Maer Dualdon (pronounced: /mɛər djuːˈɔːldʌn/ mair dew-AWL-dun[3]) was a cold lake in Icewind Dale.[4] It was the largest of the three in the region, with deep azure waters.[2]
Geography[]
It was in the northwest region of the Ten Towns, on the far end of Kelvin's Cairn.[6]
Ecology[]
The lake was a major source of knucklehead trout, whose bones were used in the art of scrimshaw.[7] It was also home to families of curious otters.[2] The bottom and shores of the lake had many broken parts of ships that perished in storms that were common in the area.[8]
History[]
Maer Dualdon was once the main objective for everyone that made the trek to Icewind Dale.[2]
Notable Locations[]
- Settlements
The towns of Bremen, Targos, Termalaine, and Lonelywood were situated on its silvery banks.[6][7] Boats from these towns regularly skilled the lakes surfacing, competing with one another for the daily catch.[9]
Circa 1269 DR the Accursed Tower of Damien Morienus, a former master of the Host Tower of the Arcane, stood on the western bank of the lake across from Lonelywood. It disappeared during the event called the Great Thaw, later in 1369 DR the tower was discovered by a group of adventurers, sunken deep into the ground, still accessible via the circle of stones on Maer Dualdon's bank (actually the top part of one of the tower's spires).[10]
Rumors & Legends[]
A traveling wizard, who passed Bryn Shander in 1281 DR, claimed that Maer Dualdon's waters were warm because of a pit to Hells under its lakebed. The wizard also claimed that one day Maer Dualdon would turn into a like of fire.[5]
Appendix[]
Gallery[]
Appearances[]
- Adventures
- The Accursed Tower
- Video Games
- Icewind Dale: Heart of Winter • Icewind Dale II
External links[]
- Maer Dualdon article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
References[]
- ↑ 1.0 1.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
- ↑ 2.0 2.1 2.2 2.3 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 29. ISBN 978-0-7869-6464-2.
- ↑ Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 12. ISBN 978-0786966981.
- ↑ R.A. Salvatore (July 2003). The Thousand Orcs. (Wizards of the Coast), p. 125. ISBN 978-0786929801.
- ↑ 5.0 5.1 Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter. Interplay.
- ↑ 6.0 6.1 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 29. ISBN 0-7869-0391-0.
- ↑ 7.0 7.1 R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 79–82. ISBN 0-7869-1606-0.
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- ↑ R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 30. ISBN 978-0-7869-6464-2.
- ↑ R.A. Salvatore, The Seven Swords (March 1999). The Accursed Tower. Edited by Dale Donovan. (TSR, Inc.). ISBN 0-7869-1337-1.
Connections[]
Lac Dinneshere • Maer Dualdon • Redwaters
Settlements
Bryn Shander • Bremen • Caer-Dineval • Caer-Konig • Dougan's Hole
Easthaven • Good Mead • Lonelywood • Targos • Termalaine