Adventurers' Tales

It's story-time with Ed Greenwood again as he relates one of the strangest stories we've yet heard, about one of the strangest divine artifacts known. You've heard of the Eye of Vecna, the Hand of Vecna, and maybe even the fabled Head of Vecna, but have you heard of... The Toenail of Vecna? If not, then you should join Ed's Patreon and get forewarning at least.
Unveiling the Toenail of Vecna: A Forgotten Realms Mystery Uncovered
Dive into one of the lesser-known (and more ridiculous) artifacts of the Forgotten Realms that threatens to doom Waterdeep - the Toenail of Vecna! Join me as I uncover the intriguing story of Lord Rorild "Rory" Bladesemmer during a recent revel at the Bladesemmer mansion in Waterdeep. Through an exclusive interview recorded by the Blackstaff of Waterdeep, Vajra Safahr, we unravel how Rory came into possession of this enigmatic artifact and the bizarre occurrences that followed. Filled with humorous banter, eerie visions, and old noble escapades, this piece of Realmslore promises a captivating journey. Don't miss out as I we answer the big question: what truly happened to the Toenail of Vecna?
REALMS FOREVER!Current Clack

We also got lost in Halaster Blackcloak's dungeon. For some time.
- Oloré, fellow travelers and sages! Alas, it's been too long since we last shared news, and our clacks haven't been so current. But big things have been happening behind closed doors. You may have noticed our new Adventurers' Tales feature above, wherein we tell you about our creations, those of others in the RPG world that we like, and of course the works of Ed Greenwood, father of the Forgotten Realms. Yet we have more in store, and we can't wait to reveal them to you all. Until then, it's time to catch up and update.
- Running into a time dimensional, Lhynard was trapped within a temporal shell until he was rescued by a chronologian. Together, they fought off an ethereal filcher.
- Possessed Priest documented some figures of ancient Netheril: Shastin, a priestess of Mystryl; Radman, father of Karsus and namesake of his enclave; and Lady Aquesita, elder cousin of Karsus.
- Tyrusxl raided the green dragon Deathsleep's hoard and found an axe of the dwarvish lords and spider cloak and magical treasures going by names such as Lyre Lyre Pants on Fire, bottomless potion of swagger, Knight Vision Goggles, and the One Ring (really). There was also a reverse centaur, of all things.
- We say "well met" to new editors: ThaleiaFantasy, who delved into Undermountain with Corin Silvertor and Beckla Shadesar; EconomicDruid, who was turned down by the Valor's Call adventuring party; SnackcakesMcGee, who reported on the intoxicating tekkil; and Tankerthanker, who visited Port Nyanzaru and met such people as Pock-Marked Po and Soggy Wren. We also welcome TheDesFeux, who has raided the menageries and captured black willows, buckawns, and giant dragonflies, among others.
- And we say "well again" to Reesorville, who worked with Fador on Innarlith's canal; HellsCourtesy, who read of Barze's journey in The Great Diaspora of Netheril; Tsammarco, who explored the Eilistraean drow city of Imberlur; and Regis87, who, uh, ate some sushi.
- From the Red Wizards of Thay, alavairthae—"may your skill prevail."
Featured Article
The Church of Ilmater was the religious organization dedicated to the worship and service of Ilmater, the Crying God. The clergy were dedicated to providing healing and succor to all in need, whatever the cost to themselves, as they believed life was sacred and that suffering to preserve it was holy. Misunderstood and scorned by those hard of heart, the Ilmatari were yet loved and relied upon by ordinary folk, and the church had the widest and most faithful following in all Faerûn. It was popular in the realms of Calimshan and Tethyr, was the state religion of the kingdoms of Damara and Impiltur, and was the civic deity of the city of Uzurr, while it was persecuted in Thay and Semphar.The Ilmatari established their churches in areas stricken with poverty or oppression, and dedicated themselves to helping the sick and injured, the oppressed, and the poor. They gave healing and treatment; donated food, drink, and firewood; provided shelter for the homeless; offered moral support and counseling; and buried the dead. They also stood up for the persecuted, took risks to save people in danger, even sacrificed themselves for others.
Thanks to its practices and tenets, the Church of Ilmater produced many martyrs and saints, and was the only faith to have a saint known as "the Twice-Martyred". Many of these had an associated monastic order, each traditionally bearing the symbol of a flower, from the warrior monks of the Broken Ones to the oft-inebriated Order of Saint Dionysus. The church also had several affiliated knightly and paladin orders, such as the Companions of the Noble Heart and the Order of the Golden Cup. It had a dark side in the Cult of Shared Suffering, but this thorn in the church's side did not tarnish its reputation for goodness and charity.
New & Upcoming Releases
Hold Back the Dead by Ron Lundeen is a promotional adventure for 5th-edition Dungeons & Dragons released on February 5, 2025, as a free digital-only product on D&D Beyond. It sees Szass Tam launch assaults by armies of undead against cities on the Sword Coast and in the Silver Marches for some reason, while the PCs try to defend Ironspine Keep. The characters of the 1980s Dungeons & Dragons cartoon are presented as sample characters.Deep in the Western Heartlands, an evil Red Wizard conspires to overtake the land. Face hordes of deadly monsters and defend a mighty fortress from ruin in this challenging, single-session adventure.
Hold Back the Dead is a FREE digital adventure that is compatible with the 2024 Core Rulebooks. It contains a fortress map for Dungeon Masters and unlocks player-friendly maps, character tokens, and creature tokens for the D&D BEYOND Maps tool.Featured Source
Gateway to the Savage Frontier is a Dungeons and Dragons computer game developed by Stormfront Studios and published by Strategic Simulations, Inc. The title was the first game to take place in the Savage Frontier region and was the #1 selling MSDOS game in North America in August 1991. The improved Gold Box game engine was utilized, which was later used to create the first ever graphical MMO.The players find themselves in the middle of the Zhentarim's plot to send monstrous armies across the Anauroch desert. In order to achieve this, the Zhentarim attempt to locate four ancient statuettes that repel monsters from all directions. However, the players have the opportunity to find the ring of reversal and put an end to the Zhentarim's plans.
Today in the Realms...
...it is 17 Alturiak, or the 17th of the Claw of Winter. Selûne is a waxing crescent moon . On this day:
- In 1374 DR, armies of House Dlardrageth attacked shades inhabiting the ruins of Karse in the High Forest.
Realmslore
- Table magic was an ancient supernatural practice that allowed magical effects to be called forth through mundane means, requiring neither the Gift nor the Weave to function. Though simple, table magic could potentially be as powerful as 12 archwizards working in concert.
- House Haldoneir was a noble family of Cormyr renowned for its historical involvement in the nation's warfare. Although considered a "founding family" of Cormyr, over time the Haldoneirs became opposed to the Crown and allied themselves with Sembian groups like the Fire Knives and slaver organizations.
- Hallucinations were perceived aspects of reality that did not actually exist. These delusions could take any form and have any level of detail, and were able to be induced with illusion magic, through spells such as hallucinatory forest and hallucinatory terrain.
- Sandiraksiva was a great black courser, the offspring of the reincarnating purple dragon Gaumahavi. He was imprisoned by the Dalai Lama, but was later freed by Tuigan warriors who could not bear to see such a mighty steed in a cage.
- Saerghon Alir was the service-mage at the Aurora's Emporium branch in the Sea Ward of Waterdeep. A pompous and arrogant man with a flair for dramatic entrances, his duties mainly involved teleporting in goods from the central warehouse.
- Ali-bin-Jafar's Textiles was a shop specializing in fabrics, threads, and rare carpets in Skullport. Its proprietor adopted the name "Ali-bin-Jafar" as a marketing ploy; his real name was Bertrem Thinwick.
- The epic necromancy spell mummy dust let a caster evil mummies. One variant of the spell summoned only a single mummy, but in return it was a more powerful, katana-wielding sort.
- Ashenwights were undead that arose from bodies corrupted by the Far Realm whilst consumed by feelings of cruelty and rage. While mostly feral, certain ashenwights developed psionic abilities and regained a degree of sentience.
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Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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Helping Hand
Need help, have a request, or found something not right? Then post a query in the forum, make a request here, or contact an admin.
Note: Player characters are not accepted on this wiki.
Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Maps—Interactive maps of the Realms, from small villages to big cities like Baldur's Gate and Waterdeep to all Faerûn.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Movies—Honor Among Thieves, Sleep Sound, and future films and series.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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