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"...Knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

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Day of wonders-5e

It all goes like clockwork here, really.

Featured Article

CoatMosaic

The Heralds of Faerûn, or simply the Heralds, were a quasi-independent group of historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of armigerous individuals, families, houses, kingdoms, cities, organizations, and mercantile and mercenary companies across most of Faerûn.

Founded in the Year of the Watching Helm, 992 DR, as part of the Harpers, it eventually became difficult for the Heralds to maintain their neutrality and uphold their reputation for impartiality, so they split from the Harpers in the Year of the Empty Scabbard, 1116 DR. The Heralds policed themselves rigorously, removing members who abused their position of power, even reluctantly resorting to assassination in the most egregious cases of corruption. As a result, the Heralds' influence and recognition spread to cover almost every corner of Faerûn west of Thay.

The organization was led by a small council known as the High Heralds, and their apprentices and assistants were called the Heralds Pursuivant. Below these were the many local Heralds in almost every town of adequate size, and the "court heralds" that performed diplomatic services for their sovereign while trying to uphold the ideals of the Heralds. Together they formed a vast information gathering network that was frustratingly difficult to thwart.

New & Upcoming Releases

Frostmaiden-cover-5e
Icewind Dale: Rime of the Frostmaiden, an upcoming adventure set in Icewind Dale!
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
Relentless cover
A new novel by R.A. Salvatore, the third and final book of the Generations trilogy featuring Drizzt Do'Urden!
The epic conclusion to the long-awaited trilogy featuring one of the most beloved characters in all of fantasy—Drizzt Do'Urden—a rollicking tale of life, death, intrigue, magic, danger, and the timeless bonds of family and friendship from New York Times bestselling author R. A. Salvatore.
Infernal Tides 4 coverA
A new release in the Infernal Tides series by Jim Zub and Max Dunbar!
Delina, Shandie, and Krydle fight to hold back the hordes of devils attacking Elturel while Minsc and Nerys struggle to survive the Blood War raging below! Souls and sanity are set to crumble as the Infernal Tides roll in!

Featured Source

StormKingsThunder
Storm King's Thunder is an adventure module and sourcebook for the Forgotten Realms using the 5th-edition ruleset of Dungeons & Dragons. Set in the Savage Frontier region of the late 15th century DR, it pits players against giants of many varieties.
To Fight Giants, You Must Be Giant

Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.

Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder coastal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed.

Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins.

A Dungeons & Dragons® adventure for characters of levels 1–10. For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®.

Today in the Realms...

...it is 7 Eleasis, or the 7th of Highsun. Selûne is in the third quarter 🌗. On this day:

Realmslore

And, from the archives:

Featured Image

BlackFlameZealot
A Black Flame Zealot wielding a kukri.

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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