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Macaw was a species of a loud and brightly-colored parrot found in the jungles and hot humid forests in South Faerûn and on the continent of Maztica.[4][3]

Description[]

Macaws were renowned for their loud colors and the ability to memorize and imitate humanoid speech.[6] Like other parrots, they had strong claws and beaks used for climbing and their toes allowed the birds to handle small objects.[2]

Ecology[]

The macaw diet consisted of fruits, nuts, and a small quantity of meat.[2]

In Maztica, locals often trained a number of exotic beasts. Parrots and macaws were among the most common.[3] Their brightly colored feathers were used in the region's unique pluma magic. The more colorful the feather was, the more valuable it was to a pluma-user.[7] Macaw plumage was gathered from birds caught by masterfully-crafted snares after the hunters quickly wrung their necks.[8] These feathers were used by crafters to weave bright and brilliant macaw cloaks for Maztican nobles.[9]

Pluma spells of bird charm II could be used to tame and command Maztican birds, including macaws.[10]

Habitats[]

In the Shining South, macaws and other parrots swarmed the Forest of Amtar in Dambrath.[4][11]

Domesticated macaws could be found in the ancient city of Cursrah in the Calim Caliphates.[5]

Beyond Prime Material plane, macaws inhabited the jungle Domais of DreadSri Raji.[12]

History[]

In the Year of Maidens, 1361 DR, a Maztican deity Qotal used talking macaws to guide his chosen cleric Erixitl during the period of war between the conquistadors of Amn and the men of the True World, corrupted by Lolth's shadowy manipulations and the cruel god of war Zaltec.[13][14]

Appendix[]

Appearances[]

Adventures

Novels & Short Stories

Referenced only
War in Tethyr

References[]

  1. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), p. 24. ISBN 1-5607-6084-2.
  2. 2.0 2.1 2.2 2.3 Stephen Inniss (April 1984). “A cast of strange familiars”. In Kim Mohan ed. Dragon #84 (TSR, Inc.), p. 16.
  3. 3.0 3.1 3.2 3.3 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 53. ISBN 1-5607-6084-2.
  4. 4.0 4.1 4.2 4.3 Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 96. ISBN 0-7869-3492-1.
  5. 5.0 5.1 Clayton Emery (January 1999). Star of Cursrah. (Wizards of the Coast), chap. 3. ISBN 0-7869-1322-3.
  6. Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 88. ISBN 978-0786904365.
  7. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 74. ISBN 1-5607-6084-2.
  8. Douglas Niles (1990). Ironhelm. (TSR, Inc), chap. 1. ISBN 0-8803-8903-6.
  9. Douglas Niles (1990). Ironhelm. (TSR, Inc), chap. 2. ISBN 0-8803-8903-6.
  10. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 79. ISBN 1-5607-6084-2.
  11. Tom Prusa (1993). The Shining South. (TSR, Inc), p. 36. ISBN 1-56076-595-X.
  12.  William W. Connors (1993). Ravenloft: Web of Illusion. Edited by Dezra D. Phillips & C. Terry Phillips. (TSR, Inc.), p. 7. ISBN 1-56076-618-2.
  13. Douglas Niles (1990). Ironhelm. (TSR, Inc). ISBN 0-8803-8903-6.
  14. Douglas Niles (1990). Viperhand. (TSR, Inc). ISBN 0-88038-907-9.