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The Lizardfolk language,[1] also known as Lizard man[2][3][4][5] or Lizardman,[6] was the racial language of lizardfolk, or "lizard men" as they were otherwise referred to,[2][3][5] on both Toril[5] and across Wildspace.[3]

Speakers[]

Beyond lizardfolk themselves, the Lizardfolk tongue was a common secondary language among hurwaeti,[7] lizard kings,[1] sea elves of the Inner Sea,[8] sind,[9] and trens.[10]

The Lizardfolk tongue was also somewhat common as a secondary language among warriors in Hlondeth[11] and fairly common among most druids,[12] including the jungle druids of the the Church of Ubtao. These specialty priests, who sought to learn the exotic languages of the creatures that lived around the Chultan Peninsula, commonly knew both the base tongue and its ptera-man dialect.[4]

Phonology[]

This language consisted of various growling vowels and sharp consonants. Meaning was typically conveyed through tonal qualities, as well as simple sound.[3]

Derivations[]

Coliar Lizard Man
A dialect spoken by the lizardmen of the planet Coliar. Beyond the native lizardmen themselves, it was a common secondary language among elves of the Elven Imperial Fleet.[13]
Firenewt
A dialect spoken by firenewts.[14][15][note 1]
Ptera-man
A dialect spoken by the pteramen of Chult.[4]
Tren
Trens, being that they were crossbreeds between lizardfolk and troglodytes, occasionally spoke their own creole language derived from combining the Lizardman and Troglodyte tongues.[10]
Western creole
Also known as Lizard creole, a distinct dialect of Sespechian spoken in Sespech that combined elements of that language with the Lizardfolk tongue used by the lizardmen of Surkh.[16]

Dictionary[]

Unknown Words[]

The Lizardfolk tongue included words for "boredom",[17] "prey",[18] and "special friend".[19][note 2]

Notable Speakers[]

Appendix[]

Notes[]

  1. Note that it is stated in that text that this dialect is distinct from, and spoken in addition to, the "Firenewt language". The racial language of the firenewts is not stated to be derived from the Lizardfolk tongue.
  2. What exactly these words are is never stated within the cited texts.

Appearances[]

Adventures

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 191. ISBN 0-7869-3277-5.
  2. 2.0 2.1 Bill Slavicsek (1993). The Complete Book of Humanoids. (TSR, Inc), p. 41. ISBN 1-5607-6611-5.
  3. 3.0 3.1 3.2 3.3 Curtis Scott (1992). The Complete Spacefarer's Handbook. Edited by Barbara G. Young. (TSR, Inc.), pp. 21–21. ISBN 1-56076-347-7.
  4. 4.0 4.1 4.2 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 92. ISBN 978-0786906574.
  5. 5.0 5.1 5.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 25. ISBN 1-5607-6617-4.
  6. 6.0 6.1 Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 126. ISBN 0-88038-711-4.
  7. Curtis Scott (1992). The Complete Spacefarer's Handbook. Edited by Barbara G. Young. (TSR, Inc.), p. 20. ISBN 1-56076-347-7.
  8. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 5. ISBN 0-7869-1316-9.
  9. Ed Greenwood et al (September 1984). “Creature Catalogue”. In Kim Mohan ed. Dragon #89 (TSR, Inc.), p. 16.
  10. 10.0 10.1 David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc). ISBN l-56076-111-3.
  11. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 53. ISBN 0-7869-0368-6.
  12. David Pulver (1994). The Complete Druid's Handbook. Edited by Sue Weinlein. (TSR, Inc), pp. 15, 119. ISBN 156076886X.
  13. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 7. ISBN 0-7869-1316-9.
  14. David Cook, Steve Winter, and Jon Pickens (1989). Monstrous Compendium Volume Three Forgotten Realms Appendix (MC3). (TSR, Inc). ISBN 0-88038-769-6.
  15. Todd Kline (March 1995). One Thing.... Living City (RPGA), p. 22.
  16. Thomas M. Costa (1999). “Speaking in Tongues”. In Dave Gross ed. Dragon Annual #4 (TSR, Inc) (4)., p. 29.
  17. Erik Mona (June 2000). Twilight of the Dirty Turtles. Living City (RPGA), p. 8.
  18. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 16. ISBN 0-88038-762-9.
  19. Mike Breault, David "Zeb" Cook, Jim Ward, Steve Winter (August 1988). Ruins of Adventure. (TSR, Inc.), p. 72. ISBN 978-0880385886.
  20. Gregory Failing (August 1991). “The Living City: As The Vine Twines”. In Jean Rabe ed. Polyhedron #62 (TSR, Inc.), p. 17.
  21. Jean Rabe, et al. (August 1990). Inside Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams. (TSR, Inc.), p. 30. ISBN 1-56076-048-6.
  22. Template:Cite organized play/LC/Waterfalls
  23. Template:Cite organized play/LC/A Spell of Bad Weather
  24. Jean Rabe, et al. (August 1990). Inside Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams. (TSR, Inc.), p. 41. ISBN 1-56076-048-6.
  25. Jean Rabe, et al. (August 1990). Inside Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams. (TSR, Inc.), p. 59. ISBN 1-56076-048-6.

Connections[]

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