The Luck domain was a deity domain that granted divine spellcasters like clerics with with spells and other powers related to luck.[1]

Deities[edit | edit source]

Powers[edit | edit source]

A priest with the Luck domain received good fortune once a day, potentially altering the outcome of a risky action they'd made.[1]

Spells[edit | edit source]

As they advanced, a priest with this domain could use entropic shield to protect against projectile attacks; aid to fight better, gain vigor, and withstand fear; and protection from elements to resist energies. Furthermore, they could use freedom of movement to travel freely whatever the obstacles, break enchantment to rid a creature from various magical effects, mislead to turn invisible and create an illusory decoy, and spell turning to reflect other spells back to their casters. Ultimately, with moment of prescience they could gain great insight into an action, even ask their deity to intercede on their behalf with a miracle.[1]

Appendix[edit | edit source]

References[edit | edit source]

Connections[edit | edit source]

Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePlanningPlantPleasurePoisonPortalPrideProtectionRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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