Maglubiyet (pronounced: /mɑːˈglʌbɪjɛtma-GLUB-i-yet[16]), known as The Mighty One or The High Chieftain was the chief deity of goblins, hobgoblins, and Dekanter goblins,[17] as well as an exarch of Bane.[3] He was a god of war and leadership who ruled over all the goblinoid deities with an iron fist.[2] As a god of war and a great general he was also known as The Battle Lord.[1] Another of his aliases might be The Iron One, an aspect worshiped by the Grodd goblins.[18][speculation]


Maglubiyet appeared as an 11-ft (3.4 m) tall, black-skinned goblin with flaming eyes, powerfully-muscled arms and sharp talons.[2][15] He wielded a mighty coal-black battleaxe that constantly dripped blood.[citation needed]

Divine RealmEdit

Maglubiyet's divine realm was Clangor, located in Avalas, the first layer of the plane of Acheron. The mightiest goblin city in Clangor was Shetring, a fortification with five bridges spanning the River Lorfang. Maglubiyet lived at the bottom of a waterfall of the river in a cavern of magnificently carved steel dripping with moisture.[8] He also kept a retreat in the fortified sacred site of Grashmog, which translated from the Goblin language meant the "Heart of Battle."[13][19]

From his throne of flaming iron, Maglubiyet commanded the souls of goblins, hobgoblins, and worgs to wage eternal war against the orcish petitioners of Gruumsh.[20] He also employed baatezu,[20] barghests, and yugoloths as mercenaries and commanders to bolster his armies.[citation needed]

Maglubiyet allowed the gods Khurgorbaeyag and Nomog-Geaya to live in his realm, if only just to keep an eye on them.[20]



The priests and shamans of Maglubiyet were his mouthpieces on the Material Plane. They fulfilled his demands for blood sacrifices by dispatching victims with an axe. They believed that these sacrifices strengthened Maglubiyet.[15] His clergy was almost always drawn from the goblin and hobgoblin races. The tasloi also worshiped an aspect of Maglubiyet.[21]

Maglubiyet communed with his priests through omens. Blood flowing from the edge of an axe, abnormal behavior in worgs and wolves, and speaking directly through shamans in a trance were all ways he made his will known.[15]130-132

Maglubiyet's holy day was the new moon[2] and his holy weapon was the battleaxe.[1] His goblin worshipers were sometimes referred to as the "sons of Maglubiyet."[22]


Maglubiyet revels in conflict and destruction and constantly pushes his followers to wage war, particularly against dwarves and gnomes. He encourages goblins to increase their numbers in order to overrun their enemies. As a paranoid god he is prone to destroy lesser goblin deities when he suspects treachery or he thinks they are becoming too powerful.
  — [citation needed]


Maglubiyet was served by Khurgorbaeyag, goblin god of slavery, oppression, and morale, and Bargrivyek, the god of co-operation and territory among the goblins. Nomog-Geaya, patron deity of the hobgoblins, also paid fealty to Maglubiyet.[20]

Maglubiyet was an unpopular deity with many gods, including those of the elves, dwarves, orcs, and others.[20] Maglubiyet coveted the fertility portfolio of Kikanuti, the good-aligned goblinoid goddess of the desert goblins.[23]

Rumors and LegendsEdit

In times past, Maglubiyet had two sons who served as his lieutenants. However, in true goblin fashion, he decided that they were a threat. To get rid of them he sent them on suicide missions against the orcs and dwarves until they were slain.[citation needed]



  1. In p.221 of Faiths and Pantheons, Maglubiyet's favored weapon is listed as a warhammer. A correction was later posted by the author in his website listing it as a battleaxe instead.



  1. 1.0 1.1 1.2 1.3 1.4 1.5 Rich Redman, James Wyatt (May 2001). Defenders of the Faith. (Wizards of the Coast), pp. 92, 94. ISBN 0-7869-1840-3.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 94. ISBN 0-935696-22-9.
  3. 3.0 3.1 3.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 81. ISBN 978-0-7869-4924-3.
  4. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 63, 296. ISBN 978-0-7869-6560-1.
  5. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), pp. 46, 50. ISBN 978-0786966011.
  6. James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  7. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 221. ISBN 0-7869-2759-3.
  8. 8.0 8.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 123, 125. ISBN 0-7869-1850-8.
  9. Skip Williams (2003-07-25). Hobgoblin Outpost (Zipped PDF). Wizards of the Coast. p. 6. Archived from the original on 2016-11-01. Retrieved on 2018-09-10.
  10. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 134, 154. ISBN 0-7869-2893-X.
  11. Skip Williams (2004-03-10). Monster Manual v.3.5 Errata (Zipped PDF) (in English). Wizards of the Coast. p. 5. Archived from the original on 2016-11-01. Retrieved on 2018-09-03.
  12. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 44. ISBN 1-5607-6362-0.
  13. 13.0 13.1 Wolfgang Baur (February 1995). “Acheron”. In Michele Carter ed. Planes of Law (TSR, Inc), pp. 14–15. ISBN 0786900938.
  14. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 176. ISBN 0-7869-0430-5.
  15. 15.0 15.1 15.2 15.3 Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 49. ISBN 1-5607-6362-0.
  16. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  17. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 137. ISBN 0-7869-2875-1.
  18. Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), pp. 40, 51–54, 86. ISBN 0-7869-1634-6.
  19. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 147–148. ISBN 0-7869-3134-5.
  20. 20.0 20.1 20.2 20.3 20.4 Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), pp. 130–132. ISBN 0-7869-0430-5.
  21. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 72. ISBN 0-7869-3492-1.
  22. Steve Gilbert, Bill Slavicsek (July/August 1989). “Tallow's Deep”. In Barbara G. Young ed. Dungeon #18 (TSR, Inc.), pp. 16–31.
  23. Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker (March 2005). Sandstorm: Mastering the Perils of Fire and Sand. (Wizards of the Coast), p. 46. ISBN 0-7869-3655-X.


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