Current Clack
- Are you interested in wiki traffic stats? No? What about how they're affected by a pandemic and gaming schedules? See our 2020 stats report for the story.
It all goes like clockwork here, really.
- In Waterdeep for the Brightswords and Day of Wonders festivals, Sir Whiteout took in a play at the Pink Flumph theater. This was unfortunately interrupted by an incursion of psurlons from beyond the stars. Down in front!
- Artemaz got right to the point in documenting some magical weapons: Kanalruil and the Spear of Halama from Evermeet and Amasal and Thael from Illefarn.
- We welcome RecursiveCurser, who had a run-in with Pelath, the pirate dragon of the Nelanther Isles.
- We also welcome Wwuviking who, busily researching where things come from, hit the menageries, starting with A: abrian, ahuizotl, aquatic ooze, bhut… Will the Viking survive to C?
- Meanwhile, Lhynard jumped ahead, speaking with a wise shedu, dodging harssaf raiders in the desert, and collecting the honey of giant bees. In comparison, the chameleons were much easier to wrangle. The Year of Monsters is over halfway through, and there are still a lot more monsters to see.
Featured Article
Procampur, formerly known as Proeskampalar, was a city-state in the Vast, lying on the north coast of the Sea of Fallen Stars and the eastern shore of the Dragon Reach, situated at the western end of the North Road after Maerstar, and on the High Trail from High Haspur.It was an old and established city, originally settled by dwarves from Earthfast and human refugees from Jhaamdath in the Year of the Starry Shroud, −153 DR. In its time, it prospered off trade with Westgate, was conquered by Impiltur, was nearly attacked by Cormyr, and suffered plague and dragon raids, but also warred against pirates, orcs, and hobgoblins, and Mulmaster and Sembia. It grew into a proud, enduring, and wary city, with a long heritage.
Procampur was an independent city-state, ruled by the Thultyrl, who was advised by the Hamayarch. It had a mutual defense pact with neighbouring Tsurlagol, and friendly relations with many neighbouring states. It was also the richest city on the north coast of the Inner Sea and in the Vast, famed for its jewelers and metal-smiths. The city was home to the very first Thayan enclave, the greatest temple of Oghma in the Domes of Reason, produced the great eastern explorer Vilhiard, and played host to Koja of Khazari. Procampur's most unusual feature was the districts that divided the city by function and occupation, each with their own distinct roof color. These divided the people too, giving them a rigid social structure, but they were proud, well mannered, and orderly.
New & Upcoming Releases
Icewind Dale: Rime of the Frostmaiden, an upcoming adventure set in Icewind Dale!| “ | Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. | ” |
| “ | An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerûn lies in your hands. Alone, you may resist. But together, you can overcome. | ” |
| “ | A magical mixture of rules options for the world's greatest roleplaying game. | ” |
| “ | The epic conclusion to the long-awaited trilogy featuring one of the most beloved characters in all of fantasy—Drizzt Do'Urden—a rollicking tale of life, death, intrigue, magic, danger, and the timeless bonds of family and friendship from New York Times bestselling author R. A. Salvatore. | ” |
Featured Source
Storm King's Thunder is an adventure module and sourcebook for the Forgotten Realms using the 5th-edition ruleset of Dungeons & Dragons. Set in the Savage Frontier region of the late 15th century DR, it pits players against giants of many varieties.| “ | To Fight Giants, You Must Be Giant
Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps. Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder coastal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed. Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins. A Dungeons & Dragons® adventure for characters of levels 1–10. For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®. |
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Today in the Realms...
...it is 26 Eleasis, or the 26th of Highsun. Selûne is a waxing gibbous moon
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Realmslore
- The white dragon Ma'fel'no'sei'kedeh'naar prolonged their existence inside a magic snowball where dwarves and dryads waged a neverending war.
- Zelifarn was a curious bronze dragon who lived in Waterdeep's Deepwater Harbor, spending most of his time searching shipwrecks for treasure.
- The archwizard Serreg of Netheril was permanently polymorphed into a black dragon after fighting the phaerimm with the dagger of chaos.
- Gauntlets of extraordinary specialization allowed their wearer to strike with greater accuracy, speed, and power in combat.
- The spell Bigby's snapping digits, which could flick victims with a hand of force, was created by Harkle Harpell as an iteration on the Bigby's hand family of spells.
- The psionic power inflict pain inflicted a telepathic stab of pain into its victim's mind, debilitating them rather than causing genuine injury.
- Khonsu was a conservative and wealthy senator of Innarlith who was assassinated by Willem Korvan for his senate seat.
- Roah Moonglow was a halfling agent of the Zhentarim who supported exploration of the Underdark as an avenue for increased profits through trade.
- Harriers were flying, evil humanoids found in the deep jungles of Toril, where they hunted prey by gliding in from above to attack with their sharp beak, teeth, and claws.
- Fire bats were like normal bats, but worse and on fire. They were native to the Plane of Fire but could also be found in volcanoes and hot springs.
- The island of Thordentor ("hill of bones" in Dwarvish) was named for the whale skeletons that littered its beaches—the result of vile Twisted Rune experiments.
- Urtos Phylund I was the Director of the Field of Triumph in Waterdeep before he was killed by an owlbear in 1365 DR—an "accident" arranged by his scheming second wife, Aridarye.
And, from the archives:
- The Dark Robes were a secret guild of necromancers in Baldur's Gate. Respectable citizens during the day, they worked with undead in the catacombs and crypts at night.
- Dreammist was a highly addictive and deadly drug produced by boiling the mordayn herb. Its vapors induced hallucinations of profound beauty that made the real world intensely dull.
- A potion of somnolence was a potent potion that put one who drunk it quickly to sleep. One drop in a vial of water was enough for several hours of sleep. It was also dangerously addictive.
- A kalmari was a monster composed of smoke that existed on the material plane by possessing corpses or living beings that were willing or coerced.
- A baluchitherium was a type of prehistoric rhinoceros that roamed on plains. If raised from a calf, they could be trained as beasts of burden.
- The Waning Crescent, a ceremonial sword of the clerics of Selûne at Moonshadow Hall in Yhaunn, symbolized the office of the priest or priestess responsible for the internal administration.
- Dili was a cheerful little girl kept as a test subject at the Spellhold asylum and prison for mages. She had an innate power to transform into whatever form she liked.
- Perfectone Mercantile was a company based in Longsaddle that specialized in teleporting goods and people around its network of cities, and delivered the dead into space for funerals.
- Chain contingency was a powerful arcane spell that triggered up to three other spells to be cast if certain conditions were met.
- The sand whisper spell known to wizards of Anauroch transmitted all sounds within a small area to distant locations at random, creating silence and protecting against even banshee screams.
- Gods' Day, a.k.a. "Be Kind to the Guard and Watch Day", was an annual holiday in Waterdeep that commemorated the end of the Time of Troubles. Citizens thanked the gods and showed their faiths proudly.
Featured Image

A spellguard of Silverymoon.
Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Helping Hand
Need help, have a request, or found something not right? Then post a query in the forum, make a request here, or contact an admin.
Note: All editions are accepted equally.
Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
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Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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