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Magpies were a mundane avian species in the Realms.[2]

Description[]

The song produced by magpies sounded like "queg queg queg..."[1]

Behavior[]

Magpies were highly attracted to small, shiny or brightly-colored objects, such as gems or rings. They would often swoop down and steal such objects without ever touching the ground, taking it back to their nest.[2]

Combat[]

These birds were adverse to fighting, even when threatened.[2]

Ecology[]

Habitats[]

Magpies typically lived in forests, farm lands, and even the urban areas of regions with a temperate climate.[2]

Relationships[]

In the Realms, magpies acted as servants of the deity Gwaeron Windstrom.[3] One of the tasks they would carry out for him would be to obscure clues indicating a trail from a follower's foes or to reveal such clues to his favored trackers.[4]

Notable Magpies[]

  • Horace, an unusually intelligent magpie that was owned and trained by a thief in the Vast known as Sigird Sigirdson.[1]

Trivia[]

In the Kara-Tur city of Balanzia, there was an inn known as the Yellow Magpie.[5]

Appendix[]

See Also[]

Appearances[]

Novels & Short Stories

Referenced only
War in Tethyr • Errand of Mercy

Video Games

References[]

  1. 1.0 1.1 1.2 Terence Kemper (January 1994). “The Living City: The Swineherd's House”. In Jean Rabe ed. Polyhedron #91 (TSR, Inc.), p. 18.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Jim Bambra et al (1986). Creature Catalogue. (TSR, Inc), p. 17. ISBN 0-88038-315-1.
  3. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 12. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  4. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 27. ISBN 978-0786906574.
  5. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 45. ISBN 0-88038-608-8.
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