Magma para-elementals, also known as heat para-elementals[3] or lava elementals,[5] were a type of elemental composed of magma.[4][6][3][5]
Description[]
These para-elementals had hulking, humanoid forms composed of entirely of lava and molten rock.[4][3] Some had whole bodies that were humanoid. With chests, arms, and legs being rock colored. While their hands and feet were more fiery and lava-like.[3] While others only had a humanoid upper-body,[3][6] mostly made from black rock, while the lower half was an amorphous mass of molten stone.[6] Their eyes and mouth glowed with a reddish light from the fire that burned within them,[3][6] with the flames being visible from their gaping maws.[4]
Their bodies were generally around 8 to 16 feet (2.4 to 4.9 meters) tall,[2] though magma elementals as small as 4 feet (1.2 meters) and as large as 40 feet (12 meters) could occur.[4]
Personality[]
Like all para-elementals they were wary, cautious, and even unfriendly to outsiders in their home plane.[7][8] Magma para-elementals were particularly prone to bursting into acts of violence.[4] They also took great pleasure in melting solid objects.[8]
Abilities[]
The heat that radiated off these creatures was similar in effect to the heat metal spell. Whenever wood or other flammable objects were brought into contact with a heated object,[3][6] or a magma para-elemental, the former would burst into flames.[3][4][6]
These creatures were impervious to harm from elemental fire, but were vulnerable to cold-based spells and abilities.[4][8] They also generally could only be harmed by weapons that had a +1 enchantment or greater.[8]
Combat[]
Magma para-elementals loved to charge head first into close-quarters combat and would try to grapple smaller foes if given the chance.[4]
Society[]
On their homeplane magma-elementals lived in large communities.[8] These had had no set leaders among them,[3][8] nor borders or internal conflicts. There they were a relatively peaceful and harmonious folk.[8][9]
They almost never traveled alone, typically roaming their home plane in packs.[8]
Diet[]
Magma para-elementals derived a little sustenance, as well as enjoyment, from melting solid objects,[8] though they did not actually require sustenance to survive.[2]
Homelands[]
These para-elementals were primarily found in the Para-elemental Plane of Magma,[3] though they could also be found on the Elemental Plane of Earth and the Elemental Plane of Fire.[4] They rarely willingly strayed far from these planes.[7][10]
On the Prime Material plane, they could sometimes be encountered in the deserts of Calimshan[11] and potentially around the volcano Si'rat.[12]
Relationships[]
On their homeplane these para-elementals routinely waged war against both fire mephits and magma mephits.[8][9] They also had good relations with that plane's united tribes of magmin.[9] And would domesticate the small, animate, burning rocks there known as blazons.[13]
They were known to act as servants of the deity Kossuth, who would sometimes send them out to the Prime Material to do his bidding or aid his followers.[14]
Rumors & Legends[]
Some speculated that on their home plane there may exist exceptional magma para-elementals with magical powers.[3]
Appendix[]
Appearances[]
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 181, 183. ISBN 0-7869-1850-8.
- ↑ 2.0 2.1 2.2 2.3 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 68. ISBN 0-7869-0751-7.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 98–99. ISBN 0-88038-031-4.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 182. ISBN 0-7869-1850-8.
- ↑ 5.0 5.1 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 70. ISBN 0-7869-0751-7.
- ↑ 7.0 7.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 53. ISBN 0880383992.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 71. ISBN 0-7869-0751-7.
- ↑ 9.0 9.1 9.2 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 10. ISBN 0-7869-0751-7.
- ↑ Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 6. ISBN 0-7869-0751-7.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 62. ISBN 0-8803-8539-1.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 109. ISBN 0-88038-608-8.
- ↑ Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 77. ISBN 0-7869-0736-3.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 88. ISBN 978-0786903849.