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Longswords were an extremely common and very versatile variety of sword.[4]

Description[]

The design and length of longswords varied between cultures, they could even vary within the same culture depending upon the era.[4] For example, those made in Shou Lung often had a butterfly-shaped tip.[11] However, the length of longswords generally ranged between 35​ to ​47 inches (0.89​ to ​1.2 meters).[12]

Most longswords had a double-edged blade,[12] though some had a single-edged blade,[4] with a sharp point at their tip.[12] They often had grooves known as "fullers" that ran the length of their blade, one on each surface, that made the blade both lighter and more flexible.[12]

Most long swords had an ovaloid metal plate between the blade's base and grip, protecting the latter from getting damaged against the metal in the mouth of a sheath, in addition to offering the user's hand some protection.[12] A second plate of metal, either circular or ovaloid in shape, would also be fitted on to the pommel.[12]

Weaponology[]

Longswords were primarily designed for attacking opponents by slashing at them with the edges of its blade.[12][13] Opinions varied on the feasibility or viability of dual-wielding longswords.[8][14][note 1] Many eladrin rangers were seen to perform this feat.[15]

Notable longswords[]

Longswords of Deities[]

Notable Users[]

Classes[]

Groups[]

Individuals[]

Magic[]

Races & Intelligent Creatures[]

Regions & Settlements[]

Religions[]

Trivia[]

Appendix[]

Background[]

The classic style of longsword often seen in Fantasy settings, such as the Forgotten Realms, was derived from designs of swords in Europe's Gothic period.[67]

Notes[]

  1. In 1st Edition AD&D the only weapons that could be wielded in the off-hand were the dagger and the hand axe. Later, the base rules of the 2nd Edition Player's Handbook expanded this to include any weapon smaller than the one in the main hand, such as short swords. Later in that same edition The Complete Fighter's Handbook finally introduced game mechanics for wielding dual weapons of equal length, such longswords, with Two-Weapon Fighting Style specialization. (When Drizzt Do'Urden was first introduced wielding dual scimitars it was due to a special 1st Edition Drow racial ability; 1st Edition Rangers had no such skill. The idea of Rangers wielding dual weapons was introduced in 2nd Edition.) That being said, this is primarily an issue of game mechanics rather than lore.

Appearances[]

Video Games
Eye of the BeholderEye of the Beholder II: The Legend of DarkmoonDescent to UndermountainIcewind DaleBaldur's Gate: Dark AllianceBaldur's Gate: Dark Alliance II
Board Games
Dungeons & Dragons Adventure Begins

Gallery[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 77. ISBN 0-7869-4867-1.
  2. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 59. ISBN 978-0880387798.
  3. 3.0 3.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 4.2 4.3 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 100. ISBN 1-56076-109-1.
  5. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 35, 37. ISBN 0-9356-9601-6.
  6. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
  7. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 109. ISBN 1-56076-109-1.
  8. 8.0 8.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 95. ISBN 0-88038-716-5.
  9. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 116. ISBN 0-7869-2886-7.
  10. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 218. ISBN 0-7869-4867-1.
  11. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 36. ISBN 0-88038-608-8.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 101. ISBN 1-56076-109-1.
  13. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 72. ISBN 0-88038-716-5.
  14. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 63. ISBN 978-0880387798.
  15. Rob Heinsoo, David Noonan, Robert J. Schwalb, Chris Sims (November 2008). Martial Power. (Wizards of the Coast), p. 44. ISBN 978-0-7869-4981-6.
  16. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 141. ISBN 0-7869-1964-7.
  17. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 80. ISBN 0-7869-1316-9.
  18. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 18. ISBN 0-7869-1316-9.
  19. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 25. ISBN 978-0880387798.
  20. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 46. ISBN 0-7869-1316-9.
  21. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 14. ISBN 0-7869-3654-1.
  22. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 55. ISBN 0-7869-1316-9.
  23. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 119. ISBN 0-7869-2886-7.
  24. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 63. ISBN 978-0880388214.
  25. Tim Beach (1992). Gold & Glory. (TSR, Inc), pp. 15–17. ISBN 1-56076-334-5.
  26. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 8. ISBN 1-56076-334-5.
  27. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 22. ISBN 0-7869-0368-6.
  28. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 66. ISBN 1-5607-6617-4.
  29. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 49. ISBN 1-5607-6617-4.
  30. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 20. ISBN 1-56076-334-5.
  31. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 86. ISBN 1-5607-6617-4.
  32. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 26. ISBN 0-88038-472-7.
  33. 33.0 33.1 John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 31. ISBN 0-7869-0368-6.
  34. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 31. ISBN 1-56076-334-5.
  35. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 17. ISBN 1-56076-334-5.
  36. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), pp. 65, 91. ISBN 1-5607-6617-4.
  37. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), pp. 31, 37. ISBN 0-88038-472-7.
  38. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 93. ISBN 1-5607-6617-4.
  39. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 92. ISBN 0-8803-8099-3.
  40. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 23. ISBN 978-0-7869-6560-1.
  41. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 34. ISBN 0-7869-2875-1.
  42. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 36. ISBN 0-7869-1316-9.
  43. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 40. ISBN 0-7869-2875-1.
  44. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 20, 23. ISBN 0-7869-2875-1.
  45. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 310. ISBN 978-0-7869-6560-1.
  46. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), pp. 163, 169. ISBN 0-7869-3654-1.
  47. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 95. ISBN 0-7869-2875-1.
  48. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 90. ISBN 1-5607-6617-4.
  49. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 27. ISBN 0-88038-472-7.
  50. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 14. ISBN 0-7869-3134-5.
  51. 51.0 51.1 51.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 22. ISBN 0-7869-3134-5.
  52. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 15–16. ISBN 0-7869-3134-5.
  53. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), pp. 33–34. ISBN 0-7869-3693-2.
  54. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 23. ISBN 0-7869-3134-5.
  55. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 92. ISBN 0-7869-2875-1.
  56. 56.0 56.1 56.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 11. ISBN 0-7869-3134-5.
  57. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 87–88. ISBN 0-7869-2875-1.
  58. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 26. ISBN 0-7869-3134-5.
  59. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 5. ISBN 0-7869-2875-1.
  60. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 107. ISBN 0-7869-2886-7.
  61. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 188. ISBN 0-7869-3277-5.
  62. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 41. ISBN 0-7869-3654-1.
  63. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 95. ISBN 0-7869-0368-6.
  64. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 106. ISBN 0-7869-0368-6.
  65. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 74. ISBN 0-7869-3134-5.
  66. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), p. 21. ISBN 1-56076-132-6.
  67. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 102. ISBN 1-56076-109-1.
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