Today in the Realms...
- The red dragon Skadaurak terrorized the people of Mintarn from his lair on Skadaurak Island until he was killed by the fellow red wyrm Hoondarrh… but Asmodeus intervened to give Skadaurak's spirit a chance at revenge.
- Baku were elephant-like creatures found in the Outlands. Baku tusks were a hot commodity in certain markets, so special enlightened baku used astral projection to counsel merchants against engaging in such an evil trade.
- Treahugh Greiko lost his divinely granted ranger powers after helping to kill a beast favored by Mielikki. He spent the remainder of his life atoning for his misdeeds by working as a veterinarian in Conyberry.
- Miltiades was a legendary paladin who was punished by his deity, Tyr, into becoming a death knight. Centuries later, he redeemed himself by helping to recover the Hammer of Tyr and was returned to life.
- Alrina Skyeyes was ship's wizard aboard the Osprey, a trading vessel out of Ravens Bluff. She often thought about adventuring on land in order to acquire more magic items.
- The divination spell find the gap allowed a cleric, paladin, or assassin to become so cognizant of their foes' weak points that some of their attacks completely bypassed all armor.
- Priests of Solonor Thelandira, the Seldarine deity of archery and hunting, could use the spell everfull quiver to ensure their quiver never ran out of ammunition.
- Whisperleaf was a divine magic spell granted to priests of Baervan Wildwanderer, the Masked Leaf. It turned an oak branch into a magical spear for the caster to wield.
- Highhome was a dwarven fastness on Gwynneth in the Moonshae Isles whose finest smiths crafted the Sword of Cymrych Hugh which was used to defeat the beast known as Kazgaroth.
- The Radiant Citadel was a melting pot of commerce and culture in the Ethereal Plane overseen by a score of civilizations that were linked together via magical jewels allowing for planar travel.
- Dungeons & Dragons: Honor Among Thieves now has a trailer with character and story details confirmed, and only the Forgotten Realms Wiki has a complete second-by-second breakdown with all the connections, clues, and our best theories (we were first and haven't been wrong yet) and even an interactive map of locations. Thanks to FANDOM, we also got to ask some questions of directors, writers, and producer Jonathan Goldstein, John Francis Daley, and Jeremy Latcham—see the interview here. What's more, we rolled another natural 20 on a Search check and found a leaked fragment of the script! Minor spoiler alert, but it does namedrop Elminster!
- Stabbier studied the paintings of Petra, who specialized in surprisingly realistic dragon paintings, and searched in vain for one of the fabled Tears of the Dragon, which had been shed by the gold dragon Tlanchass for the death of her beloved.
- WanderingKobold explored the town of Archenbridge, staying at Old Stonebows inn and visiting the Chapel of Resounding Justice, but was forbidden access to Orosul's Tower by the Archenriders. Nevertheless, the kobold returned with tales of the enigmatic spellweavers, written in their own node hieroglyphs.
- BadCatMan learned about Our Lady of the Forest, Mielikki, and her proxies Lemminkainen and Tiera; the prophet Alaundo the Seer; and Themberchaud, the Wyrmsmith of Gracklstugh.
- We welcome Rokkamns, who attended the Shinobugaoka university in Wa and studied the Jade Ladies, creatures of Realmspace like plainsjan and Chandos fish, and even feng shui.
- We also welcome GreenDevilFace, who picked the mind of the illithid assassin Suthool, and Torbion1.1, who checked out Zikran's Zephyrean Tome at Candlekeep but couldn't get past the cover.
- In our Legacy of the Green Regent campaign, our heroes have finally arrived in Loudwater on Midsummer Night, passing the Vine Tower and visiting the Red Boar Tavern. It's time to put their feet up, or let their hair down, and find whatever it is they're looking for.
Featured ArticlePlane of Shadow was a dark and twisted analog of the Prime Material Plane that was discovered by the ancient Imaskari, forgotten for thousands of years, then rediscovered by the first Netherese Empire. Areas of deep shadow on the Prime Plane, especially subterranean darkness, could become a focus for a vortex to the Plane of Shadow, allowing travel between the planes while the vortex remained open. Upon entering the Plane of Shadow, the dim surroundings looked oddly familiar, but the similarities diverged rapidly as one moved away from the entry point, making mapping the plane impossible. Skilled practitioners of the Art could cast the shadow walk spell, and either enter the Shadow Plane or traverse great distances very rapidly by skirting along the border between the planes before stepping back into the Prime.
Despite its forlorn appearance of abandonment, the Plane of Shadow was home to a wide variety of creatures. Over the millennia, all manner of animals and monsters either wandered into or fell through a vortex and got lost or became trapped. Those that survived eventually became dark creatures imbued with shadowstuff, often with unique abilities. A nearly immortal race of shapeshifters known as the Malaugrym were also quite at home here. Probably the most dominant inhabitants were the descendants of the ancient Netherese enclave of Thultanthar which escaped the Fall of Netheril by shifting the entire floating city into the Plane of Shadow. Over centuries, each generation adapted to the new environment a little better as it replaced part of their humanity with shadow essence, until they became shades.
At some point in its history, the deities Mask and Shar carved out their dominions on the Plane of Shadow. When Shar choreographed the demise of Mystra, precipitating the Spellplague, she managed to inject some of the energy from the Negative Energy plane into the Plane of Shadow, which changed its fundamental nature. Suddenly, the souls of the dead were drawn here first on their way to the afterlife. Shar named the altered plane the Shadowfell.
New & Upcoming ReleasesSpelljammer: Adventures in Space is a boxed set released on August 16, 2022. Set in the Spelljammer setting in the Astral Plane, it includes a setting guide with six new playable races, new spells and magic items, rules for spelljamming, and an introduction to the Rock of Bral; a menagerie detailing over 60 new and returning creatures; and an adventure, Light of Xaryxis.
Dungeons & Dragons Starter Set released in August and October 2022 is a boxed set containing an introductory rulebook, the Dragons of Stormwreck Isle adventurer, pregenerated character sheets, and dice.
The Dungeons & Dragons Starter Set: Dragons of Stormwreck Isle is your gateway to action-packed adventures in the cooperative storytelling game Dungeons & Dragons, where heroes battle monsters, find treasure, and undertake epic quests.This box contains the essential rules of the game plus everything you need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle.
Featured SourceThe Grand Tour is a limited-edition comic published by TSR, Inc. in 1996. Mainly used as promotional material for Dungeons & Dragons and its campaign setting, the Forgotten Realms, the comic features the now-mature characters from the Dungeons & Dragons animated series, and popular characters from the Realms itself.
The famed sextet of adventurers, Bobby, Diana, Eric, Hank, Sheila, and Presto, appear in Shadowdale after somehow arriving from a different world. During their journeys, they had befriended the magical unicorn, Uni, and even faced off against Tiamat herself. Now in Faerûn, they meet the Old Mage, Elminster, and the wizard of the group becomes his apprentice. Elminster and his new student explore the Realms, where they observe legends such as Drizzt Do'Urden and Qilué Veladorn, and even meet the well-known storyteller, Volothamp Geddarm.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Write in past tense and provide dates.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.