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Laws and rules must be observed at all times. Even by kings. For if a realm is a bright-armored knight, every rule broken is a piece torn away from his armor that a traitor's blade can thrust through later, with its wielder crying, "But in days gone by, so-and-so set aside this rule, why then cannot I?"
— Royal Magician Vangerdahast Aeiulvana, on the laws of Cormyr

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Adventurers' Tales

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If you're interested in the TTRPG scene in the Land Downunda (it's like the Underdark, but hotter), then the Australian Roleplay Community has a new podcast, Aussie Role Call, hosted by Dan Machuca, Stevie Schafer, and Kate O'Sullivan of Dungeons & Doctorates and Meeples & Dragons, as well as PAXAus's Crit or Kiss panel.

Aussie Role Call is a podcast that focuses on the TTRPG scene in Australia with new and emerging creators and innovators. Each episode covers interviews, new games, crowdfunding, and more.

Current Clack

Halaster Blackcloak

We also got lost in Halaster Blackcloak's dungeon. For some time.

Featured Article

Mind flayer - 5E
Mind flayers, also known as illithids, were evil and sadistic aberrations feared by sentient creatures across the multiverse. Alien beings dwelling in the Underdark and possessing powerful psionic abilities, they sought to expand their dominion over all other creatures, controlling their minds to use them as hopeless slaves and devouring their brains for sustenance.

Their origins were clouded in mystery and speculation, but all legends agreed that they were once rulers of vast empires spanning the Prime Material, Astral, and Ethereal planes, which they kept under control by the use of their nautiloids. Their empire collapsed as a result of a revolt of the gith, their most prominent slaves. So violent was the gith uprising that, in less than a year, the entire illithid race was brought to the brink of extinction.

Forced to live in hiding, the mind flayers plotted in darkness their vengeance and the return of their empire. On Toril, some of their most important settlements included Oryndoll and Ch'Chitl, but countless smaller colonies existed. They were undisputed rulers of the planet Glyth, the sixth planet of Realmspace.

New & Upcoming Releases

Player's Handbook 5th edition (revised) Cover
Player's Handbook 5th edition (revised) by Jeremy Crawford et al. and officially published by Wizards of the Coast on September 17, 2024, is a core rulebook for the revised 5th-edition Dungeons & Dragons® rules, containing everything needed to play the game in 2024.

Create Heroic Characters

This revised and expanded Player's Handbook is the essential reference for every fifth edition DUNGEONS & DRAGONS player. It contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more.

Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
How Not to Get Eaten by Owlbears
How Not To Get Eaten by Owlbears by Anne Toole is a book published on September 17, 2024, by Dorling Kindersley Limited. It purports to be a guide to the Forgotten Realms and dungeoneering written by Falgriss, a dragonborn ranger and assistant to Volothamp Geddarm. No, we've never heard of him either.
So you've decided to be an Adventurer. Good for you! Just a warning, though. There are some really horrible things lurking out there. Things with fangs and glowing eyes. Things that think you look delicious. Not to mention the magical mishaps, erratic wizards, and villainous cutthroats, you'll encounter. Keep this handy guide in your pack, and your adventures might end in fame and fortune, rather than something's stomach.

Featured Source

Eye-of-the-beholder-dos-front-cover
Eye of the Beholder is a Dungeons and Dragons video game developed by Westwood Associates and published by Strategic Simulations, Inc.. The game was highly rated worldwide and is often considered one of the best D&D games ever made. Its success led to two sequels, one surrounding the mysterious temple Darkmoon, and the other set far away in Myth Drannor.

The mysterious name, Xanathar, is whispered around the city of Waterdeep, and a group of adventurers are summoned by the Lords to investigate the threat. As the heroes descend into the sewers below, they make their way through trapped rooms and fight off numerous dungeon-dwelling creatures. Friends and new companions are to be found too, including a dwarven prince in peril and other adventurers who brave the depths. However, as the party gets deeper, even more threats arise... and eventually they find out who or what this Xanathar really is...

Today in the Realms...

...it is 3 Marpenoth, or the 3rd of Leaffall. Selûne is a waning gibbous moon 🌖. On this day:

Realmslore

  • The Channath Vale was a narrow stretch of land along the southern edge of the Shaar that served as a major caravan thoroughfare between Lapaliiya to the west and the Great Rift to the east. The Vale was known for its overgrown jungles that were filled with dangerous creatures both mundane and magical.
  • Pumpside was a neighborhood in the Southside District of Ravens Bluff. It was dominated by the House of War, the local temple of Tempus, which took up a quarter of the neighborhood. How the area acquired its name was forgotten, but sages suspected it had to do with an old horse-powered water pump that once stood there.
  • A hoardstone was a draconic enchanted gemstone that increased the quality of all valuables around it, thus making them more valuable. Only dragons had the right mindsets to craft hoardstones, being able to grasp the "spirit" of what made an object valuable on an instinctual level.
  • A hat of many spells was an unpredictable magical hat that allowed a wizard to attempt to literally "pull" most spells out of their hat. Failing this, it would produce a random magical effect. The wizard Presto was given such a hat by the Dungeon Master upon arriving in the Realm (no relation).
  • Klevin Van'Sheran was a Tethyrian merchant—and secret agent of the Lords' Alliance—in Port Nyanzaru who specialized in trading Chultan clothes and wares. He was fascinated by Chultan culture and had adopted the clothes and mannerisms of a local, but remained generally disliked by his fellow citizens.
  • The green dragon Deathsleep preyed on travelers and traders who passed through the Neverwinter Wood. His motivation for doing so was simply for sustenance as well as to add to his treasure hoard. This eventually drew the attention of a local band of adventurers who likely slayed him.
  • Half-fey were beings born of a union between fey and another form of living creature. Their appearance could vary considerably depending on the exact coupling in question, but they always exhibited a few traits from their fey side, such as having knotty skin or butterfly-like wings.

Featured Image

Kruthik MM 4e
A group of kruthiks.

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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Contents  

Realmslore
Media
Crunch
  • Classes—The myriad classes, kits, paragon paths, prestige classes, and epic destinies available to the people of the Forgotten Realms.
  • Spells—Selected spells with special relations to the Forgotten Realms.


Helping Out

Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!

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