- The Forgotten Realms Wiki has passed 44,000 articles already! The lucky thousandth is The Wonders of Magery from the indefatigable Stabbier.
- Adventuring around Daggerford with the speaking sword Elfhost in hand, Crorsina explored the lost kingdom of Calandor, retraced the steps of Derwin Stonecarver, and came back with a mysterious magical music box.
- Hashimashadoo, meanwhile, visited the Hall of Mystery, a temple to Mystra in Ravens Bluff, but may have had more fun with the church of Sharess. He also conducted an exposé of Rhinnom Dannihyr—not only a member of Amn's ruling Council of Six, but also head of the Shadow Thieves, so expect Hash to disappear again any day now.
- Artemaz explored the mean streets of Zhentil Keep. He crossed the Force Bridge and took in the Tower of the Art and relaxed at The Bath House. But after a visit to the South Cemetery with a surprisingly limited protection from undead, 5' radius spell, Artemaz needed a stiff drink at the The Mug and Mutton.
- Wearing Mintassan's miraculous bracers and carrying the Dreamstone, Artyom.pavlov crossed the sea while listening to sea shanties like Old Sailors' Chant of the Sword Coast. Arriving in Maztica, Artyom passed the Bay of Coxi and landed on Maztapan Island, where he didn't see eye-to-eye with a basilisk-like rhaumbusun.
- In our Legacy of the Green Regent campaign, the adventurers have defeated the goblin bandits, rescued the halflings, and even cured their lycanthropy. But the hard part remains: reunions and justice.
The Heralds of Faerûn, or simply the Heralds, were a quasi-independent group of historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of armigerous individuals, families, houses, kingdoms, cities, organizations, and mercantile and mercenary companies across most of Faerûn.
Founded in the Year of the Watching Helm, 992 DR, as part of the Harpers, it eventually became difficult for the Heralds to maintain their neutrality and uphold their reputation for impartiality, so they split from the Harpers in the Year of the Empty Scabbard, 1116 DR. The Heralds policed themselves rigorously, removing members who abused their position of power, even reluctantly resorting to assassination in the most egregious cases of corruption. As a result, the Heralds' influence and recognition spread to cover almost every corner of Faerûn west of Thay.
The organization was led by a small council known as the High Heralds, and their apprentices and assistants were called the Heralds Pursuivant. Below these were the many local Heralds in almost every town of adequate size, and the "court heralds" that performed diplomatic services for their sovereign while trying to uphold the ideals of the Heralds. Together they formed a vast information gathering network that was frustratingly difficult to thwart.
New & Upcoming ReleasesNeverwinter: Dragonslayer, released on June 14th, 2022, is an expansion module for the massively-multiplayer role-playing game Neverwinter.
This issue has a look at the upcoming Journeys Through the Radiant Citadel, the Dragonbone Vale expansion for Neverwinter, and the playable races of Mordenkainen Presents: Monsters of the Multiverse. It also presents artwork and maps for Candlekeep Mysteries and Fizban's Treasury of Dragons. Finally, there is a discussion of translating D&D to other languages.
Featured SourceDungeons & Dragons Starter Set is the official beginner's guide to 5th edition Dungeons & Dragons. As well as a rule book, the boxed set contains a set of polyhedral dice, characters sheets, and the Lost Mine of Phandelver adventure.
The adventure takes place in the Neverwinter region of the Sword Coast, and the characters are tasked to escort mining supplies to Phandalin. Rumored to exist somewhere near Phandalin is the legendary Wave Echo Cave. During their escort quest, the adventurers are quickly assaulted by the Cragmaw tribe of goblinoids. They later find out that the dwarf who set them on the task, Gundren Rockseeker, has been captured by the same tribe that assaulted them. Their task is to rescue Gundren, and find out what he has learned about the mysterious cave. Throughout their adventure, the characters can seek out the Forge of Spells or even take on the young green dragon, Venomfang.
Today in the Realms...
- The Zantira tribe lived on the mist-filled Sleepy Lake in Malatra atop floating homes, causing many to refer to them as "Raft Dwellers". Mostly peaceful, they subsisted on turtles, crocodiles, and shameo water lilies.
- Dowagu were wicked, snake-like creatures that served the necromancer Ambuchar Devayam by marking victims with the Stamp of Tan Chin so that, upon their deaths, they would join Ambuchar's zombie army.
- Lemminkainen, a hero of the Finnish pantheon, was equally as impressive a bard as he was a wizard, and an even stronger fighter to boot. He served the goddess Mielikki as a proxy from her divine realm.
- The spell humansize allowed priests of Arvoreen, the hin deity of defense, to temporarily make a halfling as large as a human, along with everything they were wearing or carrying.
- According to Moray myth, Highpeak was haunted by a maiden crying for the lost souls of her children who had left the mountain to explore the world. All but one died in battle; her last child slipped and fell off a bridge only a few steps away from home.
- The group of guardinal paragons known as Talisid and the Five Companions protected the House of Nature, a plane on which many Faerûnian deities resided, from all forms of evil, smashing it wherever it popped up.
- The Worried Wyvern was a decidedly mediocre inn in the town of Hill's Edge most notable for its fish-and-asparagus omelet, its messenger pigeon service, and the particularly bad harpist who annoyed guests in the dining room.
And, from the archives:
- The minor illusion cantrip rainbow could be activated by speaking a name of great power, such as gar-land or pegee-lee.
- The Lapal were a human ethnicity found in the southern regions of Toril who were the ancestors of the Halruaan and the Tashalan peoples.
- Watchghosts were intelligent, semi-corporeal undead often tasked with guarding tombs and treasures by their lich or vampire masters.
- Urchins came in several varieties, such as the five-legged land urchin which could be kept as a pet, or the poisonous yellow urchin.
- Burburs were worm-like creatures that fed on molds and mosses. Their immunity toward oozes meant they were popular pets with adventurers.
- Lord de'Arnise was a well-regarded Amnian nobleman who ruled the area surrounding de'Arnise Hold until he was eaten by trolls.
- Castle Vathar, nestled in the hills of the Dragonspine Mountains, was an ancient fortress used as a headquarters by the Knights of the North.
- Astral ships were vessels capable of traversing the Astral Plane. They were often used by githyanki, who based their design on illithid nautiloids.
- The great Riildath forest was split into the Rawlinswood and the Forest of Lethyr when a tendril of the Great Glacier extended into the Great Dale.
- The noviere Brieme was sent by her patron deity Ahto to the court of the triton king Mirentos in order to earn the romantic favor of Persana.
- The Trollclaws were overrun by bloodthirsty trolls. Although many travelers sought to use the Trollclaw Ford, doing so was fraught with risk.
- Anvils had particular significance in dwarven culture, reflected in their architecture, the symbols of their gods, and the names of many clans.
- Shedim, bull-bodied relatives of lammasus, were sometimes summoned to serve as guardians for Torilian temples.
A slime lord of Ghaunadaur.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Our canon policy defines how lore is prioritized.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.