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The Lords of Waterdeep were the mysterious and predominantly anonymous ruling council of Waterdeep, having governed the city from the 11th century onwards.[1][2] They oversaw the regional economy,[12][13] maintained security,[14] performed diplomacy,[15] and held legal jurisdiction over the city[16] and exert their will over the surrounding lands for approximately 100 mi (160 km) beyond its walls.[17]

Organization[]

A full council comprised 20 Lords, though this number might vary from 16 to 29.[18] The full number of Lords was not always known and some Lords were kept secret

Open Lord[]

LordsOfWaterdeep

Open Lord Piergeiron and a Masked Lord in official garments circa 1372 DR.

The Open Lord of Waterdeep (also called the "Unmasked Lord")[19] was the sole member of the Lords of Waterdeep whose identity was publicly known.[2] They held a number of additional titles including Warden of Waterdeep, Overmaster of the Guilds, and Commander of the Watch.[15] The Open Lord was also the city's chief diplomat.[15] There was only one Open Lord at any one time, but when the previous one died or stepped down, they were replaced by a new one.[citation needed]

There were seven Open Lords of Waterdeep to 1489 DR; Ahghairon the Mage, Baeron Silmaeril, Lhestyn the Masked Lady, Piergeiron the Paladinson,[20][2] Caladorn Cassalanter, Dagult Neverember, and Lady Laeral Silverhand.[21]

Masked Lords[]

The Lords of Waterdeep were only seen in public when sitting in the Lord's Court or when appearing every four years at Shieldmeet Council when the Lord's Rule is reaffirmed.[22] The identities of the Lords, other than the Open Lord, were not supposed to be known to the public, although they were known to each other.[22] The intent of this was to ensure that the Lords were free of coercion and could be drawn from any social strata within the city.[20] While the masked Lords were considered to be equal to the Open Lord in authority, some executive authority was reserved for the Open Lord, including the vetting and selection of new Lords,[2] the naming of the next Open Lord,[23] and determining the needed number of Lords.[22]

Activities[]

Ultimate legal authority in Waterdeep fell to the Open and masked Lords of Waterdeep. The Open Lord and at least two others attended the Lord's Court while it was in session,[24][22] enforcing the city-state's set of rules and laws known as the Code Legal.[16][25] The lords listened to the most severe crimes committed against the city and the Waterdhavian people.[26] They also appeared on occasion when asked to by Waterdhavian lower courts, but always only few in number.[27] It was extremely rare for more than seven Lords to sit in Court on a particular occasion, except at Sheildmeet.[22]

The Lords helped maintain peace and order within the city and beyond,[note 1] by directing the four branches of the Waterdhavian armed forces, namely the City Guard, the City Watch, the Griffon Cavalry, and the city's naval forces. They also held direct command over the actions of Force Grey,[14][28] an elite strike force formed of former adventurers and other mighty individuals.[29]

The Lords also held some power over Waterdeep's economic status, controlling the minting of coinage and trade bars.[12] They also possessed sole authority to grant nobility to Waterdhavians of great wealth and influence that petitioned as such.[13]

They also controlled diplomatic relations. The Lords had final say in whether to approve the erection of proposed embassies of foreign agents and governments being built within city limits.[30] The Open Lord also represented Waterdeep in the Council of Lords.

Lords' Rule[]

Every Shieldmeet, at the Shieldmeet Council, the Lords' Rule was reaffirmed.[22]

Anonymity[]

While no other Lords were formally named, some individuals became the subject of widespread rumors that could even become a general consensus.[15] The penalty for impersonating a Lord, whether by dressing in a set of their identical clothing or by a false claim, was punishable by the impostor's immediate execution.[2]

At any time, the Open Lord could demand the private unmasking of any person posing as a masked Lord, under punishment of death for refusal.[2]

Base of Operations[]

While the Lords only officially gathered within the Lord's Court, the Open Lord made full use of the Palace of Waterdeep in full view of the city's populace.[24] On occasions when the Lords held discreet meetings to conduct sensitive operations, they utilized the network of sea caves within Mount Waterdeep.[31]

Possessions[]

Lord's ensemble-5e

The Masked Lords each appeared identical to one another, thanks to their magical raiments.

All Masked Lords wore black formless robes and spoke through the Open Lord, in order to keep their identities secret. These magical items—known as the Lord's ensemble or "Lords Effects"—included illusion-enhanced robes, a heavily enchanted helm, the numerous magical Lord's Rings, and the Lord's Amulet.[32][33]

Some powerful spellcasters were capable of piercing through the illusion magic that maintained the Masked Lords' identities.[34]

Relationships[]

The Lords maintained numerous contacts throughout Waterdeep,[35][36][37] even in the less-reputable places, such as the underground city of Skullport. These individuals often aided agents working on behalf of the Lords, or acted as their eyes and ears within the city streets.[38]

Interestingly enough, Waterdeep's system of rule was so iconic throughout the Sword Coast, that it was more or less mimicked by other governing bodies, such as the Council of Guilds in Daggerford.[39][40]

History[]

The first Open Lord Ahghairon ascended his role in the Year of the Nightmaidens, 1032 DR, marked by the beginning of the Northreckoning calendar.[28] Declaring that wisdom would reign over the city rather than strength of arms, he founded the Lords of Waterdeep.[3][41]

The Waterdhavian nobility was first recognized by Ahghairon and the Lords in the Year of the Cockatrice, 1248 DR.[42] This decree proved extremely successful for the Lords and their relationship with the growing number of wealthy merchants in the city and surrounding farmlands.[43] In the years that followed, the two power groups were often at odds with one another, but ultimately the Lords prevented the guilds from gaining too much influence.[44]

The Lords regained governance over the city in the Year of the Wagon, 1273 DR, and over the course of three years added an additional 14 members to their ranks.[45][28] Baeron Silmaeril ascended as the Open Lord and the Zoar and Gildeggh noble families were exiled from the city.[46]

Years of peace in Waterdeep ended in the Year of the Harp, 1355 DR, when two masked Lords were slain by Amril Zoar, favored son of the outcast Zoar family.[45]

The Lords of Waterdeep collectively exiled the Shadow Thieves from the city in the Year of the Starfall, 1300 DR, and took action to limit the power of any criminal organization within the city in the decades that followed.[47] The troublesome thieves' guild subsequently relocated to Amn in the south.[48]

After the Netherese enclave of Thultanthar returned to Faerûn in the Year of the Unstrung Harp, 1371 DR, the Lords of Waterdeep began negotiations with Prince Aglarel Tanthul. The negotiations went poorly and the burgeoning alliance that was to be formed between the two cities was immediately halted.[34][49]

In the Year of Lost Ships, 1400 DR, the Lords issued the 'Tarnsmoke Proclamation' effectively legalizing bounty hunting within the city and surrounding lands.[50]

When the Cult of the Dragon reemerged as a threat to the Realms in the 1480s DR, the City of Splendors hosted four sessions of the Council of Waterdeep in response. During the meetings, the Lords were represented first by Open Lord Dagult Neverember, then by his successor Laeral Silverhand.[51]

Members[]

Throughout the council's history, the exact number of masked Lords was never known, but scholars estimated that there had been between 50 and 80 Lords as of The Year of Wild Magic, 1372 DR, four of whom had also served as Open Lord. The Lords came from all walks of life and while they were predominantly human, they had had members of various races from throughout the Realms.[2]

Rumored Lords[]

On occasion some individuals garnered suspicion that they were one of Waterdeep's Masked Lords, while in fact they were not. Such was the case with the mercenary fighter Daria the Hammer.[52]

Known Lords of Waterdeep[]

Early Lords[]

Some of the known Lords during the governing body's first three centuries included:

14th Century[]

Circa 1370 DR and the following three decades, known Lords included:

15th Century[]

The two Open Lords of the late 15th century DR were Dagult Neverember, circa 1468 DR[note 3] to circa 1489 DR, and Laeral Silverhand, from 1489 DR and onwards.[note 4]

Known Masked Lords during their tenures included:

In Mirtul of 1491 DR, Masked Lord Braethan Cazondur enacted a conspiracy to kill other Masked Lords and replace them with ones that would be easier to influence. The following 7 Masked Lords of Waterdeep were killed within a short time of one another, in order:

  • Nammandus Gorlar, who was killed in the street outside his home.[72]
  • Avner Ravelmark, who was murdered in his own stables.[72]
  • Barkheld Haelinghorse, who was killed in his home and decapitated.[73][74]
  • Ondreth Tolvur, a smokehouse owner, who was strangled by Darleth Drake at a party.[75]
  • Oszbur Malankar, a wine merchant who was drowned by Roysark Cuthbarrel in his own pond.[76][77]
  • Dathanscza Meiril, a glassworker, who was stabbed to death by Tasheene Melshimber.[78][79]
  • Ammasker Gwelt, a moneylender and landlord, who was killed by Tasheene's arson of his mansion.[75][80]

The Lords chosen immediately to replace the first seven murdered Lords included:[81][82]

  • Daerrask Querreth, a shipping owner and property investor.
  • Zuzeena Qeldur, a successful shop owner.
  • Halark Tarncrown, a wealthy merchant.
  • Zereth Keltaerond, a merchant who traded in Calimshan.
  • Cadraethe Haulhenarr, a non-guild maker of staircases and shelving.
  • Perengald Yuskalaunt, a shipping owner.
  • Vaelra Kallo, a dressmaker.[83]

After the voting-in of replacement lords, an additional 6 Masked Lords and the singular Open Lord were also quickly killed, in order:

  • Daerrask Querreth, who was almost immediately murdered by adventurers hired by Felhaerond Ilvastarr, on behalf of Landarmyn Voskur.
  • Landarmyn Voskur, a shipping owner, who had his throat slit by Cazondur as punishment for killing Querreth.[76][84]
  • Belgantur Haelhand, a forgeworks owner, who was murdered in the street by Cazondur with a poison ring.[76]
  • Ieirmeera Stravandar, who was killed by Darleth Drake with a poisoned crossbow bolt in the eye.[85][86]
  • Khaliira Arhond, who was slain by the wizard Vaerentevor Qasmult [81][87]
  • Laeral Silverhand, Chosen of Mystra and Open Lord, who was crushed by a collapsing ceiling and disintegrated by a Prismatic wall cast by the wizard Imindur Glenmaur. She made a full recovery.
  • Braethan Cazondur, landlord and aspiring tyrant, was killed by Suthool with an envenomed blade.[76]

Four Lords also had their identities revealed, after which their status of Lordship remained uncertain. Among these lords were:

  • Gruthgar Hrimmrel, a landlord and former shipwright.
  • Lammakh Heirlarpost, a bulk importer for guilds.
  • Kassalra Maremthur, a seller of medical ointments.[76]
  • Sarathue Serendragon, a wry half-elf.[88][83]

Appendix[]

Notes[]

  1. The Lords of Waterdeep cannot be held responsible for the flogging, banishment, incarceration, or execution of adventurers who violate the Code Legal, nor are the Lords responsible for the actions of beholder crime lords, unscrupulous nobles, drow swashbucklers, and evil clones.
  2. The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.
  3. Canon material does not provide a year for when Dagult Neverember became Open Lord of Waterdeep, however an approximate date can be derived from 4th edition sources. The Neverwinter Campaign Setting, set in 1479 DR, states that Neverember was already Open Lord as of his arrival in Neverwinter (p. 8), which is dated to 10 years prior to that book's events (see pp. 90 and 138). In addition, the novel Blackstaff Tower, set in Nightal of 1479 DR, indicates that the previous Open Lord was still in office as of 12 years prior to that book's events (ch. 5). These sources suggest that Dagult Neverember became Open Lord sometime between 1467 DR and 1469 DR, which is the most precise date available without using sources lower in the canon hierarchy. A more precise date can be derived from the 2013 game Neverwinter, which states that he arrived in Neverwinter "16 years [after the cataclysm]" (referring to the eruption of Mount Hotenow in 1451 DR): for him to have already been Open Lord at this time, his tenure would need to have begun in either 1467 DR or 1468 DR. An alternative date for the start of his Open Lordship is 1479 DR, which was offered by Ed Greenwood in two separate Twitter threads (from November 2018 and December 2019), although the first tweet is qualified with a disclaimer: "if lore notes passed to me by other sages of the Realms are correct". This date is contradicted by canon sources in addition to those identified above, notably the novella Cold Steel and Secrets, in which Dagult Neverember is the Open Lord during 1478 DR, and in the adventure Waterdeep: Dragon Heist, in which he is stated to have been Open Lord during 1475 DR (p. 88).
  4. Canon material does not provide a year for when Laeral Silverhand became Open Lord of Waterdeep, although she is stated to already be Open Lord as of 1489 DR in the Sword Coast Adventurer's Guide. She became Open Lord during the events of The Rise of Tiamat in the Tyranny of Dragons storyline, and in a forum post, Greg Marks stated that this adventure was set in 1489 DR. Ed Greenwood also identified 1489 DR as the year that she became Open Lord in a tweet. However, this date is challenged by the novel Archmage, set in 1486 DR, in which some events of the Tyranny of Dragons storyline are discussed. That said, Dagult Neverember appears to still be Open Lord during the events of Archmage's sequel, Maestro, set in 1487 DR. In sum, it can be assumed that Laeral Silverhand replaced Dagult Neverember as Open Lord sometime between 1487 DR and 1489 DR.

Appearances[]

Adventures
Waterdeep: Dragon Heist
Novels
Tymora's LuckThe SiegeDeath Masks
Video Games
Lords of Waterdeep (mobile game)
Referenced only
Baldur's Gate
Board Games
Lords of Waterdeep (board game)

Gallery[]

References[]

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