Magma striders were one of the two more bestial species of magma beast.[1]
Description[]
These creatures had a very insectoid appearance, sporting six long spindly legs.[1]
Behavior[]
Magma striders were the most relentless of magma beasts, willing to pursue their prey for countless miles.[1]
Abilities[]
Like all magma beasts, striders were immune to the effects of petrification, had some resistance to fire, and were particularly vulnerable to cold-based spells and abilities.[1]
They uniquely radiated an aura of intense heat.[1]
Combat[]
Magma striders fought their prey by charging and biting at them.[1]
History[]
Following the Spellplague, many magma striders made their way through elemental vortices and planar rifts into volcanic regions of Toril's and the Underdark.[1] In 1479 DR,[3] magma striders could be found inhabiting Mount Hotenow.[2]
Society[]
Languages[]
Like all magma beasts, striders were capable of speaking the Primordial language.[1]
Relationships[]
Magma striders were occasionally bullied by magma brutes and magma hurlers into fighting alongside them. They were also often lured into serving fire archons, fire giants, salamanders, and even the occasional eye of flame.[1]
Ecology[]
Diet[]
Magma striders could subsist on merely clay, ores, and even minor elementals. Though they preferred to hunt and feast upon organic creatures, savoring the taste of burned flesh. Whenever they killed a humanoid they would devour them whole, including their equipment.[1]
Habitats[]
These creatures were native to the Elemental Chaos.[1]
Appendix[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 182–182. ISBN 978-0-7869-4852-9.
- ↑ 2.0 2.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 135. ISBN 0-7869-5814-6.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 12. ISBN 0-7869-5814-6.