- We looted a song dragon's hoard and brought a wealth of lore to the wiki, hopefully before the dragons get payback.
- Zeromaru X rode an Ishen-Charac horse with the Tymanther dragonborn and learned of dragonsight and heard the "Elegy for the First World".
- Regis87 discovered dragon magic, documenting such spells as dragoncall, dragonblood spell-pact, gem tracer, icy claw, the light of Xymor, and more.
- Guided by the copper dragon Galadaeros, Arodp88 adventured with the ladies of the Galadran Company in search of an orb of draconic influence. But what they found was a ghost dragon guardian and a draconic shard, the psionic remnant of a gem dragon. Better to let dead dragons lie, it seems.
- Speaking of, BadCatMan got to know the multifaceted gem dragons, documenting amethyst, crystal, emerald, and topaz dragons. In particular, he got to grips with the amethyst Eldenser, the Worm Who Hides in Blades and seeker of Ossavitor's Way, an obscure method of draconic immortality.
- We welcome Chickadoozle, who learned of the more-or-less greatwyrms.
- Meanwhile, Artemaz mapped the Moonshae Isles, visiting the kingdom of Norheim and the capital Rogarsheim and meeting Jarl Rault the Wise, among many other places. But a trip through Callidyrr down High King's Road to Kythyss saw an unfortunate run-in with the murderous mercenary Ghelvan the Buzzard.
- Meanwhile, Look-a-troopa got the dirt on cockroaches of the Realms (wiki research is such a glamorous affair), Lhynard woke from a dose of alchemical sleep gas, and Hashimashadoo detailed the whole history of Amn.
- In Legacy of the Green Regent: Waylaid Before Twilight, our heroes are hot on the trail of goblin bandits, but first had to perform for a grig prince to get directions. It turns out the Delimbiyr Vale's got talent after all. Now, do they go down the pit or down the river?
Featured Articlegithyanki were dwellers of the Astral Plane. Their militaristic society was built on war and pillaging, and their entire decadent culture was proud and xenophobic, seeing all other civilizations merely as targets for conquest.
As former slaves of the mind flayers, the gith were experimented on and manipulated, developing powerful psionic abilities as a result. United under their leader Gith, they eventually rebelled against their masters, finally winning their freedom and bringing the mind flayers to the brink of extinction. Differences over how to conduct their society led to a schism and a violent civil war, which ended with the pacifist githzerai fleeing to Limbo and the warlike githyanki moving to the Astral.
Always on the lookout for signs of mind flayer activity and constantly hunting their hated githzerai kin, the githyanki conducted frequent raids on the Material Plane, riding their red dragon allies and aboard their plane-shifting spelljammers. In Realmspace, they maintained a base in Stardock, an asteroid of the Tears of Selûne in orbit around Toril.
New & Upcoming ReleasesMindbreaker #2, released on November 24th, 2021, is the second issue in the comic series Mindbreaker which features the Heroes of Baldur's Gate and serves as a prelude to Baldur's Gate III.
This latest issue focuses on a Dungeons & Dragons holiday gift guide, and contains an interview with the author of Dungeon Academy: No Humans Allowed. Maps and art from Candlekeep Mysteries and Fizban's Treasury of Dragons are provided.Dungeon Academy: No Humans Allowed!, released on November 2nd, 2021, is the first entry in a children's literature series focusing on an academy for monsters.
Knowing she'll never be accepted, Zelli's parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes "invisible" to everyone.
While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure.
Featured SourceMenzoberranzan is a Dungeons and Dragons computer game developed by DreamForge Intertainment and published by Strategic Simulations in 1994. It is a first-person role-playing game, similar in style to Eye of the Beholder and using the same engine as the previous Ravenloft: Strahd's Possession.
The game begins with the player controlling two heroes in a small village, which comes under attack by evil drow. They follow them into the Underdark to the mighty drow city of Menzoberranzan. Along the way, they encounter companions of varying races, and fight off foes from gnolls to yochlols and assemble the powerful Helm of Spiders. Notably, it is the first video game to star Drizzt Do'Urden.
Today in the Realms...
- Arandron was a continent on Toril located far to the southwest of Faerûn, home to humans, stone giants, steel dragons, and presumably other varieties of life.
- Halaster's Heirs was a school of wizardry for those daring students of magic who, for some reason or other, thought it a good idea to attend classes in Undermountain.
- The bandits who raided the town of Dauntshield were said to have stolen such a hoard of gems that they were able to swim in them, "as if through a bathing-pool".
- The High House of Stars was a major temple to Selûne in Waterdeep until it was razed by Vanrak Moonstar and his Sharran Dark Army of the Night.
- The illusionist Twisp was pursued by a revenant through Daggerdale. Although locals were sympathetic to his plight initially, the collateral damage he wrought quickly ate up any good will.
- A kiss from the pahari sea mage Salana, who lived in the Great Sea of Zakhara, was said to grant the recipient the ability to breathe underwater for a full day.
- Sergeant Thrinn of the Cult of the Absolute was notably pragmatic—for a cultist—and was concerned that recent recruits to the cult would object to not getting paid.
- Cobalt dragons were considered so nasty and cruel that other ferrous dragons gave them a wide berth, while green dragons flatly refused to even live near them.
And, from the archives:
- Heavy magic was a type of magic given physical form discovered by the Netherese arcanist Karsus. Heavy magic formed the basis for the casting of Karsus's avatar, which precipitated the fall of ancient Netheril.
- Tomb spiders were monstrous arachnids whose bodies were suffused with negative energy. They laid their eggs in the corpses of humanoids, causing the corpses to reanimate as web mummies, a type of undead.
- Abalajar Ocerat became a mage-killer to avenge the murder of his parents at the hands of the Red Wizards of Thay. He felt that Faerûn became a slightly better place for each wizard he killed.
- Neh-thalggu, or brain collectors, were a race of nefarious aberrations found on the Astral Plane. They possessed a completely alien psychology and did not regard humanoids as people.
- The Long Reach (also known as the Centaur Trail) in the Vast connected the towns of King's Reach, Sendrin, and Bambryn, passing close by the once-dangerous Trollcrag Mountains in the process.
- The Temple of the Delicate Chaos was a secret temple of Cyric hidden beneath the city of Innarlith. From here, the Cyricist cleric Wenefir directed various criminal enterprises and meddled in the city's political scene.
- Hadarog was the chieftain of the orcish Spleen Eaters tribe in the Stonelands. When the Eye of Gruumsh was stolen from his tribe, he personally led a party to hunt down the thieves.
- A lajatang was a type of martial arts weapon common in the Kara-Turan empire of Shou Lung, comprising a long staff with a crescent-shaped blade at each end.
- A chest of preserving prevented its contents from ever decaying, even perishable items like food and drink. The wizard Muiral kept one on the Muiral's Gauntlet level of Undermountain.
- The Crypt of Orbakh was built to inter Orbakh, a famed necromancer of Myth Drannor, but was taken over by the deepspawn Beautiful Flower, who filled the tomb with foul clones of various other monsters.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Homebrew lore is not accepted on this wiki.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.