Forgotten Realms Wiki
Forgotten Realms Wiki

...Knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding.
Alaundo of Candlekeep

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Adventurers' Tales

Candle scribe
It's finally finished! Check out our new Editing Guide and Manual of Style, the complete guide to working on the Forgotten Realms Wiki. Learn about the editing interfaces, wiki style and formatting, templates, references, effective writing approaches, and more. You don't have any more questions or excuses after this!
The codes and techniques of wiki editing can seem daunting, with a lot to get a handle on, but the basics of everyday editing are quick and easy to learn. Nevertheless, whether a would-be editor who is new to wikis entirely or an old hand who is simply new to the FRW, we encourage all new editors to take things one step at a time, to learn each new aspect as they go, and level-up as an FRW editor. While there is no checklist to follow, do keep this approach in mind as you get started.

Current Clack

20th anniversary artwork
And we'll still be researching, writing, experimenting, inventing, and hoping it doesn't all blow up in our faces.

And we'll still be researching, writing, experimenting, inventing, and hoping it doesn't all blow up in our faces.

Featured Article

WaukeenBust

Waukeen was the goddess of commerce for much of the continent of Faerûn. She was known as the Merchant's Friend for her guiding hand in all forms of commerce (legal and otherwise); as Liberty's Maiden for her support of free and fair trade through honest bargaining based on supply and demand; and as the Golden Lady for her unabashed belief in the accumulation of wealth and, most importantly, the use of those riches to improve civilization for everyone. She was a relatively young deity, driven to accomplish her goals quickly and completely so she could move on to the next one. This impatient streak often led her to try alternate methods when "business as usual" resulted in an impasse, and manifested itself in her church which sometimes let the ends justify the means.

Her stubbornness likely led to her downfall during the Time of Troubles when she, like almost every other deity in the Faerûnian pantheon, was cast down to Toril and forced to inhabit the Prime Material Plane in avatar form. She joined up with Lliira and hatched a plan to get back to her realm in the Outlands, first by attempting to bribe Helm, who was guarding the Celestial Staircase, and then by striking a bargain with an archfiend of the Abyss, Lord Graz'zt. Unable to leave Toril in divine form, she temporarily bequeathed her divinity and portfolio to Lliira, only to be betrayed by Graz'zt and held prisoner for twelve years. During her long absence, not even Lliira knew her whereabouts and the church of Waukeen began to decline rapidly.

New & Upcoming Releases

Souls for the Taking
Souls for the Taking: The Return of Larloch Book 1 by Ed Greenwood and Rhys Yorke is a novella and sourcebook released on January 16, 2026, on Dungeon Masters Guild. It includes write-ups for several of the characters, stats for a new monster, the bone colossus; a spell, and a magic item compatible with the 5th-edition (revised) Dungeons & Dragons® rules, with a detailed coverage of Scornubel in 1501 DR.

Three strangers. One cursed treasure. And something ancient stirring in the dark.

When their caravan is slaughtered on the Trade Way, Velsaya the sharp-tongued sorceress, Horngrim the pragmatic Dalesman, and Gloth the cynical dragonborn steal what everyone else died for: forbidden pages inscribed by a dark goddess, whispering revelations never meant for mortal eyes.

Secrets that could shatter kingdoms. Knowledge half of Faerûn would kill to claim—and the other half would kill to destroy.

Now the Xanathar's agents are hunting them. Mercenary death-squads. Soul-harvesting night hags. And worse things that wear the shapes of men. The three survivors have one choice: trust each other or die alone. But something far older is watching. Something that has been dead for centuries—and sees them not as prey, but as the instruments of its return.

Featured Source

Blood & Magic cover
Blood & Magic is a real-time strategy computer game released by Interplay Productions in 1996. Using the Dungeons & Dragons license, it is set in the newly invented Utter East region of the Forgotten Realms campaign setting. It would inspire elements of the Double Diamond Triangle Saga and Faces of Deception novels in 1998.

Players take the roles of mages who command armies of basal golems, humanoids, and monsters summoned from bloodforges and transformed at sacred shrines using the atypical resource of mana. They wage battles against AI opponents or each other in the multiplayer mode. The single-player game features six campaigns, with the option to play opposing sides and randomized battles, across a total of fifteen maps. Stories range from sword-and-sorcery to romance to comedy to an epic campaign of conquest.

Today in the Realms...

...it is 19 Hammer, or the 19th of Deepwinter. Selûne is a waxing crescent moon 🌒.  

Realmslore

  • Shadow walkers were individuals who combined the talents of thieves and mages to avenge the wronged and battle evil. They tended to have a deep understanding of the mystical nature of shadows and darkness. Many shadow walkers were members of the secretive Guild of Shadows.
  • Wardens were stalwart defenders of nature who used primal magic to transform themselves into guardian forms by drawing power from their own animal nature or from the land—for instance the form of mountain's thunder, which let wardens channel the power of storm spirits.
  • Leis'anna was the lamia leader of the Deep Coven, a cult devoted to the demon lord Graz'zt in Elversult. She somehow came into the possession of Ynloeth's Bracer, a powerful magic item once owned by the last Coronal of the ancient elven realm of Shantel Othreier.
  • Mulgur Wottyns owned the shop Wottyns Curios and More in Baldur's Gate, where he sold all manner of strange goods, much of it fenced—anything from boats to codpieces. He was a sort of uncle figure to the city's urchins, who acted as his spies and guards.
  • Pasha Ahmahd el Sufontis was patriarch of the Sufontis mercantile family of Calimport, who controlled the city's Great Bazaar as well as the Sufontis Market khanduq. After his passing, the family fragmented into several competing factions, ultimately squandering their great fortune.
  • Alroy Adarbrent was a scion of House Adarbrent, a noble family of Waterdeep. An exceptional navigator, he secured great profits for his house by crossing the sea to Maztica. Much to his father's dismay, he was madly in love with Galinda Raventree, a woman best described as a flirtatious shark.
  • Ilindyl Fireblade served as Master of the Academy of the Drawn Sword in Mintar until the school was attacked by followers of Bane. Believing his students dead (actually, most of them survived), he set about murdering every Banite he could find—his way of committing suicide through vengeance.
  • Tara Oakfeller, also known as Two-Blades, was the first female mayor of Silverymoon. She seized power by killing the previous mayor, Torus, thus ending his murderous reign. Her rule was among the longest in the city's history, during which time she oversaw improvements to Silverymoon's walls and fended off orcish invaders.
  • Gnomish workman's leather armor was a specialized variant of gnomish leather armor, notable for its many pouches and tool holders. Some gnome clans competed to see which workman's armor could hold the most items, which had the most secure pouch, or which had the finest appearance.
  • The Eraka was a collection of barbarian human tribes that wandered the Ride in North Faerûn. Proud mounted nomads, they were hostile towards any outsiders who entered their lands, and though prone to intertribal strife would often unite to face external threats such as the Zhentarim.
  • Lonelywood's Ramshackle Inn fluctuated between serving as an inn and a timber warehouse, depending on how tourism to the town waxed and waned. On several occasions, it collapsed under the weight of winter snows, and one owner—DeGrootz—was found hung in its common room.

Featured Image

Inferno(spell)
A druid immolates a creature with the inferno spell.

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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Contents  

Realmslore
Media
Crunch
  • Classes—The myriad classes, kits, paragon paths, prestige classes, and epic destinies available to the people of the Forgotten Realms.
  • Spells—Selected spells with special relations to the Forgotten Realms.


Helping Out

Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the FANDOM Help pages. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!

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