- The Year of Maps is over! We added 1,580 new articles on geography, settlements, buildings, and more, and expanded many others. And now the Year of Miracles begins—our most difficult yet, focusing on all things divine. It'll be a miracle if we get through it all.
- Given the Finger Defiant, Stabbier (than whom?) journeyed to the lost Imaskari Palace of the Purple Emperor on the uncomfortable back of a granite destrier. There, using a delver's orb, he explored the Great Imperial Library and Imperial Weapons Cache, before having a run-in with a fierce mountain troll.
- Very cautiously, Ruf67 investigated the church of Cyric, via Tynnos Argrim's Flames of the Dark Sun at the Mountain of Skulls and Haroun and Jabbar's Company of the Ebon Spur at an undisclosed location. They're as power-hungry, narcissistic, misogynistic, deceitful, fractious, spiteful, and incompetent as we always knew. It's a story as old as time.
- Escaping from Lonefang Mountain in a thkaerth-wool cloak, Possessed Priest returned to Baldur's Gate and received healing from happy-go-lucky Tymoran priest Gunnar Thrune (Umberlant priestess Allandra Grey was much less generous). While recuperated, Priest documented divine spells like artisan's blessing, balm of peace, twilight sanctuary, and touch of death.
- We welcome one Dndtravellog, who trekked across Amn, first landing at the fishing village of Kalathtyr, then staying at the Battlescarred Bard, before heading to the aptly named Shepherdston, and passing the ruins of Minsor Vale.
- We also welcome LtPowers and Holy Codashi, who each checked a divine book out of the Candlekeep library: Lore of Lurue and The Price of Beauty.
- In Legacy of the Green Regent: Waylaid Before Twilight, our heroes find themselves on the rocks, and they haven't even started the white-water rafting yet. Will they ever reach the goblin bandit lair?
Waukeen was the goddess of commerce for much of the continent of Faerûn. She was known as the Merchant's Friend for her guiding hand in all forms of commerce (legal and otherwise); as Liberty's Maiden for her support of free and fair trade through honest bargaining based on supply and demand; and as the Golden Lady for her unabashed belief in the accumulation of wealth and, most importantly, the use of those riches to improve civilization for everyone. She was a relatively young deity, driven to accomplish her goals quickly and completely so she could move on to the next one. This impatient streak often led her to try alternate methods when "business as usual" resulted in an impasse, and manifested itself in her church which sometimes let the ends justify the means.
Her stubbornness likely led to her downfall during the Time of Troubles when she, like almost every other deity in the Faerûnian pantheon, was cast down to Toril and forced to inhabit the Prime Material Plane in avatar form. She joined up with Lliira and hatched a plan to get back to her realm in the Outlands, first by attempting to bribe Helm, who was guarding the Celestial Staircase, and then by striking a bargain with an archfiend of the Abyss, Lord Graz'zt. Unable to leave Toril in divine form, she temporarily bequeathed her divinity and portfolio to Lliira, only to be betrayed by Graz'zt and held prisoner for twelve years. During her long absence, not even Lliira knew her whereabouts and the church of Waukeen began to decline rapidly.
New & Upcoming ReleasesNeverwinter: Dragonbone Vale, released on January 11th, 2022, is an expansion module for the massively-multiplayer role-playing game Neverwinter.
This latest issue focuses on a Dungeons & Dragons holiday gift guide, and contains an interview with the author of Dungeon Academy: No Humans Allowed!. Maps and art from Candlekeep Mysteries and Fizban's Treasury of Dragons are provided.
Featured SourceBlood & Magic is a real-time strategy computer game released by Interplay Productions in 1996. Using the Dungeons & Dragons license, it is set in the newly invented Utter East region of the Forgotten Realms campaign setting. It would inspire elements of the Double Diamond Triangle Saga and Faces of Deception novels in 1998.
Players take the roles of mages who command armies of basal golems, humanoids, and monsters summoned from bloodforges and transformed at sacred shrines using the atypical resource of mana. They wage battles against AI opponents or each other in the multiplayer mode. The single-player game features six campaigns, with the option to play opposing sides and randomized battles, across a total of fifteen maps. Stories range from sword-and-sorcery to romance to comedy to an epic campaign of conquest.
Today in the Realms...
- The Order of the Dark Moon was founded by Alorgoth, a manipulative monk who traveled across east Faerûn spreading fear and strife, all in the name of furthering the Sharran faith.
- Xet was the opal dragonet familiar of the geomancer Thormud Horn. Unremarkable both in the courage and combat departments, Xet was at the very least adequate as a paperweight.
- Panzuriel was an evil sea god worshiped by scrags, koalinth, and krakens—and other unsavory underwater types to boot. His chief divine ambition was murdering Deep Sashelas.
- Several deities of the Finnish pantheon established themselves on Toril as a ploy to gain more worshipers. These included Mielikki and Loviatar, but also Kiputytto (who died) and Untamo (who remained obscure).
- The clerics, monks, diviners, and sibylites of the Church of Savras spent much of their time meditating in order to gain glimpses of the future.
- The abjuration spell hide from animals rendered a druid, ranger, or cleric of the Hunt domain invisible to animals—even those who possessed tremorsense and blindsight.
- The Generon was the seat of power of the nation of Chondath. As the most magnificent building in Arrabar, it frequently played host to glittering galas such as the annual Night of Ghosts.
- Roaringshore was a pirate hold on the Sword Coast, not far from Baldur's Gate. One Harper agent claimed the local tavern was run by mind flayer spies.
- The Hell Hound's Muzzle was a tavern-slash-assassin's guild in Skullport established by the Zhentarim githzerai agent Grimmbold after he failed a mission to kill Halaster Blackcloak.
- The Hill of Lost Souls was a dormant volcano in the middle of Pelleor's Prairie haunted by the ghosts of human, goblin, and orc soldiers who died during the Battle of Bones.
- The shipbuilding noble Raventree family of Waterdeep were primary backers of the expedition to Maztica that established New Waterdeep, from which they imported rare delicacies.
And, from the archives:
- Dappledref was a beggar and conman who'd often pretend to be blind or pose as a priest of a new god, but made little profit.
- Ironslag was a subterranean complex in the Ice Spires home to fire giants led by Duke Zalto and housing an adamantine forge.
- Stone ships were sailed on the Narrow Sea by the dwarves of Delzoun. They were later beached in the sands east of Ascore.
- Gardolf Beorunna was purported to be a Thane of Ruathym and the father of the god Uthgar, and died in battle against a demon.
- Amberu Khôltar was a gold dwarf of the Great Rift and first governor of the trading camp that would be named after him—Khôltar.
- Jordain viziers were dedicated servants who aided the mages of Halruaa, but were forbidden from practicing magic themselves.
- Karpri was a planet in Realmspace entirely covered in water. It was home to aquatic elves and orbited by a haunted military base.
- Dalath was a mining town in Unther. Although prosperous, it was dominated by greedy freeholders who killed off unruly slaves.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Provide a source (including page number) when adding lore.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.