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A mace of disruption was a weapon that could utterly obliterate undead by disrupting the reanimation magic[3] and evil affected beings of the lower planes.[2]

Powers[]

A +1 mace, on impact, could destroy undead and lower-planes beings. Lesser undead such as skeletons, zombies, ghouls and ghasts, shadows, and wights were instantaneously blasted into non-existence. Greater undead could resist this effect, such as wraiths, mummies, spectres, vampires, ghosts, liches, in order of resilience, with evil lower-planes beings hardest to destroy, but even if they resisted, their injuries twice as severe as they would be normally.[2]

The weapon bore a neutral good nature and powerful enchantments. Just touching it caused an evil being harm.[2][6][note 1]

Maces of disruption could be created with varied power levels. Lesser maces of disruption had the ability to slay undead upon a successful hit and produced bright yellow light. [4] Maces of disruption with a +8 enchantment were considered the most powerful variety, they were extremely effective when wielded against the undead and could almost certainly slay them upon a successful strike.[3]

History[]

Mace of disruption smash

Maces of disruption were popular among clerics of Lathander for their undead-slaying powers. One such cleric was captured as he attempted to infiltrate Thay. Szass Tam himself flayed the cleric alive as cautionary example for others and reanimated the husk as a zombie servant.[4]

In 1369 DR a mace of disruption could be found within the lair of a vampire Bodhi under Athkatla's cemetery. Same year dwarven smith in Athkatla, Cromwell, knew how to increase the weapon's effectiveness by coating it with illithium, making it a +2 enchanted weapon.[1]

In 1372 DR, maces of disruption of +2 enchantment was created by blacksmith Marrok of Shining Knight Arms and Armor for the Hero of Neverwinter. Later a variation with +5 enchantment was created by Barun Silverblade of Beorunna's Well.[4]

Notable Owners[]

Appendix[]

Notes[]

  1. In a Sage Advice column for Dragon #245, Skip Williams defines "touching" the mace as "...try[ing] to pick up, handle, or examine the item..." and that "nothing happens if someone pokes the [evil] creature with the item or throws it at the creature."

See Also[]

Appearances[]

Gallery[]

External Links[]

References[]

  1. 1.0 1.1 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  2. 2.0 2.1 2.2 2.3 2.4 slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 676.
  3. 3.0 3.1 3.2 BioWare (December 2003). Designed by Brent Knowles. Neverwinter Nights: Hordes of the Underdark. Atari.
  4. 4.0 4.1 4.2 4.3 BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  5. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 179. ISBN 978-0786965622.
  6. Skip Williams (March 1998). “Sage Advice”. In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 17.
  7. Gary Gygax (July 1982). “Featured Creatures”. In Kim Mohan ed. Dragon #63 (TSR, Inc.), p. 6.
  8. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 42–43. ISBN 0-88038-031-4.
  9. Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 6. ISBN 978-1560768623.
  10. Steven Kydd (June 1993). “The Living City: The Bandaged Wound”. In Jean Rabe ed. Polyhedron #84 (TSR, Inc.), pp. 8–9.
  11. BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.
  12. Ludia (May 2019). Designed by Stephen David Wark, et al. Warriors of Waterdeep. Ludia.
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