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Magma para-elementals, also known as heat para-elementals[3] or lava elementals,[5] were a type of elemental composed of magma.[4][6][3][5]

Description[]

These para-elementals had hulking, humanoid forms composed of entirely of lava and molten rock.[4][3] Some had whole bodies that were humanoid. With chests, arms, and legs being rock colored. While their hands and feet were more fiery and lava-like.[3] While others only had a humanoid upper-body,[3][6] mostly made from black rock, while the lower half was an amorphous mass of molten stone.[6] Their eyes and mouth glowed with a reddish light from the fire that burned within them,[3][6] with the flames being visible from their gaping maws.[4]

Their bodies were generally around 8​ to ​16 feet (2.4​ to ​4.9 meters) tall,[2] though magma elementals as small as 4 feet (1.2 meters) and as large as 40 feet (12 meters) could occur.[4]

Personality[]

Like all para-elementals they were wary, cautious, and even unfriendly to outsiders in their home plane.[7][8] Magma para-elementals were particularly prone to bursting into acts of violence.[4] They also took great pleasure in melting solid objects.[8]

Abilities[]

The heat that radiated off these creatures was similar in effect to the heat metal spell. Whenever wood or other flammable objects were brought into contact with a heated object,[3][6] or a magma para-elemental, the former would burst into flames.[3][4][6]

These creatures were impervious to harm from elemental fire, but were vulnerable to cold-based spells and abilities.[4][8] They also generally could only be harmed by weapons that had a +1 enchantment or greater.[8]

Combat[]

Magma para-elementals loved to charge head first into close-quarters combat and would try to grapple smaller foes if given the chance.[4]

Society[]

On their homeplane magma-elementals lived in large communities.[8] These had had no set leaders among them,[3][8] nor borders or internal conflicts. There they were a relatively peaceful and harmonious folk.[8][9]

They almost never traveled alone, typically roaming their home plane in packs.[8]

Diet[]

Magma para-elementals derived a little sustenance, as well as enjoyment, from melting solid objects,[8] though they did not actually require sustenance to survive.[2]

Homelands[]

These para-elementals were primarily found in the Para-elemental Plane of Magma,[3] though they could also be found on the Elemental Plane of Earth and the Elemental Plane of Fire.[4] They rarely willingly strayed far from these planes.[7][10]

On the Prime Material plane, they could sometimes be encountered in the deserts of Calimshan[11] and potentially around the volcano Si'rat.[12]

Relationships[]

On their homeplane these para-elementals routinely waged war against both fire mephits and magma mephits.[8][9] They also had good relations with that plane's united tribes of magmin.[9] And would domesticate the small, animate, burning rocks there known as blazons.[13]

They were known to act as servants of the deity Kossuth, who would sometimes send them out to the Prime Material to do his bidding or aid his followers.[14]

Rumors & Legends[]

Some speculated that on their home plane there may exist exceptional magma para-elementals with magical powers.[3]

Appendix[]

Appearances[]

Video Games

Organized Play & Licensed Adventures

References[]

  1. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 181, 183. ISBN 0-7869-1850-8.
  2. 2.0 2.1 2.2 2.3 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 68. ISBN 0-7869-0751-7.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 98–99. ISBN 0-88038-031-4.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 182. ISBN 0-7869-1850-8.
  5. 5.0 5.1 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 70. ISBN 0-7869-0751-7.
  7. 7.0 7.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 53. ISBN 0880383992.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 71. ISBN 0-7869-0751-7.
  9. 9.0 9.1 9.2 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 10. ISBN 0-7869-0751-7.
  10. Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 6. ISBN 0-7869-0751-7.
  11. Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 62. ISBN 0-8803-8539-1.
  12. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 109. ISBN 0-88038-608-8.
  13. Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 77. ISBN 0-7869-0736-3.
  14. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 88. ISBN 978-0786903849.