A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

"On my word as a sage nothing within these pages is false, but not all of it may prove to be true." Elminster, the Sage of Shadowdale

Current Clack

  • It's no Raven Express, but the Forgotten Realms Wiki is now on Twitter! Yes, we've been dragged kicking and screaming into the 15th century. See us @FRWiki now.
  • After BadCatMan finished his study of the Selûnite church, the prophetic silver ladies bade him return to Lapaliiya. In Malaxer, a sstrangely ssibilant sscout offered to show him the ssouthern jungless. He hastily declined and hurried north to the sunken ruins of Untisczer. Wading through the mud in search of clues to the legendary archmage Anthilar, he ran afoul of a giant octopus, nearly giving him heartstop. Next, he went up the coast to Ilyaport and examined the ruins of the Shell House, learning of the Umberlant sacred mysteries once held there. After attracting the unwanted attention of Umberlee's priests, he headed inland, far, far away from the sea.
Dragon267-Ron Spencer-Goat

Back away, just let him have it.

  • Moviesign learned there's no place like gnome when he toured gnomish settlements of Faerûn. In the Fields of the Dead, he discovered what marrows are in Anga Vled and found a smelly long-horned goat eating his boots in Beldenshyn, while the seaside village of Urbryur in Altumbel turned out to have a sinister side. Elbencort in Tethyr and Fryndul in the Shaar had some much prettier exports with their range of gems, much more to Moviesign's liking. With a sore head after too many low doorways and rafters, he heard from the gnome adventurer Rundkrist Tolstone about Ardeep Forest, the Green Glade, and the Crypts of the Deepening Moon.
  • Jacktoland went down Delzorin Street in Waterdeep and bought a robe of eyes from a shady guy in an alley. With it, he could make even more sightings of creatures for the bestiaries, including a rare quinton, a creepy topi, and some notable, but not reputable, ettins. We don't know where he finds them all…

Featured Article


The Citadel of Black Ash was a temple to Gilgeam, god-king of Unther, located in the eastern Smoking Mountains near the Black Ash Plain at the apex of a 3-mile-long (5 km) valley filled with waist-deep silty ash, giant monstrous scorpions, and other hazards.

A millennium before Enlil founded the nation of Unther, a clan of dwarven explorers investigating lava tubes deep in the Smoking Mountains inadvertently awakened a great brown wyrm named Vulpomyscan. The dragon enslaved the entire clan and put them to work mining a hoard of gems and building a lair worthy of his cunning and might.

When the expanding Untheric empire eventually encroached upon Vulpomyscan's claimed territory, clashes broke out and the dragon terrorized and plundered the human settlements. Soon after, the god Marduk the Justice Bringer led an army to fight the dragon and defeated him in a titanic battle with heavy loses on both sides. After looting the Citadel, they abandoned it, and it remained forgotten until Gilgeam, son of Enlil, rediscovered it almost a thousand years later and claimed it for himself.

New & Upcoming Releases

Saltmarsh cover
Ghosts of Saltmarsh by Mike Mearls and Kate Welch is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. It was released on May 21st, 2019.
This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. An appendix provides rules for the new and classic monster in the adventures. Hoist your sails, pull up anchor, and set a course for adventure!
Dragon+ 25 cover
Dragon+ 25 was released on April 25, 2019.

As well as previews for Acquisitions, Incorporated and Stranger Things, for the Forgotten Realms, it gives previews of the upcoming Waterdeep: Dungeon of the Mad Mage Board Game and the Undermountain module for the Neverwinter MMO.

In Adventurers League news, it presents an upcoming non-seasonal story arc, Dreams of the Red Wizards.

Featured Source

AD&D 1992 GenCon 7
The AD&D Trading Cards are a range of trading cards published by TSR, Inc. between 1991 and 1993. They were first introduced by James Ward in Dragon #160, with an insert of 17 cards, mostly based on popular characters from various AD&D novels and video games, and were intended to test the waters for a potential trading card product line. These proved popular, and more cards were produced. They were released in three separate yearly sets, and each set consisted of two different series. The 1992 and 1993 sets include additional promotional and rare cards.

The cards adhere to 2nd-edition Advanced Dungeons & Dragons rules, and present popular characters, creatures, and items from many of TSR's game worlds, including the Forgotten Realms, Dark Sun, and Greyhawk settings, as well as new creations found nowhere else. The front of each card features artwork either re-used from other TSR products or original to the Trading Cards range. These images were outlined by a solid color that indicated series and rarity. The backs presented short blurbs and rules information.

Today in the Realms... is 22 Mirtul, or the 22nd of the Melting. Selûne is in the first quarter 🌓. On this day:


And, from the archives:

Featured Image

Shadowstorm novel
The cover of Shadowstorm by Paul S. Kemp.


Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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