The Impiltur region of the Living Forgotten Realms campaign was assigned to players in Southern Europe and Turkey. It was set in the area comprising Impiltur and its environs.
Adventures[]
IMPI1-1 Alone[]
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Impiltur is not a safe country for those who are alone. When a young woman's father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1–4.
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- Designer(s): Creighton Broadhurst
- Released: September 2008
- Levels: 1st – 4th
IMPI1-2 Breaking Point[]
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When shopping for weapons the smith suddenly bursts into tears. Somebody captured his wife's soul and is using it to extort money and weapons from the poor smith. He has nothing more to give, and unless you help him everything is lost. A Living Forgotten Realms adventure set in Impiltur for characters levels 4–7.
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- Designer(s): Dominic Amann
- Released: October 2008
- Levels: 4th – 7th
IMPI1-3 Lost Souls[]
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Few realms have greater need of the Crying God's followers than Impiltur, a once strong and peaceful nation now in rapid decline. When the suffering of lost souls is too great for even the painbearers to endure, will you help share the burden? A Living Forgotten Realms adventure set in Impiltur for characters levels 7–10.
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- Designer(s): Dave Kayserman
- Released: February 2009
- Levels: 7th – 10th
IMPI1-4 Bandits on the Farm[]
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A small farming community is being forced to give up their harvest to protect themselves from bandits. You can protect the people if you can convince them that they will be safe after your intervention. A Living Forgotten Realms adventure set in Impiltur for characters levels 4–7.
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- Designer(s): Donovan Hicks
- Released: May 2009
- Levels: 4th – 7th
IMPI1-5 How to Hunt a Demon[]
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Rumor has it that demon-hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the adventurers, will they become hunters—or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4–7.
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- Designer(s): Finn Kisch
- Released: August 2009
- Levels: 4th – 7th
IMPI1-6 The Ancient Temple[]
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While the wind blows through the plains of Impiltur, the Fraternity of Tharos is preparing new plan to destabilize the region. When the Fraternity learns an ancient temple may hold a relic of incredible power, they send an agent to recover the item. Can you stop him before it is too late for Impiltur? A Living Forgotten Realms adventure set in Impiltur for characters levels 11–14.
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- Designer(s): Karim Majeri
- Released: November 2009
- Levels: 11th – 14th
IMPI1-7 Masquerade[]
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A risky plan may have placed a suspicious noble's only daughter in danger, forcing the desperate man to plead for help from outsiders. But political intrigue is not the only game in Impiltur, nor is it the most dangerous: A Living Forgotten Realms adventure set in Impiltur for characters levels 4–7.
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- Designer(s): Jeanette D. Martin, Sara D. Green
- Released: December 2009
- Levels: 4th – 7th
IMPI2-1 Goblins from Below[]
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Strange goblins wielding weird arcane powers have been spotted near Lyrabar. Arcane fire flares at their command and the authorities of Impiltur want to know what they are doing and where they came from. A Living Forgotten Realms adventure set in Impiltur for characters levels 7–10. First part of the "Blue Fire Goblins" quest.
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- Designer(s): Dan Taylor
- Released: March 2010
- Levels: 7th – 10th
IMPI2-2 Wetwork[]
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Impiltur has been plagued by goblins throughout its long history. Now, an army of spellscarred goblinoids organized into a formidable force by a powerful bugbear waits beneath the surface of Impiltur in the Underdark to crush all of Impiltur. Adventurers learned of this threat and now the Grand Council wants this beast taken out the old fashioned way, quickly and quietly with a dagger in the dark. A Living Forgotten Realms adventure set in Impiltur for characters levels 11–14. Second and final part of the "Blue Fire Goblins" quest started in IMPI2-1 Goblins From Below.
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- Designer(s): Donovan Hicks
- Released: September 2010
- Levels: 11th – 14th