evereska. Non-natives are not always allowed to enter so this is a one-time opportunity. It starts with the simple task of locating a missing person but obviously more is afoot. Can you keep cool and find out what is going wrong before the poet recites his last poem? A Living Forgotten Realms adventure set in the Fallen Lands for character levels 7–10. Second part of the "Bane of Shadows" trilogy.
”
- Designer(s): Renout van Rijn
- Released: August 2009
- Levels: 7th – 10th
CORE1-13 The Fate of Camp 15[]
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Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp's troubles before you share its fate. A Living Forgotten Realms adventure set near the Lake of Steam for characters level 1–4.
”
- Designer(s): Wade Jones
- Released: August 2009
- Levels: 1st – 4th
CORE1-14 What Storms May Come[]
“
Darkness and light struggle and heroes are once again drawn to unravel the secrets of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the "Radiance Against Thay" major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure set in Rashemen and Thay for characters levels 11–14.
”
- Designer(s): Teos Abadia
- Released: August 2009
- Levels: 11th – 14th
CORE1-15 Where Dragons Die[]
“
Netheril's influence is expanding alarmingly and the Silverstars of Selûne are becoming desperate. The task of recovering a weapon suitable for battling this expansion has fallen to you and your only clues take you to a place where mortals dare not tread. A Living Forgotten Realms adventure set near Netheril for characters levels 11–14. Third part of the "Bane of Shadows" trilogy.
”
- Designer(s): John Rogers
- Released: October 2009
- Levels: 11th – 14th
CORE1-17 Finding Harmony[]
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A prophet and her followers are leaving Thesk and looking to start anew on their own. Can you and your comrades help protect them on their travels and aid them in finding a new home? And more importantly, are they harboring a secret? A Living Forgotten Realms adventure set in the Hordelands for characters levels 4–7.
”
- Designer(s): Dave Guerrieri
- Released: December 2009
- Levels: 4th – 7th
CORE2-1 Killing the Messenger[]
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An ancient drow city, long thought dead, has begun to stir and a battalion of Zhentarim soldiers marches to support it. Can you discover who is behind this unlikely partnership? A Living Forgotten Realms espionage adventure set in the Underdark for characters levels 11–14. Sequel to QUES1-1 Black Cloaks and Bitter Rivalries.
”
- Designer(s): Nick Jones, Dave Kay
- Released: February 2010
- Levels: 11th – 14th
CORE2-2 Rising of the Dark[]
“
During the rise of the Netheril Empire, many battles were fought. One battle sank a Netherese ship, sending it between the waves of the Sea of Fallen Stars. There it lay for many years, vessel and cargo forgotten. Until now… A Living Forgotten Realms adventure set in the Sea of Fallen Stars for levels 11–14.
”
- Designer(s): Pierre van Rooden, Vincent van der Plas
- Released: February 2010
- Levels: 11th – 14th
CORE2-3 High Infidelity[]
“
The fabled earthmote stronghold Yaulazna has temporarily opened for commerce. When one of the legendary Five Companies' skyships comes into port, a treacherous plot begins to unfold. Will you have the grit and daring to save the day? A high-flying Living Forgotten Realms adventure set in the skies above Faerûn for characters level 14–17 that begins a Major Quest.
”
- Designer(s): Dave Kay
- Released: January 2010
- Levels: 14th – 17th
CORE2-5 The Black Card[]
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"We need you to kill a man," your prospective employer says, "one who has become a dire threat to our village and is too powerful for us to deal with ourselves." Since the demon-infested Dunwood is involved, however, the matter is unlikely to be as simple as it sounds. A Living Forgotten Realms adventure set in Damara for characters levels 7–10.
”
- Designer(s): Theron Martin
- Released: May 2010
- Levels: 7th – 10th
CORE2-6 Ripples in the Stream of Souls[]
“
The pacts that some make with infernal forces grant only personal power. Some lead to terrible fates. And some, when left unchecked, threaten the peace and safety of many innocents. A Living Forgotten Realms adventure set in Rashemen for characters levels 14–17. Loose sequel to CORE1-9 Ages Best Forgotten.
”
- Designer(s): Christopher M. Sniezak, Mark Knapik
- Released: October 2010
- Levels: 14th – 17th
CORE2-7 Where Secrets Lie[]
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A long-dead architect's estate may hold the key to secrets and treasures. A Living Forgotten Realms adventure set in Tarmalune for characters levels 4–7.
”
- Designer(s): Gary Affeldt
- Released: April 2010
- Levels: 4th – 7th
CORE2-8 Enemy of My Enemy[]
“
Even the most righteous churches are not without corruption. When a powerful Tormish traitor escapes into the Underdark, will you brave the depths of an ancient drow city to see that he is brought to justice? A Living Forgotten Realms adventure set in the Underdark city of Sshamath for characters levels 14–17. This adventure completes a Major Quest, and is a sequel to both CORE2-1 Killing the Messenger and ADCP2-1 The Paladins' Plague. Play of the prior adventures is recommended, but not required.
”
- Designer(s): Dave Kay
- Released: July 2010
- Levels: 14th – 17th
Unreleased Adventures[]
CORE1-16 Fragments of a Shattered Mind was not finished until after LFR lost official support; an unofficial version was released in 2012. The same applies to CORE2-4 Lost on the Golden Way which was released in 2011.