Adventurers' Tales
Announcing: The Forgotten Realms Wiki Presents Juniper's Companion to Venturesome Cookery, a Dungeons & Dragons® saucebook of delectable dishes straight from the Forgotten Realms, with cooking tips, culinary spells and magic items, and Realmslore, all brought to you by Juniper Churlgo with notes by editor Monoselic Wordwrangle. Written by Artie Pavlov with Brad "BadCatMan" McGrath, Jason "Lhynard" Labonte, and Alex "Arodp88" Paul, plus a foreword by Ed Greenwood, lore from Steven E. Schend, and cover art by Brian Valeza, and all-original interior art.Eric Jordan, the CEO of Codename Entertainment (makers of Idle Champions of the Forgotten Realms), D&D player, and all-round great crafty guy, is once again fundraising for the Extra Life charity, which supports children's hospitals in the USA and Canada. As well as streaming games and a tutorial on aging paper, Eric is making and giving out Forgotten Realms–inspired banknotes you can use as props in roleplaying or just adorning your collection. Give money, get money!
Current Clack
- Oloré, fellow travelers and sages! Alas, it's been too long since we last shared news, and our clacks haven't been so current. But big things have been happening behind closed doors. You may have noticed our new Adventurers' Tales feature above, wherein we tell you about our creations, those of others in the RPG world that we like, and of course the works of Ed Greenwood, father of the Forgotten Realms. Yet we have more in store, and we can't wait to reveal them to you all. Until then, it's time to catch up and update.
- Running into a time dimensional, Lhynard was trapped within a temporal shell until he was rescued by a chronologian. Together, they fought off an ethereal filcher.
- Possessed Priest documented some figures of ancient Netheril: Shastin, a priestess of Mystryl; Radman, father of Karsus and namesake of his enclave; and Lady Aquesita, elder cousin of Karsus.
- Tyrusxl raided the green dragon Deathsleep's hoard and found an axe of the dwarvish lords and spider cloak and magical treasures going by names such as Lyre Lyre Pants on Fire, bottomless potion of swagger, Knight Vision Goggles, and the One Ring (really). There was also a reverse centaur, of all things.
- We say "well met" to new editors: ThaleiaFantasy, who delved into Undermountain with Corin Silvertor and Beckla Shadesar; EconomicDruid, who was turned down by the Valor's Call adventuring party; SnackcakesMcGee, who reported on the intoxicating tekkil; and Tankerthanker, who visited Port Nyanzaru and met such people as Pock-Marked Po and Soggy Wren. We also welcome TheDesFeux, who has raided the menageries and captured black willows, buckawns, and giant dragonflies, among others.
- And we say "well again" to Reesorville, who worked with Fador on Innarlith's canal; HellsCourtesy, who read of Barze's journey in The Great Diaspora of Netheril; Tsammarco, who explored the Eilistraean drow city of Imberlur; and Regis87, who, uh, ate some sushi.
- From the Red Wizards of Thay, alavairthae—"may your skill prevail."
Featured Article
The Cloister of St. Ramedar was a combination prison, sanitarium, and shrine to Ilmater, the One Who Endures. It was located in the Starspire Mountains northwest of Zazesspur in the land of Tethyr, circa the Year of the Tankard, 1370 DR. The Cloister was the home of the Ramedaran Brotherhood—a monastic order of the church of Ilmater led by Reverend Father Benentine Boldoran—and they were chartered to administer Tethyr's penal system, as well as care for the mentally ill (so-called "prisoners of the mind").
The Cloister was formerly a military outpost, remodeled into cells, kitchens, administrative offices, and a library, but the eight-level subterranean structure dated back to the time of High Shanatar, roughly −5600 DR. Above ground, the Cloister had a walled courtyard that included a chapel, a stable, a smithy, and a guest hostel. The entrance into Mount Adiir was known as the Adiir Gate, and the passage contained an air-tight mantrap inside a dead-magic zone that was guarded at all times by the monks.
New & Upcoming Releases
Dungeon Master's Guide 5th edition (revised) by Christopher Perkins and James Wyatt et al. and officially published by Wizards of the Coast on November 12 2024, is a core rulebook for the revised 5th-edition Dungeons & Dragons® rules, containing everything needed to run a game in 2024.Weave Fantastic Adventures
This revised and expanded Dungeon Master's Guide provides all the inspiration and guidance you need to create and run thrilling adventures for the fifth edition DUNGEONS & DRAGONS game.
Inside you'll find world-building advice, a pre-built yet customizable D&D world, tricks for creating memorable adventures, hundreds of magic items, rules for player-controlled strongholds, ready-to-use maps and handouts, tips for keeping your players happy and on the edges of their seats, and other tools to help you be a great Dungeon Master.Featured Source
Monster Compendium: Monsters of Faerûn is a 3rd edition accessory of Dungeons & Dragons® published by Wizards of the Coast in February 2001. It was one of the first 3rd edition products in the Forgotten Realms setting, and offered updated information about creatures that were previously detailed in 2nd and even 1st edition sources.This accessory features over 70 iconic illustrations from renowned fantasy artists including Todd Lockwood, Wayne Reynolds, and Richard Sardinha, among others. Some of the creatures detailed within, such as aarakocra, crawling claws, and helmed horrors, were common among several campaign settings. Yet others, such as baelnorn, darkenbeasts, and phaerimm, were unique to the Forgotten Realms setting. With all it has to offer, Monster Compendium: Monsters of Faerûn has proven to be an invaluable resources for decades, and continues to spark the imagination of players and Dungeon Masters to this day.
Today in the Realms...
...it is 10 Nightal, or the 10th of the Drawing Down. Selûne is a waning crescent moon .
Realmslore
- Benevolent Old Fat Wise Man was a mysterious and notably generous individual from Far Vandmeer in the Whamite Isles, who made occasional appearances during the wild conflicts between various nations to the north. The man arrived suddenly and philanthropically donated gold to those who were losing the wars.
- Doomknight was an undead creature – a corruption of previously righteous paladin. A spellcaster could use the Tenser's transformation spell to temporarily take on a form similar to an elven doomknight.
- Jariliths were powerful tanar'ri demons that resembled monstrous male lions, considered to be some of the most dangerous hunters in the Abyss, used as hunting beasts by more powerful entities visiting the Abyssal layer of Spirac.
- Halfling vampires were the hin infected by a special strain of vampirism from the Domains of Dread that did not enhance their physical strength but allowed them to take on the shape of woodland creatures and their gaseous form was pipeweed or campfire smoke.
- Instant door seeds were mundane seeds, enchanted to conjure forth an escape route to their owner, originally created by young Elminster Aumar, when he was captured by bandits and thrown in a dungeon.
- Kemp was the Speaker of Targos, one of Icewind Dale, during the mid–14th century DR, when he led the town through an invasion of barbarians from the Tribe of the Elk and the Battle of Icewind Dale.
- The lighthouse of Port Nyanzaru was used to guide ships into port and to send smoke signals along the coast of the Bay of Chult and warned the city of the fiendish pirate Idrianne Smoke's approach in the late 1400s DR.
- Nalamh was a jungle town in northern Laothan in Malatra that produced more silk than anywhere else in Laothan. In addition, its loggers harvested ebony and teak lumber from the jungle.
- Receptacle was a psionic devotion used to store power within objects to empower their own powers and abilities at a later date. When used on gems, the stored power was directly proportional to their value.
- Sschindylryn invasion of Eveningstar was part of the War of Everlasting Darkness, which saw the Spider Queen Lolth send the drow city of Sschindylryn to war with Cormyr under cover of the Darkening, primarily fought in the King's Forest and the village of Eveningstar in the late 15th century DR, spilling into the Underdark and the Demonweb Pits, and even the isolated world of Eberron.
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Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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Helping Hand
Need help, have a request, or found something not right? Then post a query in the forum, make a request here, or contact an admin.
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Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Maps—Interactive maps of the Realms, from small villages to big cities like Baldur's Gate and Waterdeep to all Faerûn.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Movies—Honor Among Thieves, Sleep Sound, and future films and series.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
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Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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