Current Clack
Halloween is coming. Time to get your skeleton.
- We've passed an impressive 40,000 articles, with Artyom.pavlov's Lady Zuggi's Primer of Basic Heraldry, including appendices on Charges, Countercharges, and Trends of Modern Times being lucky 40,000th and a mouthful besides. The FRW also had its 16th anniversary back on October 1st and about 2 million visitors of one kind or another in the last month. So, we say to everyone who reads or uses the FRW: you're welcome!
- 2021 is our Year of Maps—we all need somewhere to go—and we recently passed a milestone, with 1,000 new locations added to the wiki. How many more can we add before year's end?
- In Legacy of the Green Regent: Waylaid Before Twilight, our heroes have come together to fight off goblin bandits and now have a rescue mission ahead of them. Can they find the kidnapped halflings before whatever dark fate befalls them? Can they keep up pretending to be professional adventurers?
- Our own master of the dark, Artyom.pavlov, tells tales of terror from the Bone Brothers Bakadi, The Lord of the 133rd Layer, and The Witch's Brew Cookbook. But the worst comes from The Treatise of Suffering, with the grisly story of Xatuum and the cultists at the Stronghold, who murdered many folk of Liam's Hold with both flame and the Bhaal's Bloodletter blade for the Lord of Murder.
- Meanwhile, SunderedShor learned of necrology, the study of the undead. He then broke out the bestiaries and documented duergahydras, gargoyle golems, smoke para-elementals, and swamp striders. Arming himself against such strange creatures, SunderedShor headed down Waterdeep's Street of the Tusks to Riautar's Weaponry and saw its petrified harpy statue.
- Getting us the gossip on the Waterdhavian noble houses, Moviesign met the Kormallis, Piiradost, and Sultlue families, and Freywild spent time with the Ilzimmers, Hothemers, Helmfasts, and more. Why does Waterdeep have so many nobles anyway?
- We welcome Kalisto86it, who burnt a few fingers stealing Kossuth's Blood, and welcome back Crorsina, who just escaped from the haunted Harrow Hill mansion.
Featured Article
Mind flayers, also known as illithids, were evil and sadistic aberrations feared by sentient creatures across the multiverse. Alien beings dwelling in the Underdark and possessing powerful psionic abilities, they sought to expand their dominion over all other creatures, controlling their minds to use them as hopeless slaves and devouring their brains for sustenance.Their origins were clouded in mystery and speculation, but all legends agreed that they were once rulers of vast empires spanning the Prime Material, Astral, and Ethereal planes, which they kept under control by the use of their nautiloids. Their empire collapsed as a result of a revolt of the gith, their most prominent slaves. So violent was the gith uprising that, in less than a year, the entire illithid race was brought to the brink of extinction.
Forced to live in hiding, the mind flayers plotted in darkness their vengeance and the return of their empire. On Toril, some of their most important settlements included Oryndoll and Ch'Chitl, but countless smaller colonies existed. They were undisputed rulers of the planet Glyth, the sixth planet of Realmspace.
New & Upcoming Releases
Mindbreaker #1, released on October 20th, 2021, is the first issue in the comic series Mindbreaker which features the Heroes of Baldur's Gate and serves as a prelude to Baldur's Gate III.This latest issue contains information on The Wild Beyond the Witchlight as well as the D&D Annual 2022. It also looks at the upcoming Fizban's Treasury of Dragons and a future update for the mobile game Warriors of Waterdeep.
Starlight Enclave, released on August 3rd, 2021, is a novel featuring Drizzt Do'Urden by R.A. Salvatore, and the first entry in the The Way of the Drow series.Featured Source
The Grand Tour is a limited-edition comic published by TSR, Inc. in 1996. Mainly used as promotional material for Dungeons & Dragons and its campaign setting, the Forgotten Realms, the comic features the now-mature characters from the Dungeons & Dragons animated series, and popular characters from the Realms itself.The famed sextet of adventurers, Bobby, Diana, Eric, Hank, Sheila, and Presto, appear in Shadowdale after somehow arriving from a different world. During their journeys, they had befriended the magical unicorn, Uni, and even faced off against Tiamat herself. Now in Faerûn, they meet the Old Mage, Elminster, and the wizard of the group becomes his apprentice. Elminster and his new student explore the Realms, where they observe legends such as Drizzt Do'Urden and Qilué Veladorn, and even meet the well-known storyteller, Volothamp Geddarm.
Today in the Realms...
...it is 5 Uktar, or the 5th of the Rotting. Selûne is a waning gibbous moon
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Realmslore
- The Moonsea city of Sulasspryn was destroyed by no less than two concurrent plots to open a sinkhole beneath the city—one by the drow House Mizzrym and the other by the eye tyrant Alarkanamace.
- The Blade Kingdoms were a group of six city-states nestled between Chondath and Chessenta who resolved their differences through "white wars"—bloodless competitions of military strategy and wit.
- Ruid's Stroll was an alley in Waterdeep named for the ghost who haunted it on foggy nights. Any who walked though the wizard Ruid's specter were chilled to the core but learned a secret truth relevant to their own lives.
- The noble Tchazzams of Waterdeep were known for being excellent hunters. After one of their members was killed by their pet cat—which had become a beast of Xvim—felines were banned from all of their properties.
- The Galadran Company was an all-female adventuring troupe based out of Waterdeep, known for their daring (some would say foolhardy) exploits—and for being sponsored by the copper dragon Galadaeros.
- The spellbook Unique Mageries was left behind by its author, Nezram, when he traveled to another plane. The book was later stolen by a green dragon, then looted by adventurers who rented it out to Elminster.
- Withers was a mysterious undead being interred within an ancient temple of Jergal, the god of death. He described himself as an "arbiter of certain matters" and a "servant to obligation".
- The topaz dragon Tithonnas was a thane of Sardior, the god of gem dragons. He occasionally wandered the Material Plane alone, rewarding creatures who earned his favor with gems.
- Avery Sonshal, the proprietor of Felogyr's Fireworks, was the only licensed producer of smokepowder in the city of Baldur's Gate, supplying the Council of Four and the Church of Gond.
- The transmutation spell lesser spell matrix allowed a wizard or a sorcerer to store another spell for later use, provided they weren't exposed to dispel magic in the interim.
- Astral constructs were ephemeral beings created by certain psions. Although the general shape of these constructs could differ greatly, they were generally milky white and clearly made from ectoplasm.
And, from the archives:
- Port Castigliar in Chult was a port in name only, as it lacked any docks, but it was still a good place to land unseen.
- Lortej Thul was a halfling investigator in Scornubel, reputed to know every lock and most of the halfling women in the city.
- The Dance of the Shimmering Blades was a festival of revels and contemplation in the Shaar attended by psionics users.
- Amberfire was a fiery whiskey brewed in the South. It was imported to Khôltar, where folk added ingredients to improve quality.
- In −1040 DR, the Netherese mentalist M'dhal introduced the spell M'dhal's dispel evil II, later called magic circle against evil.
- Sending stones were paired matching magical stones that allowed a sending spell to be sent between them, once a day.
- Kinbrace, a farming town in Damara, was governed and defended by six wealthy, cooperating landowners from their castles.
- Ash Lake was formed from the River Alamber as a result of the Spellplague, and became vital to the new realm of Tymanther.
Featured Image

Cover of Waterdeep and the North.
Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Helping Hand
Need help, have a request, or found something not right? Then post a query in the forum, make a request here, or contact an admin.
Note: Player characters are not accepted on this wiki.
Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
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Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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