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Magic resistance was an innate ability that could prevent magic from taking effect on a creature or person.[1][2][3][4]

In Creatures[]

Various creatures steeped in magic, like the drow and most dragons and fiends, possessed magic resistance, as did strongly anti-magical ones. The likelyhood to negate any one spell or effect varied widely between different species.[3][5][6]

Through Magic[]

Certain magical items, like a potion of magic resistance or robe of the archmagi, also granted this ability.[7][8]

The pluma spell also named magic resistance was used to cancel magic in a limited area, but worked technically closer to an anti-magic shell.[9][10]

The spells lower resistance, pierce magic resistance and pierce any shield on the other hand were designed to improve the chance to overcome creatures' innate resistance against magic.[11][12]

Appendix[]

Background[]

Magic resistance was a concept used in the 1st and 2nd edition of Dungeons & Dragons. In the 3rd edition it was replaced by the two extraordinary abilities of spell resistance and spell immunity.[13]

See Also[]

Further Reading[]

References[]

  1. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 228. ISBN 0-9356-9602-4.
  2. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), pp. 5–6. ISBN 0-935696-00-8.
  3. 3.0 3.1 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), pp. 66–67. ISBN 0-88038-729-7.
  4. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 4. ISBN 1-5607-6619-0.
  5. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 11, 65–87, 112–113, 337. ISBN 1-5607-6619-0.
  6. Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), pp. 18–29, 94–111, 120–127. ISBN 978-1560768623.
  7. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), pp. 69–70. ISBN 1-56076-132-6.
  8. David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 177. ISBN 0-88038-729-7.
  9. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), pp. 79–80. ISBN 1-5607-6084-2.
  10. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 173. ISBN 0-88038-716-5.
  11. Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 526. ISBN 978-0786906642.
  12. Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), pp. 72, 79. ISBN 0-7869-0709-6.
  13. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 315. ISBN 0-7869-2893-X.
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