- Movie news! Directors/writers Jonathan Goldstein and John Francis Daley have given an interview about movie-making in lockdown and their plans for the D&D movie. We have the backstory here.
- Sorry for the delay; it's hard managing one wiki, let alone two. Yes, I've been unfaithful at the Eberron Wiki, and she is a demanding mistress. To make up, I have a double-load of clacks.
- We welcome SunderedShor, who stands on the shoulders of giants—literally so in his quest to uncover the secrets of the Jotun. He left The Seven-Stringed Harp with a backpack full of brass and followed a band of would-be dwarven giant-killers. Unfortunately, the one they tried to kill was a death giant. SunderedShor escaped into ruins thought to be from the fallen Cloudlands and discovered lost giant rune magic: a claw of the wyrm rune, one to control undead, and another that opened a door to Ysgard. Surely one was useful against that death giant outside…
- But Ysgard is where we catch up with Sir Whiteout, who's relaxing in Alfheim after mapping the infinite planes, from the Inner Planes to the outer, including the first layer of Limbo and the dwarven realms of Erackinor on Mount Celestia, Mount Clangeddin in Arcadia, and the Dwarvish Mountain in the Outlands. But I ask just what he's doing with a disguise kit and Elminster's eversmoking pipe.
- We also welcome Silvananthus, who comes from the Oakfather's Glen in Brost, and Arby777, who toured two of Waterdeep's taverns, the Mighty Manticore and Crawling Spider, and slept it off at the Plinth. We welcome back RatsAbout, who went to Myth Drannor, got robbed by Isharn Hammerfell, and explored with Delmair Rallyhorn, Father Jon, and Rex.
- Meanwhile, as the Year of Monsters continues, our menagerie expands. Regis87 has caught a lot of theme-park-reject dinosaurs like tanystropheus, snakes like the constrictor snake and sewerm, and animals like the bison and cheetah. Look-a-troopa has found the draconic dracohar and draken and undead giant barrowes, as well as talking owls and penguins.
- Seeking the ruins of the Netherese city of Tinnainen destroyed by the dragon Wrathburn, Possessed Priest equipped sword of stalking, dart of the hornets' nest, and eyes of charming, as well as a good supply of beer, and ventured forth. And into a dungeon full of oozes, where he swam through bloodbloaters, stumbled into a stunjelly wall, and walked right through an ethereal ooze. But wiki editors do tend to get bogged down in things they didn't plan on.
Featured ArticleEilistraee was the chaotic good drow goddess of song, dance, swordwork, hunting, moonlight, goodness, and beauty, within the drow pantheon known as the Dark Seldarine. She was the patroness and protectress of the few dark elves who longed to return to the surface and live there, at peace with other races, and to abandon the endless conflicts and intrigues that dominated the lives of most drow.
She was often referred to as the Dark Maiden, the Lady of the Dance, or Lady Silverhair, and sometimes The Dark Dancer, among other titles. After 1375 DR, for a brief time and while her faith subsumed that of her brother, the Masked Lord Vhaeraun, she became known as The Masked Lady.
Eilistraee was the daughter of Araushnee and Corellon Larethian, a free-spirited and kind-hearted goddess, with a fiery streak in her personality. After Araushnee's treachery almost made her slay her own father when a host of evil deities assaulted Arvandor, even as she was cleared from any guilt, Eilistraee chose to share her mother's exile. She made that choice because she knew that the drow would need her light in the times to come. After the descent of the drow, Eilistraee tried her best to be a mother goddess to her people and bring them the hope of a new life: she fought to lead them back to the lands of light, helping them to flourish and prosper in harmony with all other races, free from Lolth's tyranny. Hers was an uphill battle, however, as her power was little and she was opposed by all the gods of the Dark Seldarine. But, despite having to overcome many hardships and setbacks, Eilistraee never gave up fighting for her people.
In the 1370s DR, her conflict with her mother over the souls of the drow race ultimately led to Eilistraee's defeat and temporary disappearance. It lasted for about a century, until the Second Sundering, when Eilistraee returned to life and to her followers.
New & Upcoming ReleasesA Darkened Wish series by B. Dave Walters and Tess Fowler with cover art by Ibrahem Swaid!
|“||A thunderous fracturing of time and space as ultimate power is revealed!||”|
|“||An entire city sent sliding into Hell, and the Baldur’s Gate heroes are trapped along for the ride! With infernal devils attacking from every side and no way home, how will our heroes survive?||”|
Featured SourceAD&D Trading Cards are a range of trading cards published by TSR, Inc. between 1991 and 1993. They were first introduced by James Ward in Dragon #160, with an insert of 17 cards, mostly based on popular characters from various AD&D novels and video games, and were intended to test the waters for a potential trading card product line. These proved popular, and more cards were produced. They were released in three separate yearly sets, and each set consisted of two different series. The 1992 and 1993 sets include additional promotional and rare cards.
The cards adhere to 2nd-edition Advanced Dungeons & Dragons rules, and present popular characters, creatures, and items from many of TSR's game worlds, including the Forgotten Realms, Dark Sun, and Greyhawk settings, as well as new creations found nowhere else. The front of each card features artwork either re-used from other TSR products or original to the Trading Cards range. These images were outlined by a solid color that indicated series and rarity. The backs presented short blurbs and rules information.
Today in the Realms...
- A belt of giant strength imbued its wearer with the strength of a giant, ranging in power from hill giant to storm giant.
- Fey eladrin were eladrin from the Feywild whose appearance changed with their moods, taking on aspects of the seasons.
- The insidious Soultaker dagger could trap the souls of its victims, which included Skie Silvershield and the demon Aec'Letec.
- The Crescent Grove was the divine realm of the Seldarine deities Corellon and Sehanine in the realm of Arvandor.
- Talking owls were particularly wise and polyglot owls often used as familiars by wizards and Zakharan bards.
- Holondos Stimpiir was the high priest of the Waiting, a grand temple dedicated to Tyr in the city of Phlan.
- The crystal acorns of an ice necklace of the Ulutiun could be detached and thrown to cause an explosion of sleet storm.
- Dimswart Manor was the summer home of the famous wizard and sage Dimswart, where he planned to retire in peace.
- A sage spirit haunted the ruins of Myth Drannor, complaining about deforestation and occasionally guiding worthy adventurers.
- Catfeet was an alteration cantrip that made its caster move with feline grace, silently and always landing on their feet.
- Thylacines were deadly and intelligent felines with the magical ability to disguise themselves as humans to shake off hunters.
- The book Forty Years Before the Doors: A Life in Service detailed Lord Chamberlain Zantravas Rolovantar's service to Waterdeep.
- Mak Thuum Ngatha was a malevolent Far Realm entity worshiped by the aberrant nilshai and the worm-like psurlons.
And, from the archives:
- Regbald Stonethrower was a dwarven warrior who guarded merchant caravans between Luskan and Icewind Dale.
- The Quallems were a prominent noble family of Dordrien, a settlement of Jhaamdathan survivors in the Dagger Hills.
- A metalmaster was a giant carnivorous slug that could magnetically attract or repel metal to use as weaponry or armor.
- Captain Flinn of the Double Eagle was stranded in Highcliff because lizardmen were attacking local ships.
- In the Year of the Burning Skies, 632 DR, the Ice Queen Iyraclea sent an army and blizzards to besiege Myth Ondath.
- The village of Highbank Forest in the Vast was home to some of the best furniture and toy makers in Faerûn.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Our canon policy defines how lore is prioritized.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.