The wielder of a luck blade enjoyed a number of magical benefits. The blade itself was enchanted to improve its accuracy in combat and conferred an improved resistance to general detrimental effects and misfortunes, magical or otherwise.
Additionally, the blade granted its wielder with the power of good fortune, giving them the ability to turn one immediate bad turn of events into a good one, once per day. The sword regained this ability in the following dawn.
Finally, a luck blade was granted with up to three uses of the wish spell, each of which could also be cast only once a day. Once all the uses were expended, the sword could no longer provide new wishes, but all its other enhancements remained.
- ↑ Canon material does not provide a year for the events described in Waterdeep: Dragon Heist, but Christopher Perkins answered a question via Twitter and stated the year was 1492 DR. Unless a canon source contradicts this assertion, this wiki will use 1492 DR for events related to this sourcebook and Waterdeep: Dungeon of the Mad Mage (which is referenced on pages 5 and 98 of Dragon Heist).
- Waterdeep: Dungeon of the Mad Mage
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 179. ISBN 978-0786965622.
- ↑ 2.0 2.1 2.2 2.3 2.4 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 227. ISBN 0-7869-2889-1.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 9. ISBN 978-0-7869-6626-4.