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"...Knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Current Clack

  • What classic setting do you want to see return? Cast your vote on our Twitter, here.
  • Time is an illusion, wiki schedules doubly so. But the 2020 Year of Monsters project (by the gods, that was prophetic) reached its milestone goals, with 500 new creatures and a total of 2000 overall. Unlucky 2000 is the cruel undead inquisitor from project-leader Regis87, who cheated with an only-now-finished article.
Arctic fox5e

Enough gruesome monsters, let's look at something nice.

Featured Article

DMG5e - Shadowfell - Mark Molnar - p51
The mysterious Plane of Shadow was a dark and twisted analog of the Prime Material Plane that was discovered by the ancient Imaskari, forgotten for thousands of years, then rediscovered by the first Netherese Empire. Areas of deep shadow on the Prime Plane, especially subterranean darkness, could become a focus for a vortex to the Plane of Shadow, allowing travel between the planes while the vortex remained open. Upon entering the Plane of Shadow, the dim surroundings looked oddly familiar, but the similarities diverged rapidly as one moved away from the entry point, making mapping the plane impossible. Skilled practitioners of the Art could cast the shadow walk spell, and either enter the Shadow Plane or traverse great distances very rapidly by skirting along the border between the planes before stepping back into the Prime.

Despite its forlorn appearance of abandonment, the Plane of Shadow was home to a wide variety of creatures. Over the millennia, all manner of animals and monsters either wandered into or fell through a vortex and got lost or became trapped. Those that survived eventually became dark creatures imbued with shadowstuff, often with unique abilities. A nearly immortal race of shapeshifters known as the Malaugrym were also quite at home here. Probably the most dominant inhabitants were the descendants of the ancient Netherese enclave of Thultanthar which escaped the Fall of Netheril by shifting the entire floating city into the Plane of Shadow. Over centuries, each generation adapted to the new environment a little better as it replaced part of their humanity with shadow essence, until they became shades.

At some point in its history, the deities Mask and Shar carved out their dominions on the Plane of Shadow. When Shar choreographed the demise of Mystra, precipitating the Spellplague, she managed to inject some of the energy from the Negative Energy plane into the Plane of Shadow, which changed its fundamental nature. Suddenly, the souls of the dead were drawn here first on their way to the afterlife. Shar named the altered plane the Shadowfell.

New & Upcoming Releases

Frostmaiden-cover-5e
Icewind Dale: Rime of the Frostmaiden, a new adventure set in Icewind Dale!
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
Bg3
Baldur's Gate III is an upcoming computer game under development by Larian Studios and will be the third game in the Baldur's Gate series.
An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerûn lies in your hands. Alone, you may resist. But together, you can overcome.
Tasha
Tasha's Cauldron of Everything is an upcoming sourcebook for 5th-edition Dungeons & Dragons.
A magical mixture of rules options for the world's greatest roleplaying game.
Relentless cover
A new novel by R.A. Salvatore, the third and final book of the Generations trilogy featuring Drizzt Do'Urden!
The epic conclusion to the long-awaited trilogy featuring one of the most beloved characters in all of fantasy—Drizzt Do'Urden—a rollicking tale of life, death, intrigue, magic, danger, and the timeless bonds of family and friendship from New York Times bestselling author R. A. Salvatore.

Featured Source

Dungeon75
Dungeon magazine #75 was the 75th issue of Dungeon magazine. It was released in July 1999.

It contains the Realms adventure "Into the Nest of Vipers", by Matthew G. Adkins, with artwork by Fred Rawles and cartography by Craig Zipse.

A Priest of Talona has concocted the deadliest poison, and this Assassin's Guild is willing to kill for it.

This adventure is set in the Vast in 1369 DR, using 2nd edition rules. Calispar Delgorth, a priest of Talona, works with the Vipers bandit gang from their hideout in the Brynwood to test a magic-resistant poison on the people of the hamlet of Sevenecho. Adventurers are asked by High Priest Randolph dul Umast of the local temple of Tymora, The Lady's Favor, to brave the Brynwood and seek a cure for the poison.

Today in the Realms...

...it is 25 Eleint, or the 25th of the Fading. Selûne is a waxing gibbous moon 🌔.   

Realmslore


And, from the archives:

Featured Image

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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