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Longswords were an extremely common and very versatile variety of sword.[4]

Description[]

The design and length of longswords varied between cultures, they could even vary within the same culture depending upon the era.[4] For example, those made in Shou Lung often had a butterfly-shaped tip.[11] However, the length of longswords generally ranged between 35​ to ​47 inches (0.89​ to ​1.2 meters).[12]

Most longswords had a double-edged blade,[12] though some had a single-edged blade,[4] with a sharp point at their tip.[12] They often had grooves known as "fullers" that ran the length of their blade, one on each surface, that made the blade both lighter and more flexible.[12]

Most long swords had an ovaloid metal plate between the blade's base and grip, protecting the latter from getting damaged against the metal in the mouth of a sheath, in addition to offering the user's hand some protection.[12] A second plate of metal, either circular or ovaloid in shape, would also be fitted on to the pommel.[12]

Weaponology[]

Longswords were primarily designed for attacking opponents by slashing at them with the edges of its blade.[12][13] Opinions varied on the feasibility or viability of dual-wielding longswords.[8][14][note 1] Many eladrin rangers were seen to perform this feat.[15]

Notable longswords[]

Longswords of Deities[]

Notable Users[]

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Groups[]

Individuals[]

Magic[]

Races & Intelligent Creatures[]

Regions & Settlements[]

Religions[]

Trivia[]

Appendix[]

Background[]

The classic style of longsword often seen in Fantasy settings, such as the Forgotten Realms, was derived from designs of swords in Europe's Gothic period.[67]

Notes[]

  1. Page 95 of the Player's Handbook of 2nd edition states that a longsword could not be wielded alongside another longsword, but page 63 of the The Complete Fighter's Handbook states that a fighter could do so if they specialized in "Two-Hander Style." That being said, this is primarily an issue of mechanics rather than lore.

Appearances[]

Video Games
Eye of the BeholderEye of the Beholder II: The Legend of DarkmoonDescent to UndermountainIcewind DaleBaldur's Gate: Dark AllianceBaldur's Gate: Dark Alliance II
Board Games
Dungeons & Dragons Adventure Begins

External Links[]

References[]

  1. 1.0 1.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 77. ISBN 0-7869-4867-1.
  2. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 59. ISBN 978-0880387798.
  3. 3.0 3.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 4.2 4.3 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 100. ISBN 1-56076-109-1.
  5. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 35, 37. ISBN 0-9356-9601-6.
  6. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
  7. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 109. ISBN 1-56076-109-1.
  8. 8.0 8.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 95. ISBN 0-88038-716-5.
  9. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 116. ISBN 0-7869-2886-7.
  10. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 218. ISBN 0-7869-4867-1.
  11. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 36. ISBN 0-88038-608-8.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 101. ISBN 1-56076-109-1.
  13. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 72. ISBN 0-88038-716-5.
  14. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 63. ISBN 978-0880387798.
  15. Rob Heinsoo, David Noonan, Robert J. Schwalb, Chris Sims (November 2008). Martial Power. (Wizards of the Coast), p. 44. ISBN 978-0-7869-4981-6.
  16. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 141. ISBN 0-7869-1964-7.
  17. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 80. ISBN 0-7869-1316-9.
  18. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 18. ISBN 0-7869-1316-9.
  19. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 25. ISBN 978-0880387798.
  20. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 46. ISBN 0-7869-1316-9.
  21. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 14. ISBN 0-7869-3654-1.
  22. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 55. ISBN 0-7869-1316-9.
  23. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 119. ISBN 0-7869-2886-7.
  24. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 63. ISBN 978-0880388214.
  25. Tim Beach (1992). Gold & Glory. (TSR, Inc), pp. 15–17. ISBN 1-56076-334-5.
  26. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 8. ISBN 1-56076-334-5.
  27. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 22. ISBN 0-7869-0368-6.
  28. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 66. ISBN 1-5607-6617-4.
  29. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 49. ISBN 1-5607-6617-4.
  30. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 20. ISBN 1-56076-334-5.
  31. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 86. ISBN 1-5607-6617-4.
  32. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 26. ISBN 0-8803-8472-7.
  33. 33.0 33.1 John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 31. ISBN 0-7869-0368-6.
  34. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 31. ISBN 1-56076-334-5.
  35. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 17. ISBN 1-56076-334-5.
  36. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), pp. 65, 91. ISBN 1-5607-6617-4.
  37. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), pp. 31, 37. ISBN 0-8803-8472-7.
  38. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 93. ISBN 1-5607-6617-4.
  39. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 92. ISBN 0-8803-8099-3.
  40. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 23. ISBN 978-0-7869-6560-1.
  41. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 34. ISBN 0-7869-2875-1.
  42. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 36. ISBN 0-7869-1316-9.
  43. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 40. ISBN 0-7869-2875-1.
  44. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 20, 23. ISBN 0-7869-2875-1.
  45. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 310. ISBN 978-0-7869-6560-1.
  46. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), pp. 163, 169. ISBN 0-7869-3654-1.
  47. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 95. ISBN 0-7869-2875-1.
  48. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 90. ISBN 1-5607-6617-4.
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  59. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 5. ISBN 0-7869-2875-1.
  60. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 95. ISBN 0-7869-0368-6.
  61. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 106. ISBN 0-7869-0368-6.
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  65. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 188. ISBN 0-7869-3277-5.
  66. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 41. ISBN 0-7869-3654-1.
  67. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 102. ISBN 1-56076-109-1.