"Working for good and maintaining balance are often matters of small degrees. If you wish to shape a bush you must prune it gently, not take a scythe to it." – Danilo Thann to Master Harper Bran Skorlsun on receiving a Harper pin, 1361 DR
The Forgotten Realms Wiki is 18 years old! That's right—we're officially an adult! Since 2005, we've seen the lows and highs; three editions of D&D; sourcebooks, novels, games, movies, and more and we've become one of the longest-running, most-popular, and best-quality D&D resources on the web. To all of the fans, players, dungeon masters, writers, designers, and others, we've been glad to share our love of this world with you.
And to all you new adventurers, well met and welcome to the Forgotten Realms, the much-loved fantasy world penned by Ed Greenwood and many more and the setting for Dungeons & Dragons and Baldur's Gate III. If you want to write with us, just click Edit (source editor advised) and add the lore! See our policies, follow the style of our other pages, write with an in-universe past-tense point-of-view, and always give references. Create a FANDOM account to customize your wiki, and if you need any help, ask any of us! On with the clacks!
While hunting for a Hand of Fire, ItalianKarsus hastily joined a caravan to escape the crime lord Belgon Bradaskor of Scornubel. But en route, he was pickpocketed by Krostal of the Dragon Cult and scried on by both Korthauvar Hammantle of the Zhentarim and Hulrivior of the Red Wizards. It's hard to find privacy in a world of wizardry.
To expand the bestiaries, SilverTiger12 clocked the awesome time dragon, but lost a few tendays in the process. Fortunately, a friendly fey brigganock helped them catch up. After that, the Silver Tiger encountered the silver dog, a rare and mysterious hound.
FRW editor Ruf has auctioned off his copy of Baldur's Gate III: Collector's Edition, with all proceeds going to Alzheimer's LA. It's sold already! (Bananas not included.)
Space was at a premium inside the jagged double walls, and buildings were typically five to nine stories tall. The merely wealthy built upwards until they reached the limit of structural stability and then connected adjacent towers with swaying bridges. The obscenely wealthy went on to build small, ornately decorated mansions in a bid to outshine their peers.
The Iron City was a no-nonsense, business-oriented community that valued hard work and had little tolerance for laziness or any strife that had an economic impact. Thieves and swindlers were reviled, and citizens did not hesitate to take matters into their own hands and then explain to the (usually sympathetic) authorities later. Indeed, all the laws on the books could be summed up as "don't interfere with business". Beggars were not welcome in Khôltar. The work ethic was so strong in this place that toiling until you died on the job was frequent enough to no longer be surprising.
Baldur's Gate III is a computer game released by Larian Studios on August 3rd, 2023. The third main game in the Baldur's Gate series, it is based on a highly modified version of the 5th-edition Dungeons & Dragons ruleset and occurs after the Baldur's Gate: Descent into Avernus tabletop adventure. Baldur's Gate III promises to be an exhilarating RPG with turn-based combat, offering top-down and third-person exploration. Within this game, you will be able to build your camp, recruit companions, and embark on an immersive journey of fantasy and adventure.
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An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerûn lies in your hands. Alone, you may resist. But together, you can overcome.
Bigby Presents: Glory of the Giants is a sourcebook for 5th-edition Dungeons & Dragons released on August 15, 2023. It covers the history, cultures, and races of the giants, with giant-themed options for player-characters and monsters and sites for Dungeon Masters.
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Explore the wondrous realms of giants with this supplement for the world’s greatest roleplaying game.
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants’ All-Father, Annam, unveil the secrets of Annam’s mighty descendants.
Monster Compendium: Monsters of Faerûn is a 3rd edition accessory of Dungeons & Dragons® published by Wizards of the Coast in February 2001. It was one of the first 3rd edition products in the Forgotten Realms setting, and offered updated information about creatures that were previously detailed in 2nd and even 1st edition sources.
This accessory features over 70 iconic illustrations from renowned fantasy artists including Todd Lockwood, Wayne Reynolds, and Richard Sardinha, among others. Some of the creatures detailed within, such as aarakocra, crawling claws, and helmed horrors, were common among several campaign settings. Yet others, such as baelnorn, darkenbeasts, and phaerimm, were unique to the Forgotten Realms setting. With all it has to offer, Monster Compendium: Monsters of Faerûn has proven to be an invaluable resources for decades, and continues to spark the imagination of players and Dungeon Masters to this day.
Morte was a planar traveler and guide in the city of Sigil. Little more than a floating skull, he often described himself as a mimir, but this was a lie: his true origin was in the Pillar of Skulls in Avernus, from which his soul was pulled by an incarnation of the Nameless One.
Gerron was a demigod of secrets and those who kept them. Mainly worshiped in the area around the Sea of Fallen Stars (in secret, of course), he was virtually unknown elsewhere. He served Leira, goddess of deception, and was at odds with Mystra, Oghma, Savras, and Tyr.
Lindavar was a War Wizard of Cormyr and a close associate and mentee of the scholarly Benelaius. While visiting him in the village of Ghars, he became embroiled in a murder investigation that revealed an Iron Throne plot against the Grand Council of the Merchants' Guild.
The Dragon Trail was a trail in the East Reaches of Cormyr connecting the Moonsea Ride to the town of Hillmarch. It ran along the southern foothills of the Gnoll Peaks and was guarded by the fortification of Slingdyke at its westernmost point.
The Road of Jackals was a pass through the Scimitar Spires of Anauroch. However, as few Bedine had explored it, not many could make their way along the Road of Jackals and a number of caravans went missing trying to find another way through the mountains.
Gray druids were associated with the Underdark, elemental earth, and subterranean life. While they had good relations with deep gnomes and drow, who also appreciated the Underdark's beauty, they saw dwarves as defilers and exploiters of underground environments.
Losiir was a githyanki warrior from Crèche K'liir who joined in an assault on an nautiloid. But he was captured and inserted with an illithid tadpole. He fought to escape and return to his crèche for treatment, but both he and the tadpole were killed in the crash of the nautiloid.
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