- The Forgotten Realms Wiki has passed 44,000 articles already! The lucky thousandth is The Wonders of Magery from the indefatigable Stabbier.
- Adventuring around Daggerford with the speaking sword Elfhost in hand, Crorsina explored the lost kingdom of Calandor, retraced the steps of Derwin Stonecarver, and came back with a mysterious magical music box.
- Hashimashadoo, meanwhile, visited the Hall of Mystery, a temple to Mystra in Ravens Bluff, but may have had more fun with the church of Sharess. He also conducted an exposé of Rhinnom Dannihyr—not only a member of Amn's ruling Council of Six, but also head of the Shadow Thieves, so expect Hash to disappear again any day now.
- Artemaz explored the mean streets of Zhentil Keep. He crossed the Force Bridge and took in the Tower of the Art and relaxed at The Bath House. But after a visit to the South Cemetery with a surprisingly limited protection from undead, 5' radius spell, Artemaz needed a stiff drink at the The Mug and Mutton.
- Wearing Mintassan's miraculous bracers and carrying the Dreamstone, Artyom.pavlov crossed the sea while listening to sea shanties like Old Sailors' Chant of the Sword Coast. Arriving in Maztica, Artyom passed the Bay of Coxi and landed on Maztapan Island, where he didn't see eye-to-eye with a basilisk-like rhaumbusun.
- In our Legacy of the Green Regent campaign, the adventurers have defeated the goblin bandits, rescued the halflings, and even cured their lycanthropy. But the hard part remains: reunions and justice.
Featured ArticleEarthfast was a shield dwarven city in the Earthfast Mountains between Impiltur and the Vast, stretching from a high mountain valley down to the Earthroot area of the Underdark. It was a war-torn place, under constant siege from orcs and goblins in the 14th century DR. Though much of the city was abandoned, it was home to Alagh Rorncaurak, the Battlecavern of Unquenched Valor, a vast chasm and natural cathedral to the god Clangeddin Silverbeard and a key defense of the city.
Unending war took a terrible toll on the dwarves. Many women and children were slain, leaving men who all honored their parents as war-heroes. Earthfast dwarves were battle-hardened veterans, grim and moody sorts who worked and fought in utter silence, seeing stealth as a virtue and vital defense. They were even head-hunters, seizing the skulls of foes and stacking them in tidy pyramids in a great cavern. The greater the foe, the better the skull.
Nevertheless, Earthfast was an honorable ally who would still come to another's aid. They were allies of Impiltur early in its history. Centuries later, after befriending the renegade "Mithril Princess" Alusair of Cormyr, who helped break the siege, Earthfast dwarves joined King Azoun IV in his Crusade against the Tuigan Horde, defending and saving all of Faerûn at high cost to themselves.
New & Upcoming ReleasesNeverwinter: Dragonslayer, released on June 14th, 2022, is an expansion module for the massively-multiplayer role-playing game Neverwinter.
This issue has a look at the upcoming Journeys Through the Radiant Citadel, the Dragonbone Vale expansion for Neverwinter, and the playable races of Mordenkainen Presents: Monsters of the Multiverse. It also presents artwork and maps for Candlekeep Mysteries and Fizban's Treasury of Dragons. Finally, there is a discussion of translating D&D to other languages.
Featured SourceDungeons & Dragons Starter Set is the official beginner's guide to 5th edition Dungeons & Dragons. As well as a rule book, the boxed set contains a set of polyhedral dice, characters sheets, and the Lost Mine of Phandelver adventure.
The adventure takes place in the Neverwinter region of the Sword Coast, and the characters are tasked to escort mining supplies to Phandalin. Rumored to exist somewhere near Phandalin is the legendary Wave Echo Cave. During their escort quest, the adventurers are quickly assaulted by the Cragmaw tribe of goblinoids. They later find out that the dwarf who set them on the task, Gundren Rockseeker, has been captured by the same tribe that assaulted them. Their task is to rescue Gundren, and find out what he has learned about the mysterious cave. Throughout their adventure, the characters can seek out the Forge of Spells or even take on the young green dragon, Venomfang.
Today in the Realms...
- The spell of divine romantic interest allowed clerics of Hanali Celanil to know secret romantic desires of another unless the subject of the spell was enamored with the caster themselves.
- Earthquake dragons were massive temperamental creatures of rock and destruction, said to had been created by a primordial of impenetrable stone out of flesh-and-blood dragons.
- Edge of Arumdina was a Garlian spell that allowed a weapon to pass through metal armor, and other solid objects, straight to the unprotected flesh of an enemy.
- Harkstag was a small village northeast of Serpent's Cowl in the Western Heartlands, once home to the valiant Vigilant Riders. It fell to a green dragon, only to become a yuan-ti lair in the 14th century DR.
- The Reins was a wealthy family from Loudwater that ran the Red Boar Trading Coster and was not-so-fondly remembered for Jesym Rein's political betrayal in favor of Zhentil Keep.
- Spinning wheels were used in cloth-making across the Realms. One notable user was Nib the Miser of Waterdeep, who weaved gold into magical trinkets.
- Toaketh was a small hamlet on the Dragon's Neck Peninsula in Tethyr, named after reclusive mage Ildabar Toaketh, the creator of ever-popular ever-sharp Toaketh knives.
- The Tower of the Art was a makeshift wizards' guild in the city of Zhentil Keep. The tower had no entrance, so visitors had to use magical means to get inside the guild.
And, from the archives:
- Vortex spiders were poisonous arachnids from the Demiplane of Time. They wove their webs over temporal vortices in an effort to trap travelers to and from the demiplane.
- Khurgorbaeyag was the goblin deity of slavery and oppression. He taught his followers that only by wielding a whip could they escape its lash.
- The demiplane Wenimats held the deities of the Azuposi people of Maztica. It was connected to The Beastlands and the Prime Material plane by way of a mystical road.
- Jim's magic missile was a spell developed by the wizard Jim Darkmagic. It differed from the regular magic missile by requiring careful aim, and potentially causing more damage.
- Bleveth Carduth was a member of the Great Goblet crime syndicate in Scornubel. Carduth was a purveyor of mercenaries by trade, but also branched out into moneylending.
- Reverse flow, a spell primarily used by the wu jen of Kara-Tur, allowed a caster to change the direction of flow of a given river or stream, and could even alter ocean currents.
- The Undervaults of Ilsensine was a grand library in the mind flayer city of Oryndoll. Rather than books, knowledge was stored in thought basins that only psionic creatures could use.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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