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Mage hand was a transmutation cantrip that allowed a caster to manipulate an object some distance away from themself.[8]

I'm always happy to lend a hand![9]

Effects[]

On casting mage hand, the caster pointed at an object and move it 30 feet (9.1 meters) in any direction. A magical, ghost-like hand was conjured, which could be used to interact with objects weighing 10 pounds (4.5 kilograms) or less. The hand had the equivalent speed of a human and could easily drop items or, given a moment, pick up new ones. The mage could keep the hand conjured for up to a minute per cast.[1]

When cast on Avernus, the first layer of the Nine Hells, the hand looked like a fiendish claw.[10]

Components[]

Casting mage hand required somatic and verbal components.[8][1]

History[]

Before the Spellplague, though mage hand could only be cast a limited number of times per day during this era, its effects were otherwise similar.[8]

Notable Users[]

  • Arcane tricksters: A profession that could only be picked up by people who were capable of casting mage hand.[11]

Appendix[]

See Also[]

Appearances[]

Video Games
Baldur's Gate III
Card Games
Adventures in the Forgotten Realms

External links[]

Gallery[]

References[]

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