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The locathah (pronounced: /ˈlkɑːθɑːLO-ka-tha[8] or: /lkɑːˈθɑːlo-ka-THA[8]) were a fish-like humanoid race[2] also known as fish-men, gill-men or kaparl ("slave" in the kuo-toan language).[6]

Description[]

In Serôs, they have fine scales covering their bodies that range from olive green to ochre in color although their stomach scales instead range from sea green to pale yellow. They have fish-like heads with large eyes, either all-black or all-white (which is viewed as a good omen), toothless mouths and small fins where ears would normally be. Instead of hair, they have a dorsal fin and flukes[citation needed]

Characteristics[]

The locathah have been dealt a bad hand in terms of their racial history, having been enslaved by nearly every race of the Sea of Fallen Stars, especially by the kuo-toa and ixitxachitl. Although there are still some locathah slaves dotted around the deeper oceans, most are now free and living in more shallow waters as nomads.[citation needed]

The reason for their enslavement, in their minds, was that their enemies took advantage of periods when the locathah were at odds with their allies or each other and thus, fragmented. As such, they now live in tight-knit communities and, if others prove to be their allies, the locathah will prove firm in their allegiance, trying everything in their power to keep such alliances together. Despite said history of slavery, even when treated with the utmost cruelty, they do not harbor angry or vengeful feelings towards their former captors, though they will do anything within their power short of threatening harm to their fellows to escape if enslaved by someone else. They don't believe that is shameful to be enslaved, but it is to do nothing about the situation.[citation needed]

It is easy to unintentionally offend a locathah as they have many unwritten rules of etiquette. If approached by a creature wielding a weapon, a locathah will always either flee or engage in combat. They do not like to be touched by other species, interactions with others are always done at a distance. They commonly lead creatures unfamiliar with their territory by their wake-currents.[citation needed]

Sociology[]

They are hunter-gatherers by nature, which has led many to believe them no more than simple barbarians. The locathah simply pay those with this attitude no heed.[citation needed]

Most locathah live in communal tribes. Those of 100 members or less are usually simple hunting parties, dominated by males, but in larger tribes, they prefer a matriarchal chieftain. The chieftain lays a multitude of eggs that are cared for by the rest of the tribe. Kelp farms and hunting territory are defended zealously and religious ceremonies to their creator-god Eadro are kept totally private, but otherwise, locathah are welcoming of strangers.[citation needed]

In ancient times, one group of locathah living between the Zakharan mainland and the islands of Sahu and Afyal worshiped the evil god Thasmudyan.[9][10][11][note 1]

Homeland[]

A locathah, riding an aquatic beast.

Locathah territories can be found in warm coastal sea waters. They are perfectly happy living in deeper waters, but their former captors tend to live in such places so the locathah tribes have acclimated themselves to living in these shallows instead.[citation needed]

In Serôs, locathah nomads live south of Impiltur and west of Thesk in a region they call the Bymmalyn Hills, however, some have moved to more permanent settlements on the slopes of the Hmur Plateau which they use as a natural barrier against their traditional foes, the kuo-toa and the morkoth. They used to also live in the Alamber Deeps but the sahuagin there hunted them to extinction, earning the rare hatred of the locathah.[citation needed]

A particularly large and advanced civilization of locathah was found under the waves of the Crowded Sea between Rog'osto and the island of Afyal.[12] Small communities of locathah could also be found in some of Zakhara's port cities.[13]

Appendix[]

See Also[]

Notes[]

  1. This is the case if Land of Fate and The Complete Book of Necromancers are both assumed to be accurate. It is not clear if this was intended by the authors, as it is in contrast to the behavior of the locathah described elsewhere.

Appearances[]

Adventures
Wyrmskull Throne
Referenced only
Undermountain: Stardock
Novels
The Sea Devil's EyeQueen of the DepthsPlague of Spells
Referenced only
Under Fallen StarsRising TideBlack Wolf
Card Games
AD&D Trading CardsSpellfire: Master the Magic
Organized Play & Licensed Adventures
Locathah Rising

References[]

  1. Mike Mearls, Kate Welch (May 2019). Ghosts of Saltmarsh. Edited by Kim Mohan. (Wizards of the Coast), p. 243. ISBN 978-0-7869-6686-8.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 169–170. ISBN 0-7869-2893-X.
  3. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 62. ISBN 0-9356-9600-8.
  4. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 57. ISBN 0-7869-1393-2.
  5. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 183. ISBN 0-7869-1393-2.
  6. 6.0 6.1 6.2 6.3 6.4 Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), pp. 77–78. ISBN 0-7869-1393-2.
  7. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 55. ISBN 0-7869-1393-2.
  8. 8.0 8.1 Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  9. Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), p. 107. ISBN 0-7869-0106-3.
  10. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 111, 113. ISBN 978-1560763291.
  11. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 40. ISBN 978-1560763291.
  12. Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Campaign Guide. (TSR, Inc), p. 6. ISBN 1-56076-815-0.
  13. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 24. ISBN 978-1560763291.