Lurue (pronounced: /ləˈrʌɛ/ luh-RUE), also known as the Unicorn Queen or the Queen of Talking Beasts, was a chaotic good archfey who was often worshiped as a goddess of intelligent and talking beasts. She was worshiped by many unicorns, pegasi, and other intelligent non-humanoid creatures, as well as by romantic and swashbuckling adventurers.
Although preferring adventure and exploration instead of battle, if forced into a fight she was an intractable foe. Lurue was said to use a unicorn horn as her weapon.
- chaotic neutral, neutral good, or chaotic good in alignment and prayed for their spells at midnight, most often in a moonlit glade. They were usually adventurers who traversed the land, seeking to better themselves by experiencing new things and righting wrongs. Priests of Lurue were often
Lurue was often said to be the daughter of Selûne, and believed to be the daughter of Eachthighern as well. She was the elder sister of Yathaghera, the Winged Queen. She served Mielikki as both friend and steed. She was a close ally with other benign nature deities like Shiallia, Gwaeron Windstrom, Nobanion, and Chauntea and loyal to Silvanus.
Lurue considered Malar a foe, and the consideration was completely mutual. Lurue blamed the Beast Lord for assisting the Red Wizards of Thay in their creation of the black unicorns. Malar considered Lurue to be prize game deserving of his hunt.
|“||The unicorn is a symbol of hope, joy, salvation, and protection for the needy, forlorn, and forsaken. Life is to be relished and lived with laughter. Quests are to be taken on a dare and gifts are to be made on a whim. Impossible dreams are to be pursued for the sheer wonder of the possibility of their completion. Everyone, no matter how unique, is to be praised for their strengths and comforted in their weaknesses. Evil melts quickest in the face of a rapier wit and unshackled joy. Search for the unicorn and in the pursuit find happiness.||”|
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 101. ISBN 0-7869-2759-3.
- ↑ 2.0 2.1 2.2 2.3 Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), pp. 36–37. ISBN 0-7869-0657-X.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 11. ISBN 978-0786965622.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
- ↑ 6.0 6.1 6.2 Eric L. Boyd (January 1996). “Forgotten Deities: Lurue; Nobanion”. In Duane Maxwell ed. Polyhedron #115 (TSR, Inc.), p. 21.
- ↑ 7.0 7.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 102. ISBN 0-7869-2759-3.
Azuth • Bane • Bhaal • Chauntea • Cyric • Gond • Helm • Ilmater • Kelemvor • Kossuth • Lathander • Loviatar • Mask • Mielikki • Myrkul • Mystra (Midnight) • Oghma • Selûne • Shar • Shaundakul • Silvanus • Sune • Talos • Tempus • Torm • Tymora • Tyr • Umberlee • Waukeen
Akadi • Auril • Beshaba • Deneir • Eldath • Finder Wyvernspur • Garagos • Gargauth • Grumbar • Gwaeron Windstrom • Hoar • Istishia • Iyachtu Xvim • Jergal • Lliira • Lurue • Malar • Milil • Nobanion • The Red Knight • Savras • Sharess • Shiallia • Siamorphe • Talona • Tiamat • Ubtao • Ulutiu • Valkur • Velsharoon