- The scholars at the FR Wiki encourage you to chug a philter of love or light a love candle as you endure the winter by contributing to our site.
- This month, Ir'revrykal and Moviesign have been updating the quality of some of the beautiful art from Realms novels.
- Ruf, advised by Possessed Priest, has been traveling in the far north of the Frozenfar and Delimbiyr Vale, where he carefully avoided making contact with black ice or passing through the Laughing Hollow. He stopped to warm himself at Hammer Hall, where he met a scalamagdrion and shared his favorite reads, My Adventures in the Realms and A Myth Drannan Amphigory.
- Regis survived a winter storm of epic proportions and managed to still find time to tell the adventures of everyone's favorite Rashemi berserker and his supposed miniature giant space hamster and friends as they battle against the infernal tides of the Hells from Baldur's Gate to Elturel.
- After over a year's absence, Sturma has returned to detail various strange magical items from the Moonshae Isles, including such oddities as the torque of the Goddess, the cauldron of doom, and the yoke of boar harnessing.
Featured ArticleChurch of Ilmater was the religious organization dedicated to the worship and service of Ilmater, the Crying God. The clergy were dedicated to providing healing and succor to all in need, whatever the cost to themselves, as they believed life was sacred and that suffering to preserve it was holy. Misunderstood and scorned by those hard of heart, the Ilmatari were yet loved and relied upon by ordinary folk, and the church had the widest and most faithful following in all Faerûn. It was popular in the realms of Calimshan and Tethyr, was the state religion of the kingdoms of Damara and Impiltur, and was the civic deity of the city of Uzurr, while it was persecuted in Thay and Semphar.
The Ilmatari established their churches in areas stricken with poverty or oppression, and dedicated themselves to helping the sick and injured, the oppressed, and the poor. They gave healing and treatment; donated food, drink, and firewood; provided shelter for the homeless; offered moral support and counseling; and buried the dead. They also stood up for the persecuted, took risks to save people in danger, even sacrificed themselves for others.
Thanks to its practices and tenets, the Church of Ilmater produced many martyrs and saints, and was the only faith to have a saint known as "the Twice-Martyred". Many of these had an associated monastic order, each traditionally bearing the symbol of a flower, from the warrior monks of the Broken Ones to the oft-inebriated Order of Saint Dionysus. The church also had several affiliated knightly and paladin orders, such as the Companions of the Noble Heart and the Order of the Golden Cup. It had a dark side in the Cult of Shared Suffering, but this thorn in the church's side did not tarnish its reputation for goodness and charity.
New & Upcoming ReleasesHeroes of Baldur's Gate continue their descent into Avernus in Infernal Tides #2, written by Jim Zub and drawn by Max Dunbar.
|“||A devil-tainted puzzle box sends our heroes to the fortress-library known as Candlekeep. If Minsc and his companions can’t unravel its secrets in time, thousands of innocent souls will be lost, including their own!||”|
|“||In the shadow of Hoondarrh's mountain, something even darker is revealed as the death of a friend sends Helene into a rage!||”|
Featured SourceThe Gathering" is the first issue of the Advanced Dungeons & Dragons comics series set in the Forgotten Realms and published by DC Comics. It was written by Michael Fleisher and Jan Duursema, drawn by Duursema, and edited by Barbara Kesel.
It introduced the heroes of the series: the innocent half-elf mage Cybriana of Shadowdale (who would become Kyriani Agrivar); the fierce dwarf warrior Onyx the Invincible; the valiant centaur Timoth Eyesbright; and Vajra Valmeyjar, champion of the Arena of Blood; as well as the broken paladin Priam Agrivar, who would later be a hero of the related Forgotten Realms comics series. The rest would go on to become heroes of Waterdeep and Tethyr through much of Realms history. This issue saw the heroes come together in the Selûne's Smile tavern in Waterdeep under the hospitality of Luna, just discovering the schemes of the terrible Imgig Zu.
Today in the Realms...
- The Harp of Healing was a mysterious magical harp with reputed healing powers that haunted Cormyr in 1018 DR. Thereafter, pranksters and thieves would play harps in the wood to lure people into mischief.
- The Cult of Ragarra was devoted to the savage jungle goddess Ragarra. Active in Zakhara's Cities of the Ancients, they increased crocodile populations in the rivers and canals.
- The Sign of the Dreaming Dragon was an inn and tavern in Iriaebor owned by a former member of the Fellowship of the Dreaming Dragon. Extending over the edge of the Tor, it had a great view.
- Great King Mandoul ruled an ancient kingdom on the Sword Coast North. In time, all the realm was lost bar its caverns and Mandoul's voice still warning travelers passing its gates near Waterdeep.
- Kaeira was a caravan guard who survived an ambush by bandits. Tracking the thieves to Baldur's Gate, she stayed at the Elfsong Tavern, where she was aided by adventurers Adrianna, Kromlech, and Vahn.
- A robe of the archmagi bolstered the wearer's physical and magical defenses, as well as their arcane prowess. One could only be worn by an archmage of the correct ethical code.
- A black sickle, also called a blightbringer, was an evil weapon of the Moonshae Isles that withered vegetation and could slay or drive away plant creatures.
- The Sighing Valley in the southern Sumber Hills was named for the sound the winds made as they passed its rocky features. It was home to gnolls, aarakocra, and the Feathergale Knights.
- Naityan rakshasas were very rare cousins of rakshasas with an inherent talent for blade magic and swift shapeshifting, which they blended with their martial arts. They drank blood, purely for the taste.
- The Great Gazib was a circus mage who performed in the Carnival outside of Nashkel. In his show, he magically made an ogre partner seem to explode in front of an audience.
- Chunming was a city in Shou Lung and one of the largest spelljamming ports on Toril. Although highly taxed, spelljammer crews were respected and envied by the populace.
- Shou-town was a district on the Rock of Bral that was home to Shou artisans and craftsmen who'd migrated on spelljammers. It was largely controlled by yakuza.
- Flameskulls were made from the heads of dead mages and used as intelligent guardians capable of spellcasting and hurling fire. Undying and utterly bored, they mostly only wanted entertainment.
And, from the archives:
- Sir Guth of the Order of the Golden Cup rose from the dead to complete his holy task for Ilmater, the Broken God.
- Marpenoth 22 is the traditional birthday of the goddess Tymora, Lady Luck, and celebrated as Starfall by her faithful.
- Eyes of the spider was a Lolthite magic item that granted enhanced magical sight, at the cost of the wearer's eye.
- The Floshin Estates had been owned by House Floshin sun elves for longer than recorded human history.
- Feliane was an elven priestess of the drow goddess Eilistraee in Cormanthor and Velarswood.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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