- New Clacks! Through diligent study of dusty Dragon magazines, we're proud to announce we've uncovered a fresh load of Realmslore, hinting at a heretofore forgotten realm of the Forgotten Realms. Expect to learn more in the coming weeks, but for now hear from the great sage Elkwhisker of the notorious Nimrod of Nump and learn of such magics as Drawmij's instant death, feign invisibility, and magic summons, as well as the robe of blending and a food found on the planes.
- Oh, these are from April Fool's issues of Dragon magazine. Never mind then.
- Like Candlekeep, we're hitting the books: Artie is reading The Ring of Winter, BadCatMan Murder in Cormyr, SunderedShor The Ogre's Pact, Ruf67 The Parched Sea, and Reesorville the whole Watercourse trilogy. Look out for more novels lore on the wiki, and read and add your own.
- Ruf crossed the Anauroch desert, where he got baked in At'ar's Looking Glass and looked for a friend in the Bowl of Loneliness. He found some, too, among Bedine tribes like the Mtair Dhafir and Qahtan, who took him to the sacred Elah'zad oasis for a meeting.
- Still getting the ins-and-outs in Innarlith, Reesorville took a tour of the Firesteap Citadel, met folk from the woodcutter Dharmun to magic-item seller Thadat and his curious garlic, and became tangled in intrigues involving senators Asheru and Horemkensi.
- Possessed Priest went back in time to Netheril, visiting Algid and the lost Allegro and Mere Rivers. His aim: to get the signatures of lesser-known archwizards, like Lady Arilain, Shadelorn, Shenandra, and Falious for his collection.
- Unknown user 11 went down to Undermountain and heard the marid Ichthyglug the Voluminous sing about how it's better down where it's wetter. Next came an interview with a vampire, Keresta Delvingstone, and her charmed thrall Portia Dzuth.
- We welcome Malte Martin, who went up Umbrage Hill and learned the source of the umbrage from Adabra Gwynn, the midwife and apothecary who lived in a windmill atop it.
Featured ArticleDethek was a runic script used by dwarves and a few other humanoid races to record language, usually by engraving stone or fine metal. Its runes were constructed from straight lines for easier carving in hard surfaces. There were runes for letters and numbers, as well as ideograms for certain ideas and concepts, but Dethek lacked punctuation.
The Dethek alphabet was transliterated like so:
The use of runes for writing dated back to the beginning of recorded history in Faerûn. One example of the spread of Dethek use was between the gold dwarves of the Great Rift and the people of Unther. Close association and trade led to the adoption of Dethek for recording the Untheric language. The Dethek system of writing went on to become the most widespread and popular runic script by the 14th century DR.
New & Upcoming ReleasesCandlekeep Mysteries is an adventure anthology for the 5th-edition Dungeons & Dragons ruleset released on March 16th, 2021. It features a collection of many mystery-themed adventures based around Candlekeep, the great temple-library.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries — each one a doorway to adventure. Dare you cross that threshold?
For the Realms, it has several maps for Icewind Dale: Rime of the Frostmaiden, Ghosts of Saltmarsh and Waterdeep: Dragon Heist. It also features interviews with the contributors of the upcoming Candlekeep Mysteries.
Featured SourceBlood & Magic is a real-time strategy computer game released by Interplay Productions in 1996. Using the Dungeons & Dragons license, it is set in the newly invented Utter East region of the Forgotten Realms campaign setting. It would inspire elements of the Double Diamond Triangle Saga and Faces of Deception novels in 1998.
Players take the roles of mages who command armies of basal golems, humanoids, and monsters summoned from bloodforges and transformed at sacred shrines using the atypical resource of mana. They wage battles against AI opponents or each other in the multiplayer mode. The single-player game features six campaigns, with the option to play opposing sides and randomized battles, across a total of fifteen maps. Stories range from sword-and-sorcery to romance to comedy to an epic campaign of conquest.
Today in the Realms...
- The Fireplace Level was a large dungeon beneath the villa of the noble Gost family of Waterdeep, and a favored haunt of the famous vampire lord Artor Morlin and his undead underlings.
- The Temple of Ubtao in the Chultan city of Mezro was built by the deity Ubtao himself. The building's exterior was magically fashioned so it looked exactly the same from all angles.
- Hatchrin Alet'taz was the consort of Erelal Freth, drow matron of House Freth in Undermountain, but lost his position after being falsely accused of plotting to poison his and Erelal's unborn child.
- Gustaf Stellern, or "Falcon the Hunter", was the owner of a hunting lodge in the Neverwinter Wood. It catered to bored nobles and was decorated with orc skulls.
- Mayella Meadowbrock, daughter of the wealthy merchant Barthelm, was described as "the fairest flower in Cormyr". Although she had many suitors, she only had eyes for a roofer named Rolf.
- Even before it fell into ruin, the port town of Pros was a ramshackle affair consisting of rickety docks and deteriorating buildings. When the Sea of Fallen Stars receded from its ports, so did its citizens.
- Lesser tree healing allowed an adherent of Baervan Wildwanderer to rejuvenate by drawing upon the healing energies of a tree. This could last a long time, lending the spell its other name: tree nap.
- The Illistine family of Chondath were, at varying times, the rulers of Hlondeth, Sembia, and Westgate. Their dynasty ended abruptly when Mulsantir Illistine III was killed by an agent of the Shoon Imperium.
- Menhirs were not an uncommon sight in Faerûn, having been erected since ancient times to serve as religious shrines, landmarks, and, by the ancient Yuir people, to power enormous magical portals.
And, from the archives:
- Geriviars were humongous giants with an intense hatred for permanent structures, compelling them to rip and tear apart buildings on sight.
- The Cave of Greed was the divine realm of the draconic deity Azharul, until he was devoured by Tiamat, who then took up residence in the Cave.
- Erackinor was the realm of Moradin, leader of the Morndinsamman pantheon. Its halls lay beneath Solania, a layer of Mount Celestia.
- Waevor's Wagon was a shipment of silver stolen from the Purple Dragons of Cormyr under mysterious circumstances, never to be found again.
- The Green Door festhall in Essembra was decorated with magnificent forest-scene tapestries and was secretly a shrine to Mielikki.
- Daggerford's Silver Flood Inn was created in response to a "silver rush" in the nearby Sword Hills. The inn was decorated with a mining theme.
- Shoondal's seeking was a spell that allowed its caster to see nearby keys, locks, and other similar devices, even through magical disguises.
- Surminare was the goddess of selkies and a member of the Asathalfinare pantheon. She was a friend of the giant god Stronmaus.
- Verdant princes were cruel, powerful fey who habitually offered bargains to the needy, usually in an attempt to create strife and anguish.
- Ogre slugs had the upper bodies of ogres and the lower bodies of slugs. They preferred to dine on human flesh and were considered exceptionally ugly.
- Able was a warrior-cleric of Tyr who traveled to the Utter East to rescue Piergeiron the Paladinson but ended up decapitated by barlguras.
The fabled City of Brass.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.