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Mage hand was a transmutation cantrip that allowed a caster to manipulate an object some distance away from themself.[8]

I'm always happy to lend a hand![9]

Effects[]

On casting mage hand, the caster pointed at an object and move it 30 feet (9.1 meters) in any direction. A magical, ghost-like hand was conjured, which could be used to interact with objects weighing 10 pounds (4.5 kilograms) or less. The hand had the equivalent speed of a human and could easily drop items or, given a moment, pick up new ones. The mage could keep the hand conjured for up to a minute per cast.[1]

When cast on Avernus, the first layer of the Nine Hells, the hand looked like a fiendish claw.[10]

Components[]

Casting mage hand required somatic and verbal components.[8][1]

History[]

Before the Spellplague, though mage hand could only be cast a limited number of times per day during this era, its effects were otherwise similar.[8]

Notable Users[]

  • Arcane tricksters: A profession that could only be picked up by people who were capable of casting mage hand.[11]

Appendix[]

See Also[]

Appearances[]

Video Games
Baldur's Gate III
Board Games
Dungeon Command: Tyranny of Goblins
Card Games
Magic: The Gathering (AFR)

Gallery[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 98, 207–210, 256. ISBN 978-0-7869-6560-1.
  2. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  3. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 158. ISBN 0-7869-4867-1.
  4. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 249. ISBN 0-7869-2886-7.
  5. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  6. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  7. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 91. ISBN 0-7869-3435-2.
  8. 8.0 8.1 8.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 249. ISBN 0-7869-2886-7.
  9. Magic: The Gathering (July 2021). AFR symbol AFR #051 "Clever Conjurer", illus. Zoltan Boros. Wizards of the Coast.
  10. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 77. ISBN 978-0-7869-6687-5.
  11. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 177. ISBN 0-7869-2889-1.
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