- It's the Year of Maps! We'll explore more of the Realms (beyond the Sword Coast!) and put some places on the map. Watch the wiki and explore from home.
- The Eberron Wiki has a new look, new features, and new life (though it might be a bit familiar…) If Eberron's your world (we won't judge), head on over and get involved.
- Hashimashadoo walked among the kuo-toa in Sloopdilmonpolop, the City of Pools; pieced together the story of Varalla, the Lich Queen of Darkhold; and ventured near the fortress of Dun-Tharos, but turned back from the demons and rot.
- SunderedShor trekked up Mount Drakkor Rouge, staying overnight in Volkumburgh; the folk were friendly but not forthcoming when questioned. Crossing a salt marsh, he evaded giant leeches and swamp sharks and reached the Temple of the Dragon Oracle. But his real goal was the pieces of the stone golem Awtawmatawn, and he had a scarab versus golems in case it wasn't so broken.
- BadCatMan sailed south to the Kuong Kingdom. After paying the wrong bribes to the wrong priests in Denokanburi, he escaped upriver to Patayang and ventured into the jungle on a quest to find carnivorous apes and distinguish them from dire apes: one's carnivorous, the other just dire—a subtle distinction, but not a meaningful one when they both chase you out of their territory.
- After a long exile, Perikleskwaxulu was discovered by Shaarans, wandering the ruins of Peleveria and muttering of devils. Welcome back!
- We also welcome ScubbaBvk, who met Harthulk Hornspear, chief of the Uthgardt Thunderbeast tribe, while lost in the Lurkwood.
Featured ArticleChurch of Ilmater was the religious organization dedicated to the worship and service of Ilmater, the Crying God. The clergy were dedicated to providing healing and succor to all in need, whatever the cost to themselves, as they believed life was sacred and that suffering to preserve it was holy. Misunderstood and scorned by those hard of heart, the Ilmatari were yet loved and relied upon by ordinary folk, and the church had the widest and most faithful following in all Faerûn. It was popular in the realms of Calimshan and Tethyr, was the state religion of the kingdoms of Damara and Impiltur, and was the civic deity of the city of Uzurr, while it was persecuted in Thay and Semphar.
The Ilmatari established their churches in areas stricken with poverty or oppression, and dedicated themselves to helping the sick and injured, the oppressed, and the poor. They gave healing and treatment; donated food, drink, and firewood; provided shelter for the homeless; offered moral support and counseling; and buried the dead. They also stood up for the persecuted, took risks to save people in danger, even sacrificed themselves for others.
Thanks to its practices and tenets, the Church of Ilmater produced many martyrs and saints, and was the only faith to have a saint known as "the Twice-Martyred". Many of these had an associated monastic order, each traditionally bearing the symbol of a flower, from the warrior monks of the Broken Ones to the oft-inebriated Order of Saint Dionysus. The church also had several affiliated knightly and paladin orders, such as the Companions of the Noble Heart and the Order of the Golden Cup. It had a dark side in the Cult of Shared Suffering, but this thorn in the church's side did not tarnish its reputation for goodness and charity.
New & Upcoming ReleasesCandlekeep Mysteries is an upcoming anthology for the 5th-edition Dungeons & Dragons ruleset that will be released on March 16th 2021. It will feature a collection of many mystery-themed adventures.
For the Realms, it has several maps for Icewind Dale: Rime of the Frostmaiden, Ghosts of Saltmarsh and Waterdeep: Dragon Heist. It also features interviews with the contributors of the upcoming Candlekeep Mysteries.
Featured SourceBlood & Magic is a real-time strategy computer game released by Interplay Productions in 1996. Using the Dungeons & Dragons license, it is set in the newly invented Utter East region of the Forgotten Realms campaign setting. It would inspire elements of the Double Diamond Triangle Saga and Faces of Deception novels in 1998.
Players take the roles of mages who command armies of basal golems, humanoids, and monsters summoned from bloodforges and transformed at sacred shrines using the atypical resource of mana. They wage battles against AI opponents or each other in the multiplayer mode. The single-player game features six campaigns, with the option to play opposing sides and randomized battles, across a total of fifteen maps. Stories range from sword-and-sorcery to romance to comedy to an epic campaign of conquest.
Today in the Realms...
- Shedaklah, the 222nd layer of the Abyss, was fought over by the demon lords Juiblex and Zuggtmoy, who apparently found its humidity, green-brown color palette, and population of insane myconids quite charming.
- Living spells were essentially spells given permanence and a degree of sentience, often found in places where magic had gone catastrophically wrong, such as the ruined Netherese enclave of Ythryn.
- Gremlins were mischievous goblin-like fey with a penchant for thievery and vandalism. They could mate with other goblinoid species, producing variant gremlins like the fremlin, the jermlaine, and the snyad.
- Gnarhelm was a Northlander kingdom in the Moonshae Isles known for its rocky terrain, its rich copper mines, and for the ineptness of its sailors.
- When the people of Suranatra relocated to the new Kuong Kingdom capital of Parmahana, they decided to beat would-be-desecrators to the punch by destroying their own temples as they left.
- The Tor of Swords was named for a quintet of magic Anaurian swords hidden within its grottoes. The blades were found by the swordswomen of Haela's Host, who put them to good use culling the monsters in the area.
- Twilight Gate Farm was, despite its very inspired name, just a turnip farm in Sembia. Not even a particularly nice turnip farm, actually, as it was both ramshackle and overgrown.
- The planetar-turned-demon lord Adimarchus ruled the Abyssal layer of Occipitus until he was betrayed by the son of his archenemy, Graz'zt, apparently as part of a plan to unify all demons.
- The archmage Traxigor polymorphed himself into an otter by mistake, but found that he actually preferred life as a cute little furry creature, and made the change permanent through a wish spell.
- Malgi Hi was a mysterious human sorcerer who preferred the company of lizardfolk over the "civilized" races, to the point that he became the leader of a tribe of lizardfolk in the ruins of Myth Drannor.
- Vulkaran the Dark was the emperor of the Vodoni Empire and the self-entitled “Ruler of All Known Space”. His expansionist decrees led directly to the outbreak of the War of the Spheres.
- Alathene Moonstar, proprietress of Waterdeep's Blushing Mermaid festhall, was secretly an archlich who sustained herself by draining the life force out of others, though she usually only preyed on people she disliked.
And, from the archives:
- House Orogoth was an extended family of black dragons and their half-kin based in the High Moor. Led by the dracolich Calathanorgoth, they sought ancient Netherese magic.
- Cavvekans resembled hairless dogs with bat faces. They hunted and scavenged the Underdark in packs using their exceptional hearing.
- A smokestick was an alchemical item that could produce a large volume of vision-obscuring smoke in a few seconds.
- Tee-a-nicknick was a half-qullan pirate and master of the blowpipe. He was manipulated into an assassination attempt on Captain Deudermont of the Sea Sprite.
- Tun mi lung or "typhoon dragons" inhabited the oceans of Kara-Tur. They had an evil disposition and were known to create hurricanes without permission from the Celestial Bureaucracy.
- A Camellia of the Black Lady was a large magical blossom that allowed the user to completely dominate an individual, especially followers of Selûne, and then poison them afterwards, but only once.
- Yevenwood was a forest in Battledale where the edible relshar mushrooms were found.
- Alcedor Kolat was a powerful wizard who crafted magic items and researched Netherese magic in Waterdeep until he disappeared sometime after 1367 DR.
- Narbeth was an ancient kingdom of gold elves in the Shalhoond. Their primary pastimes were hunting on foot in the forest and drinking berry wine.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
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- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.