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Ma'atar was an artificially created, Zhentarim-controlled oasis located in the Anauroch desert.[1][2]

Description[]

Ma'atar housed a number of stone structures that served as fortified barracks, beneath which were tunnels that stored an arsenal of supplies, weapons, and magical armaments.[1]

It was said to be a bountiful oasis that was rich with vegetation including nut-producing trees, and its underground tunnels harbored a small mushroom farm containing fine frill-collars that were used for Zhent alchemy.[1]

Geography[]

The isolated outpost was located on the western stretch of the Sword, west of the Wall of Fallen Djinn mountains,[3] possibly along the Black Road.[speculation]

Defenses[]

It was protected by a stone wall that was manned by Zhentilar soldiers.[1]

Inhabitants[]

As of the mid–14th century DR, the settlement had a meager contingent of sixteen Zhentilar troops, served by three priests and led by a sole Zhentarim wizard.[2]

The Zhentarim collected a large reserve of weapons and skeletons in the garrison of Ma'atar, the latter of which were animated into a small horde of undead to serve under their command.[2]

Appendix[]

Appearances[]

Comic Books
The Forbidden Sands of Anauroch (#2)

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 51. ISBN 1-56076-126-1.
  2. 2.0 2.1 2.2 2.3 2.4 Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 45. ISBN 0-7869-0109-8.
  3. Map included in Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.). ISBN 1-56076-126-1.