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Longsaddle was a sleepy little hamlet on the Long Road in the Savage Frontier of northwest Faerûn.[2] Despite its small size, it was a member of the Lords' Alliance.[4]

Geography[]

Situated east of the Crags and west of the Evermoors, Longsaddle was located on an isolated stretch of the Long Road.[5][6]

The surrounding area was a vast expanse of grassland that catered to the town's ranchers.[7]

History[]

Longsaddle was founded in the Year of the Reaching Beacon, 1042 DR by Shardra Harpell, an escaped Calishite slave.[8]

In the Year of the Bent Blade, 1376 DR, two separate sects of the Malarite faith wanted to set up churches by the waterfront of a magically created lake. The two churches immediately began fighting each other and the Harpells had to step in. Unfortunately, they couldn't get rid of them so instead they imposed a severe punishment on the more dangerous individuals: transmuting them permanently into harmless rabbits.[9]

By the Year of the Ageless One, 1479 DR, the forest around Longsaddle was inhabited by werewolf descendants of Bidderdoo Harpell. These werewolves were called "the Bidderdoos" and although the townsfolk feared them, they provided some measure of protection for the town.[10]

From 1479 DR until the end of the Year of the Narthex Murders, 1482 DR, the reincarnated Catti-brie, under the name of Delly Curtie, dwelt at the Ivy Mansion in Longsaddle, learning magic from the Harpells.[11]

Inhabitants[]

The community was famous for the presence of peculiar wizards who were eccentric and often dangerous in their spell-casting manners.[7] The Blue Sigil mercenary company was located in nearby Mog's Keep.[citation needed]

Notable Families[]

As of the Year of the Banner, 1368 DR, the hamlet consisted of around 1,000 or so people from the surrounding countryside. Among these were the Beliver, Cadrasz, Dostril, Emmert, Feldryn, Gosstal, Harpell, Irimari, Kromlor, Mammlar, Ostever, Sharnshield, Silverhand-Arunsun-Maerdrym, Stormrider, Suldivver and Zelorrgosz families.[1]

Notable Places[]

Residences
Taverns and inns
  • Fuzzy Quarterstaff[12], a tavern and inn run by the Harpells out of the Ivy Mansion
  • Gilded Horseshoe, a charming little inn[12][4]
  • Gambling Golem, the festhall that was popular among gamblers and gamesmen[13]
  • Horn and Hoof, a rough-and-tumble tavern[12]
  • Night Cloak, the less-lively of Longsaddle's festhalls[12]
Shops
  • Jasper's Ring of Bells, the workshop of the bell-smith Jaster Redshar[12]
  • Nalathar's Fine Stirrups & Spurs, a finesmithy that specialized in accessories for steeds[12]
  • Ostever's Slaughterhouse, an establishment that was almost run out of business for serving goblin meat[12][14]
  • Perfectone Mercantile, an expensive guard company that worked with the Seven Suns Trading Coster[15]
  • Rolling Wheel, a shop that catered to travelers[12]
  • Sixhorns Select Wares, a sundries store that sold all manner of everyday-use items[16]

Appendix[]

Appearances[]

Novels
Streams of SilverThe Halfling's GemThe Pirate KingThe Companions
Video Games
Referenced only
Baldur's GateNeverwinter Nights: Shadows of Undrentide

Further Reading[]

References[]

  1. 1.0 1.1 1.2 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 52. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 30. ISBN 0-88038-593-6.
  3. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 53. ISBN 1-5607-6678-6.
  4. 4.0 4.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 97. ISBN 978-0786966004.
  5. Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), p. 79. ISBN 978-0880388573.
  6. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 74. ISBN 978-0786966004.
  7. 7.0 7.1 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 11. ISBN 0-7869-0391-0.
  8. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 141. ISBN 0-7869-3654-1.
  9. R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), p. ?. ISBN 978-0-7869-4964-9.
  10. R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), p. 313. ISBN 0-7869-6371-9.
  11. R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), p. 317. ISBN 0-7869-6371-9.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 13. ISBN 0-7869-0391-0.
  13. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 12. ISBN 0-7869-0391-0.
  14. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 57. ISBN 1-5607-6678-6.
  15. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 69. ISBN 0-7869-0391-0.
  16. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 60. ISBN 1-5607-6678-6.
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