- Where does the time go? This time, into adding quite a lot of lore to the wiki. Now, it's into Current Clacks.
- Are orcs inherently evil? To find out, after returning from Katashaka, the Utter East, and Lapaliiya, BadCatMan journeyed into the Tortured Land (it's not that bad) to find the ondontis, a tribe of kind orc pacifists. Then he went to Phsant, where many orc ex-soldiers integrated into a multicultural society. Finally, he sailed to old Airspur and had a drink with Khrulis, learning of how orc refugees deposed a cruel cult and ruled capably in the face of bigotry. Maybe the real evils are ignorance, intolerance, and extremism after all.
- We welcomed Anjilicus—or rather, waved goodbye to Anjilicus on a journey north along the Way of the Powrie, passing through the old, cold, gnoll settlement of Frozen Flindyke in the Tortured Land. Seeking the mysterious Maram of the Great Spear, Anjilicus took the Remorhaz Run into the Frozen Forest and found the Monument of the Ancients. In short, it was cold.
- We also welcomed Reesorville, who's heard a Whisper of Waves and gone to Innarlith to meet the great engineer Ivor Devorast, as well the Red Wizard Marek Rymüt and the black dragon Insithryllax in their Land of One Hundred and Thirteen. What's the objective of this? I shrugged.
- In search of the real Abdel Adrian, Ruf67 donned helm of charm protection and Jansen Brand Micro–Macro Spectroscopes and went adventuring, visiting the Grove of the Ancients, Cloak Wood mine, and not one but two temples of Bhaal. Fortunately, the cultists of the Lord of Murder weren't in. As far as Ruf knows.
- Excuse the belches, the moans and groans, and the giggles, it's just Moviesign playing around with classic cantrips. But if it's groans you're after, then unlock the door, go over the rainbow to the bluelight, don't blink, light your firefinger, and check the verbal components. Just excuse the painful portmanteau of two-D'lusion.
Featured ArticleLarloch was a Netherese male human and a lich. He was the former Sorcerer-King of the enclave of Jiksidur in ancient Netheril and later the master of the Warlock's Crypt and Shadow King of its undead inhabitants. He was one of the oldest non-draconic beings in Faerûn and one of its most powerful mages, as well as one of the few surviving Netherese sorcerer-kings.
A lich of extreme age, Larloch's body was greatly decayed, leaving only his white-boned skeleton, with two orbs of red light in place of eyes. Streaks of emerald energy moved about his body, and at least two dozen ioun stones floated around his skull. He was also insane, his mind affected by his extreme age. Sometimes he could be calm and even whimsical. Other times he was crazed, snarling and launching spells at random.
Larloch possessed incredible power and was a superintelligent genius. He sought only greater arcane Art and was a talented and cunning inventor of new spells, magic items, and magical techniques and strategies. He forged the Death Moon Orb artifact. He was a master of curse magic, and modified many of his own spells and abilities in surprising ways. He enjoyed inflicting horrible transformations and curses on those who failed him or trespassed in his tower. He also performed cruel necromantic experiments on captured travelers.
New & Upcoming ReleasesIcewind Dale: Rime of the Frostmaiden, an upcoming adventure set in Icewind Dale!
|“||Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.||”|
|“||An entire city sent sliding into Hell, and the Baldur’s Gate heroes are trapped along for the ride! With infernal devils attacking from every side and no way home, how will our heroes survive?||”|
Featured SourceCity of the Spider Queen is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 3rd edition ruleset, and was designed by James Wyatt. It focuses on drow, the Silence of Lolth, and the cult of Kiaransalee, taking the PCs from the Dordrien crypts of Daggerdale through the Underdark to the drow outpost of Szith Morcane and finally the city of Maerimydra, to defeat the schemes of Irae T'sarran.
|“||The Fate of Faerûn Lies in Shadowy Darkness!
Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can.
Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.
Today in the Realms...
- The minor illusion cantrip rainbow could be activated by speaking a name of great power, such as gar-land or pegee-lee.
- The Lapal were a human ethnicity found in the southern regions of Toril who were the ancestors of the Halruaan and the Tashalan peoples.
- Watchghosts were intelligent, semi-corporeal undead often tasked with guarding tombs and treasures by their lich or vampire masters.
- Urchins came in several varieties, such as the five-legged land urchin which could be kept as a pet, or the poisonous yellow urchin.
- Burburs were worm-like creatures that fed on molds and mosses. Their immunity toward oozes meant they were popular pets with adventurers.
- Lord de'Arnise was a well-regarded Amnian nobleman who ruled the area surrounding de'Arnise Hold until he was eaten by trolls.
- Castle Vathar, nestled in the hills of the Dragonspine Mountains, was an ancient fortress used as a headquarters by the Knights of the North.
- Astral ships were vessels capable of traversing the Astral Plane. They were often used by githyanki, who based their design on illithid nautiloids.
- The great Riildath forest was split into the Rawlinswood and the Forest of Lethyr when a tendril of the Great Glacier extended into the Great Dale.
- The noviere Brieme was sent by her patron deity Ahto to the court of the triton king Mirentos in order to earn the romantic favor of Persana.
- The Trollclaws were overrun by bloodthirsty trolls. Although many travelers sought to use the Trollclaw Ford, doing so was fraught with risk.
- Anvils had particular significance in dwarven culture, reflected in their architecture, the symbols of their gods, and the names of many clans.
- Shedim, bull-bodied relatives of lammasus, were sometimes summoned to serve as guardians for Torilian temples.
And, from the archives:
- Moonever, a small town in Cormyr, traded oysters via ice-carts to inland communities. Hobble's Hooks was a fishing store there.
- In −2063 DR, the Netherese arcanist Proctiv invented the spell water-dust transmutation, later called transmute water to dust.
- Daerimathlor was a nation on the islands of the Race, off the coast of Tethyr. Mage-King Thaerdimor ruled there until 141 DR.
- The Shadowscales were a tribe of undead lizardfolk who fought in a Sharran plot to conquer the Vast Swamp in 1374 DR.
- Theskul Mirroreye, a cleric of Tyr and a leader of Boareskyr Bridge, dreamed of founding an ordered and lawful kingdom.
- Sakra was a spicy gravy made in Delzimmer from boiled blood and organs; quace, braskh, and mushrooms; and often strong liquor.
- According to legend, membership in the knights of the Elven Court was once offered to Sha'Quessir Mirabella of Myth Drannor.
- The abjurer Bernadette went to have her hair curled by Jooge Nopsmoth, but was captured by the wicked barber of Silverymoon.
Extended cover art from Promise of the Witch-King.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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