- We've hit 38,000 articles! The 38,000th is Mythal Theory, a book of the arcane, from Artyom.pavlov.
- Sorry for a lack of clacks, we've been busy exploring Neverwinter and environs ahead of the Dungeons & Dragons movie and the Neverwinter MMORPG's latest update. See the project and see how well we did!
- BadCatMan surveyed the orc-occupied River District, first stopping at the Fallen Tower tavern for a Ferguson-Mosiondz Single Malt and one shocking evening show; then checking out the Merchant Guild Hall and a painting of The Prophet; before getting permission from Vansi Bloodscar to document the Cloak Tower for the price of the Single Malt.
- It's the pirate's life for Ruf67, who sailed with Captain Shil Yargo aboard the Buccaneer's Tear skyship up to Pirates' Skyhold, until an attack from dread captain Bartholomew Blackdagger threw him overboard during a bout of skysickness. Fortunately, the Vilebog broke his fall, and his skysickness. Now, at least, he can verify Glipp Inkwell's A Treatise on Earth Motes.
- Meeting in the grim gate-town of Hopeless (it's just name, we, uh, hope), Regis87 played a game of cards from a deck of other things over bad brandy with Ellywick Tumblestrum and a soulknife.
- Arriving in Baldur's Gate, Possessed Priest snuck past toll collector Nant "the Basilisk" Thangol and stayed with shopkeeper Entharl Danthelon and wizard-for-hire Yssra Brackrel, and heard gossip about Lord Norold Dlusker.
- We welcome back Zeromaru X, who followed a thimdror herd to the Chessentan settlement of Saden, and Urulokë, who interviewed the half–yuan-ti priestess Karrell on behalf of Glisena Foesmasher of Sespech, and inadvertently inhaled the fumes of osssra. We expect a full recovery any month now.
- We welcome a few new scribes: AelusvanEyck had a run-in with Ixas, a Dragon Cult wizard; Epikowl had to run from Matron Mother Halavin Fey-Branche; GreenDevilFace overheard the dealings of dodgy Waterdhavian lord Braethan Cazondur; MabelTheDog whispered of Unkh, a Chultan trickster god and flail snail; and Moineau69 had an audience with the grung King Groak.
- Finally, there's been a lot of concern about Forgotten Realms canon recently, but our Canon policy has not changed one bit. What's canon in our Realms? Everything.
Featured ArticlePlane of Shadow was a dark and twisted analog of the Prime Material Plane that was discovered by the ancient Imaskari, forgotten for thousands of years, then rediscovered by the first Netherese Empire. Areas of deep shadow on the Prime Plane, especially subterranean darkness, could become a focus for a vortex to the Plane of Shadow, allowing travel between the planes while the vortex remained open. Upon entering the Plane of Shadow, the dim surroundings looked oddly familiar, but the similarities diverged rapidly as one moved away from the entry point, making mapping the plane impossible. Skilled practitioners of the Art could cast the shadow walk spell, and either enter the Shadow Plane or traverse great distances very rapidly by skirting along the border between the planes before stepping back into the Prime.
Despite its forlorn appearance of abandonment, the Plane of Shadow was home to a wide variety of creatures. Over the millennia, all manner of animals and monsters either wandered into or fell through a vortex and got lost or became trapped. Those that survived eventually became dark creatures imbued with shadowstuff, often with unique abilities. A nearly immortal race of shapeshifters known as the Malaugrym were also quite at home here. Probably the most dominant inhabitants were the descendants of the ancient Netherese enclave of Thultanthar which escaped the Fall of Netheril by shifting the entire floating city into the Plane of Shadow. Over centuries, each generation adapted to the new environment a little better as it replaced part of their humanity with shadow essence, until they became shades.
At some point in its history, the deities Mask and Shar carved out their dominions on the Plane of Shadow. When Shar choreographed the demise of Mystra, precipitating the Spellplague, she managed to inject some of the energy from the Negative Energy plane into the Plane of Shadow, which changed its fundamental nature. Suddenly, the souls of the dead were drawn here first on their way to the afterlife. Shar named the altered plane the Shadowfell.
New & Upcoming ReleasesStarlight Enclave, released on August 03rd 2021 is a new novel by R.A. Salvatore. It is the first book of The Way of the Drow series featuring Drizzt Do'Urden.
A Magic: The Gathering–centered issue, it contains previews of the Adventures in the Forgotten Realms D&D crossover set, with exclusive card reveals, the development of the crossover set, and the history of the game, as well as ideas for integrating Magic into D&D. It also looks at upcoming The Wild Beyond the Witchlight and Fizban's Treasury of Dragons, Mindbreaker: Baldur's Gate III, and Dungeon Academy: No Humans Allowed!.
Featured SourceDungeons & Dragons Starter Set is the official beginner's guide to 5th edition Dungeons & Dragons. As well as a rule book, the boxed set contains a set of polyhedral dice, characters sheets, and the Lost Mine of Phandelver adventure.
The adventure takes place in the Neverwinter region of the Sword Coast, and the characters are tasked to escort mining supplies to Phandalin. Rumored to exist somewhere near Phandalin is the legendary Wave Echo Cave. During their escort quest, the adventurers are quickly assaulted by the Cragmaw tribe of goblinoids. They later find out that the dwarf who set them on the task, Gundren Rockseeker, has been captured by the same tribe that assaulted them. Their task is to rescue Gundren, and find out what he has learned about the mysterious cave. Throughout their adventure, the characters can seek out the Forge of Spells or even take on the young green dragon, Venomfang.
Today in the Realms...
- The half-elf bard Teseryne Truesilver told tales of the exploits of a promising, young adventuring company in the Delimbiyr Vale in the Year of Wild Magic, 1372 DR.
- Grannoc was an anchorite of Talos who grew and nurtured a Gulthias tree, and was otherwise known for performing eerie dances and profane rituals involving possum entrails.
- The shield dwarven prospectors Norbus Ironrune and Dazlyn Grayshard discovered a ruined temple of Abbathor, the dwarven god of greed, in the Sword Mountains.
- Thargaun Crell was Nentyarch of ancient Tharos—the kingdom that eventually became Narfell. He was a devout worshiper of Orcus and forged the evil Crown of Narfell.
- Visitors to Merratet, the divine realm of the cat-goddess Bast, could avoid attacks from the realm's dangerous felines by wearing masks on the back of their heads.
- The Wild Hills near Daggerford separated the hamlet of Gillian's Hill from the Lizard Marsh, and was home to vicious worgs, dark druids, and warring bands of gnolls and ogres.
- Dispelling breath allowed a dragon to counter magical effects using his or her breath, much like an enormous, cone-shaped casting of dispel magic.
- The mask of Lhestyn was created by Shilarn Silmaeril for her daughter Lhestyn, who used the mask's mind-reading and disguise-yielding properties to expose a band of Shadow Thieves.
- The wakadoshiyori were the fourth most important office in the hierarchy of the shogunate of Wa, charged with inspecting public buildings and appointing counselors to the daimyo.
And, from the archives:
- An ice box was a quasimagical item with a conduit to the Paraelemental Plane of Ice, in which people could keep food frozen.
- The incantation school of magic focused on affecting magic itself, but its practioners were unknown outside western Faerûn.
- Fiend's Wing was a province of the Yikarian Empire in the World Pillar Mountains, ruled by the powerful Cloud Wizard.
- The Isle of Gargantuas of Wa was a place of great volcanic activity where enormous monsters fought constantly and destructively.
- A warlock could make a pact with an undying patron such as Larloch or Gilgeam, granting them powers over death.
- Belhuar Thantarth was Master Harper who managed all their operations and presided over the trial of Khelben Arunsun.
Scarecrows attack an adventurer in a field.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Player characters are not accepted on this wiki.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.