Lockjaw was a deadly infection[1] and disease that caused slowed reflexes and paralysis.[2]
Acquisition[]
The disease could be contracted after being bitten by a lockjaw-infected creature. Some of these carriers could spread the disease despite being immune to it themselves, such as the werecrocodiles of Chessenta.[2]
It could also be contracted by having certain impurities introduced to the bloodstream. A special poison consisting of dung and blood was utilized by ninja to induce lockjaw.[1]
Effects[]
The initial stages of the disease were characterized by increasingly slowed reflexes, which would eventually advance to complete immobilization of the infected individual.[2] Ultimately, lockjaw resulted in death.[1]
Curing[]
While it was possible to fight off the infection in its early stages, it required magical intervention once the disease had advanced to immobilization. Remove affliction was a reliable cure, but other treatments that could reverse petrification could also be viable.[2]
Appendix[]
See Also[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Sheldon Price (October 1979). “The New, Improved Ninja”. In Timothy J. Kask ed. Dragon #30 (TSR, Inc.), p. 14.
- ↑ 2.0 2.1 2.2 2.3 2.4 Brian R. James (May 2010). “Backdrop: Chessenta”. In Chris Youngs ed. Dungeon #178 (Wizards of the Coast) (178)., p. 76.