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Laws and rules must be observed at all times. Even by kings. For if a realm is a bright-armored knight, every rule broken is a piece torn away from his armor that a traitor's blade can thrust through later, with its wielder crying, "But in days gone by, so-and-so set aside this rule, why then cannot I?"
— Royal Magician Vangerdahast Aeiulvana, on the laws of Cormyr

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Adventurers' Tales

Lightning rat

Our chief scribe BadCatMan is writing a full-length fantasy novella set in the Forgotten Realms, titled Personal Demon. It's the story of a man possessed–literally. How far will he go to be free, and what will be left of him when he is? It's a slow-burn psychological horror of despair, hope, and mental strength in the face of torment. Or just the world's longest, darkest D&D character backstory. Either way, it has a new chapter, in which our hero finds himself woefully unprepared for the dangers of the Underdark.

Turning around, Will stepped backward over the ledge. Hauling tight on the rope with one hand, feeding out with the other, he tried to half-walk, half-pull himself down the incline. Very soon, though, he was grunting and huffing, cursing how unfit he was and how his arms ached and how the rope cut his palms, and it took far longer than he’d expected to make any distance. His climb down the well shaft probably hadn’t helped. “Gods, give me strength.” he gasped a desperate prayer. He kicked his boots against the rough stone to get a grip, but they skidded and slipped as they dislodged small stones and were left dangling in air, threatening to send him hurtling down. Then finally the rope slipped free from hurting, sweat-slicked hands, and he was falling, falling—

Current Clack

Dungeon Master Illithid

Either you master the dungeon or the dungeon masters you.

Featured Article

VGTC Wheloon
Wheloon was a small city in the kingdom of Cormyr, lying where the Way of the Manticore crossed the Wyvernflow River. A town sprawling across both sides of the river, it was sometimes nicknamed the "Jade Towers" for its ubiquitous green slate roof tiles. Wheloon grew up around the Wyvern Ferry crossing, linking Cormyr's two busiest trade routes, and becoming one of the kingdom's most prosperous and industrious towns. It was famous for its talented craftsfolk and entrepreneurs, who built boats and wagons, fashioned baskets, grew fruit and other foodstuffs, bred pets, and created cheap transport companies.

Though it once was the site of a battle with the Witch Lords and was one of those places conquered by the Lost King Gondegal, Wheloon oft-enjoyed only a small role in Cormyr's history, thanks to rulers like Lord Sarp Redbeard who worked for the good of Wheloon, rather than that of the crown. Unfortunately, it later hosted a false temple to Mystra, which was found to be a front for cultists of Shar, and was eventually turned into a prison city for Shar worshipers and Shadovar, and its cobbled streets came to be dominated by gangs of rogues.

New & Upcoming Releases

Puncheons & Flagons
Puncheons & Flagons by Andrew Wheeler is a recipe and cocktail coffee-table book presenting drinks and snacks inspired by Dungeons & Dragons rules and lore. (And if you're wondering, a puncheon is a type of cask, holding between 72 and 120 gallons, or 270 to 450 liters. Now you know.)

Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.

Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character's favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.

Featured Source

Box menzo
Menzoberranzan is a Dungeons and Dragons computer game developed by DreamForge Intertainment and published by Strategic Simulations in 1994. It is a first-person role-playing game, similar in style to Eye of the Beholder and using the same engine as the previous Ravenloft: Strahd's Possession.

The game begins with the player controlling two heroes in a small village, which comes under attack by evil drow. They follow them into the Underdark to the mighty drow city of Menzoberranzan. Along the way, they encounter companions of varying races, and fight off foes from gnolls to yochlols and assemble the powerful Helm of Spiders. Notably, it is the first video game to star Drizzt Do'Urden.

Today in the Realms...

...it is 17 Eleint, or the 17th of the Fading. Selûne is a waxing crescent moon 🌒.  

Realmslore

  • Marshals were honorable, martial leaders and tacticians from all walks of life, considered by many to be an essential facet of any army. They were generally fighters or paladins who excelled at leading others in battle, to the point where their very presence bolstered the fighting prowess of their forces.
  • Giant dragonflies were known to prey on other warm-blooded creatures, such as humans and their like. With time and effort, however, female giant dragonflies could be tamed and trained as flying mounts. Males were far too territorial for such training.
  • A bowl of watery death was a cursed device that drowned wizards who used it by shrinking them to the size of an ant and plunging them into its depths (relatively speaking). Unlucky mages who fell victim to this could avoid a watery death by casting enlarge on themselves.
  • Valmorba was the undertaker and mortician of the Lower City Mortuary in Baldur's Gate, and a follower of Kelemvor, god of death. Her mortuary was overwhelmed when a wave of serial murders perpetrated by the Cult of Bhaal swept the city.
  • Fador was one of the workers involved with the project to build a canal between the Sea of Fallen Stars and the Lake of Steam. Devor was loyal to the project's head engineer, Ivar Devorast, and did not rat him out when he returned to the canal site after being dismissed by Innarlith's corrupt ruler.
  • Baunilorotha was the provisional capital of the giant realm of Kultaakarr in the Cold Lands. The settlement dated back to the ancient kingdom of Ostoria, and regained prominence as giants, led by a new generation of titan lords, moved back into the area when the Great Glacier began melting.

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Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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Contents  

Realmslore
Media
Crunch
  • Classes—The myriad classes, kits, paragon paths, prestige classes, and epic destinies available to the people of the Forgotten Realms.
  • Spells—Selected spells with special relations to the Forgotten Realms.


Helping Out

Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!

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