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Locate creature was a divination spell that allowed the caster to sense the location and movement of a well-visualized creature.[citation needed]


Similar to locate object, this spell could find a creature familiar to the caster within a radius of at least 560 ft (170 m) —the range increased with the experience level of the caster but would not cross running water. Locate creature could also find a creature by race or species (such as an elf or an umber hulk) as long as the caster had previously met or at least seen one from a distance of 30 ft (9.1 m) or less. This spell could not locate objects and could be fooled by mislead, nondetection, and polymorph spells.[citation needed]

This spell was incapable of penetrating through crystal spheres and could not travel through the void of wildspace. However, it could extend to its full range inside the phlogiston.[7]


The material component for this spell was a tuft of fur from a bloodhound. The spell also had a verbal component and part of the somatic component was to turn slowly around in a circle until the desired creature was sensed.[citation needed]


In the 14th century DR, the Diviner's Guild of Ravens Bluff actively sold scrolls containing locate creature for around 2,350 gp.[8]


See also[]


  1. 1.0 1.1 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–209, 256. ISBN 978-0-7869-6560-1.
  3. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 249. ISBN 0-7869-2886-7.
  4. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 29. ISBN 1-56076-107-5.
  6. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 125. ISBN 978-1560768289.
  7. Curtis Scott (1992). The Complete Spacefarer's Handbook. Edited by Barbara G. Young. (TSR, Inc.), pp. 107–108. ISBN 1-56076-347-7.
  8. Walter Roberts (October 1993). “The Living City: The Ravens Bluff Diviner's Guild”. In Jean Rabe ed. Polyhedron #88 (TSR, Inc.), p. 16.