Adventurers' Tales

In House Beltarn, Ed Greenwood goes behind closed doors and gets a closer look at this little-known noble house of Sembia, discussing various members of the family, as well as their secrets. And you can get in on the secrets too by joining up at Ed's Patreon.
This Forgotten Noble House Could Be the Key to Your D&D Campaign
In this video, we explore the intriguing details of House Beltarn, a lesser-known noble house in the Sembia region of the Forgotten Realms. We also learn what a "Wyvernblade is" and why they're called the Wyvernblade House. Learn about their history, motto, properties, and the enigmatic members of the household, including Lord Braezel, a successful businessman, and his powerful sorceress wife, Lady Tazarandra. Discover the secrets behind their wealth, martial prowess, and magical artifacts, alongside rumors of enchanted paintings. Dive into the lives of their children and extended family, and the legacy of their famous ancestor, Warrendar 'The Wyvernblade' Beltarn. Join us for an in-depth look at the movers and shakers of this formidable noble house.
REALMS FOREVER!Current Clack

We also got lost in Halaster Blackcloak's dungeon. For some time.
- Oloré, fellow travelers and sages! Alas, it's been too long since we last shared news, and our clacks haven't been so current. But big things have been happening behind closed doors. You may have noticed our new Adventurers' Tales feature above, wherein we tell you about our creations, those of others in the RPG world that we like, and of course the works of Ed Greenwood, father of the Forgotten Realms. Yet we have more in store, and we can't wait to reveal them to you all. Until then, it's time to catch up and update.
- Running into a time dimensional, Lhynard was trapped within a temporal shell until he was rescued by a chronologian. Together, they fought off an ethereal filcher.
- Possessed Priest documented some figures of ancient Netheril: Shastin, a priestess of Mystryl; Radman, father of Karsus and namesake of his enclave; and Lady Aquesita, elder cousin of Karsus.
- Tyrusxl raided the green dragon Deathsleep's hoard and found an axe of the dwarvish lords and spider cloak and magical treasures going by names such as Lyre Lyre Pants on Fire, bottomless potion of swagger, Knight Vision Goggles, and the One Ring (really). There was also a reverse centaur, of all things.
- We say "well met" to new editors: ThaleiaFantasy, who delved into Undermountain with Corin Silvertor and Beckla Shadesar; EconomicDruid, who was turned down by the Valor's Call adventuring party; SnackcakesMcGee, who reported on the intoxicating tekkil; and Tankerthanker, who visited Port Nyanzaru and met such people as Pock-Marked Po and Soggy Wren. We also welcome TheDesFeux, who has raided the menageries and captured black willows, buckawns, and giant dragonflies, among others.
- And we say "well again" to Reesorville, who worked with Fador on Innarlith's canal; HellsCourtesy, who read of Barze's journey in The Great Diaspora of Netheril; Tsammarco, who explored the Eilistraean drow city of Imberlur; and Regis87, who, uh, ate some sushi.
- From the Red Wizards of Thay, alavairthae—"may your skill prevail."
Featured Article
A tressym was a magical beast resembling a small winged cat. Its wings were bat-like, extending from their shoulders with long, hollow finger bones. The leathery skin between these was covered in feathers, which could display impressive designs and peacock-like "eyes" at their tips. On their bodies, they had fluffy, short-haired coats that could vary as much as any cat, though were often gray, black, or tabby. With owl-like faces and tufted ears, they were widely seen as simply adorable.A tressym combined the acute senses and hunting prowess of cats and owls in an agile aerial predator. Tressyms preyed on insects, rodents, and birds, which found no refugee in the sky, but they were wise not to over-hunt. They had a unique ability to detect all kinds of poisons via smell, touch, or taste, yet were entirely immune to poison themselves. Although cat-like in nature, they were quite intelligent—more so than many humans. Shy and skittish in nature, they could be mischievous, known to tease dogs from the air. Curiously, they were deadly rivals to stirges and manticores, gathering in packs against them.
Although rare, they could be found across the warm and temperate lands of Faerûn, and were most common in northern Cormyr, especially the village of Eveningstar, where they were praised as lucky mascots and vermin control. They were popular as familiars for good wizards, like Lord Tessaril Winter and Tsarra Chaadren, Blackstaff of Waterdeep. They could also be companions to druids, and generally pets and friends. They formed close bonds with individual humanoids, and stories told of heroic tressym sacrificing themselves for their friends.
New & Upcoming Releases
Hold Back the Dead by Ron Lundeen is a promotional adventure for 5th-edition Dungeons & Dragons released on February 5, 2025, as a free digital-only product on D&D Beyond. It sees Szass Tam launch assaults by armies of undead against cities on the Sword Coast and in the Silver Marches for some reason, while the PCs try to defend Ironspine Keep. The characters of the 1980s Dungeons & Dragons cartoon are presented as sample characters.Deep in the Western Heartlands, an evil Red Wizard conspires to overtake the land. Face hordes of deadly monsters and defend a mighty fortress from ruin in this challenging, single-session adventure.
Hold Back the Dead is a FREE digital adventure that is compatible with the 2024 Core Rulebooks. It contains a fortress map for Dungeon Masters and unlocks player-friendly maps, character tokens, and creature tokens for the D&D BEYOND Maps tool.Featured Source
Blood & Magic is a real-time strategy computer game released by Interplay Productions in 1996. Using the Dungeons & Dragons license, it is set in the newly invented Utter East region of the Forgotten Realms campaign setting. It would inspire elements of the Double Diamond Triangle Saga and Faces of Deception novels in 1998.Players take the roles of mages who command armies of basal golems, humanoids, and monsters summoned from bloodforges and transformed at sacred shrines using the atypical resource of mana. They wage battles against AI opponents or each other in the multiplayer mode. The single-player game features six campaigns, with the option to play opposing sides and randomized battles, across a total of fifteen maps. Stories range from sword-and-sorcery to romance to comedy to an epic campaign of conquest.
Today in the Realms...
...it is 6 Alturiak, or the 6th of the Claw of Winter. Selûne is in the third quarter .
Realmslore
- Cocktails were elaborate drinks made using several different ingredients. An untold variety existed, such as Yeti's Breath which combined crushed ice, tapdragon liquor, ginger, and menthol; or The Walking Furniture, which was a heady mix of apple cider and a "taint of brownish liquor".
- Half plate was a form of heavy armor used in Faerûn and beyond. It typically consisted of partial chain mail combined with steel plates that covered vital areas. While half plate did not afford the protection of a suit of full plate, it was easier to both craft and use, and was generally much less expensive.
- Psionic mantles were psionic distillations of universal concepts, principles, or philosopies, much like domains in divine magic. Each mantle was tied to a set of psionic powers—for example the Deception mantle granted access to powers associated with deception, such as psionic charm and bend reality.
- Remichispace was a crystal sphere settled by astral elves who had defected from the Xaryxian Empire. The system was already home to many other sentient peoples: illithids on Zar'bos, kuo-toa on Omomia, and a mysterious group of energy-based beings on Remichi, themselves remnants of an ancient civilization.
- The dragonborn lich Elgred Morbide attacked the Dungeon Academy, a school for monsters, and stole the keystone of its protective Nexus Marker. Elgred hoped to use the keystone for a nefarious scheme involving his master, the dracolich An'Kizhek.
- Daerdatha "Darkspells" was a drow sorceress who personally recruited a number of fellow drow to infiltrate Scornubel wearing magical disguises in an attempt to conquer the city. Fortunately for Scornubel's citizenry, she was opposed by Qilué Veladorn, Chosen of Mystra and one of the Seven Sisters.
- A flask of curses appeared as an ordinary flask sloshing with liquid until unstopped, upon which it would curse whoever held it. The exact nature of the curse differed from flask to flask. Avatars of the giant god Karontor often left such flasks behind for unlucky people to find.
- Deadblast bones were trinkets of rune-scarred bone that could be thrown at undead to disrupt their minds and render them unable to move for a short while. The many treasures hidden inside the throne of Zhengyi the Witch King in Castle Perilous included a deadblast bone.
- Boogins were hybrids between orcs and quaggoths, sometimes cited as evidence that orcs would copulate with anything. They resembled bulky orcs with shaggy fur and were known to enter a berserk rage in combat. On Toril, they were only ever found in the Underdark.
Featured Image
Members of the City Watch of Waterdeep.
Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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Helping Hand
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Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Maps—Interactive maps of the Realms, from small villages to big cities like Baldur's Gate and Waterdeep to all Faerûn.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Movies—Honor Among Thieves, Sleep Sound, and future films and series.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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