Current Clack
- Movie news! Directors/writers Jonathan Goldstein and John Francis Daley have given an interview about movie-making in lockdown and their plans for the D&D movie. We have the backstory here.
It's also how wikis get you.
- Sorry for the delay; it's hard managing one wiki, let alone two. Yes, I've been unfaithful at the Eberron Wiki, and she is a demanding mistress. To make up, I have a double-load of clacks.
- We welcome SunderedShor, who stands on the shoulders of giants—literally so in his quest to uncover the secrets of the Jotun. He left The Seven-Stringed Harp with a backpack full of brass and followed a band of would-be dwarven giant-killers. Unfortunately, the one they tried to kill was a death giant. SunderedShor escaped into ruins thought to be from the fallen Cloudlands and discovered lost giant rune magic: a claw of the wyrm rune, one to control undead, and another that opened a door to Ysgard. Surely one was useful against that death giant outside…
- But Ysgard is where we catch up with Sir Whiteout, who's relaxing in Alfheim after mapping the infinite planes, from the Inner Planes to the outer, including the first layer of Limbo and the dwarven realms of Erackinor on Mount Celestia, Mount Clangeddin in Arcadia, and the Dwarvish Mountain in the Outlands. But I ask just what he's doing with a disguise kit and Elminster's eversmoking pipe.
- We also welcome Silvananthus, who comes from the Oakfather's Glen in Brost, and Arby777, who toured two of Waterdeep's taverns, the Mighty Manticore and Crawling Spider, and slept it off at the Plinth. We welcome back RatsAbout, who went to Myth Drannor, got robbed by Isharn Hammerfell, and explored with Delmair Rallyhorn, Father Jon, and Rex.
- Meanwhile, as the Year of Monsters continues, our menagerie expands. Regis87 has caught a lot of theme-park-reject dinosaurs like tanystropheus, snakes like the constrictor snake and sewerm, and animals like the bison and cheetah. Look-a-troopa has found the draconic dracohar and draken and undead giant barrowes, as well as talking owls and penguins.
- Seeking the ruins of the Netherese city of Tinnainen destroyed by the dragon Wrathburn, Possessed Priest equipped sword of stalking, dart of the hornets' nest, and eyes of charming, as well as a good supply of beer, and ventured forth. And into a dungeon full of oozes, where he swam through bloodbloaters, stumbled into a stunjelly wall, and walked right through an ethereal ooze. But wiki editors do tend to get bogged down in things they didn't plan on.
Featured Article
Larloch was a Netherese male human and a lich. He was the former Sorcerer-King of the enclave of Jiksidur in ancient Netheril and later the master of the Warlock's Crypt and Shadow King of its undead inhabitants. He was one of the oldest non-draconic beings in Faerûn and one of its most powerful mages, as well as one of the few surviving Netherese sorcerer-kings.A lich of extreme age, Larloch's body was greatly decayed, leaving only his white-boned skeleton, with two orbs of red light in place of eyes. Streaks of emerald energy moved about his body, and at least two dozen ioun stones floated around his skull. He was also insane, his mind affected by his extreme age. Sometimes he could be calm and even whimsical. Other times he was crazed, snarling and launching spells at random.
Larloch possessed incredible power and was a superintelligent genius. He sought only greater arcane Art and was a talented and cunning inventor of new spells, magic items, and magical techniques and strategies. He forged the Death Moon Orb artifact. He was a master of curse magic, and modified many of his own spells and abilities in surprising ways. He enjoyed inflicting horrible transformations and curses on those who failed him or trespassed in his tower. He also performed cruel necromantic experiments on captured travelers.
New & Upcoming Releases
Icewind Dale: Rime of the Frostmaiden, an upcoming adventure set in Icewind Dale!| “ | Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. | ” |
| “ | An entire city sent sliding into Hell, and the Baldur’s Gate heroes are trapped along for the ride! With infernal devils attacking from every side and no way home, how will our heroes survive? | ” |
Featured Source
City of the Spider Queen is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 3rd edition ruleset, and was designed by James Wyatt. It focuses on drow, the Silence of Lolth, and the cult of Kiaransalee, taking the PCs from the Dordrien crypts of Daggerdale through the Underdark to the drow outpost of Szith Morcane and finally the city of Maerimydra, to defeat the schemes of Irae T'sarran.| “ | The Fate of Faerûn Lies in Shadowy Darkness!
Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.
|
” |
Today in the Realms...
...it is 1 Flamerule, or the 1st of Summertide. Selûne is a full moon
. On this day:
- Worshipers of the halfling deity Cyrrollalee celebrate Hearthday.
- The citizens of Waterdeep celebrate Founders' Day, commemorating the birth of the city with demonstrations of martial skill by the guard, historical costume contests, and a retelling of the city's history through illusions.
- The villagers of Amphail celebrate the Rite of the Stag Lass commemorating the death of a priestess of Mielikki at the hands of ignorant and overzealous hunters.
- Followers of Tyr perform the ritual of Seeing Justice at which a giant warhammer appears above the congregation glowing white hot.
- In 1372 DR, Wulfgar returned to Icewind Dale after burying his wife Delly Curtie and placing his adopted daughter Colson back with her birth mother.
- In 1484 DR, the three dwarven kings of Luruar—Harnoth of Adbar, Emerus Warcrown of Felbarr, and Connerad Brawnanvil ...Read more...
Realmslore
- The minor illusion cantrip rainbow could be activated by speaking a name of great power, such as gar-land or pegee-lee.
- The Lapal were a human ethnicity found in the southern regions of Toril who were the ancestors of the Halruaan and the Tashalan peoples.
- Watchghosts were intelligent, semi-corporeal undead often tasked with guarding tombs and treasures by their lich or vampire masters.
- Urchins came in several varieties, such as the five-legged land urchin which could be kept as a pet, or the poisonous yellow urchin.
- Burburs were worm-like creatures that fed on molds and mosses. Their immunity toward oozes meant they were popular pets with adventurers.
- Lord de'Arnise was a well-regarded Amnian nobleman who ruled the area surrounding de'Arnise Hold until he was eaten by trolls.
- Castle Vathar, nestled in the hills of the Dragonspine Mountains, was an ancient fortress used as a headquarters by the Knights of the North.
- Astral ships were vessels capable of traversing the Astral Plane. They were often used by githyanki, who based their design on illithid nautiloids.
- The great Riildath forest was split into the Rawlinswood and the Forest of Lethyr when a tendril of the Great Glacier extended into the Great Dale.
- The noviere Brieme was sent by her patron deity Ahto to the court of the triton king Mirentos in order to earn the romantic favor of Persana.
- The Trollclaws were overrun by bloodthirsty trolls. Although many travelers sought to use the Trollclaw Ford, doing so was fraught with risk.
- Anvils had particular significance in dwarven culture, reflected in their architecture, the symbols of their gods, and the names of many clans.
- Shedim, bull-bodied relatives of lammasus, were sometimes summoned to serve as guardians for Torilian temples.
And, from the archives:
- Latar was a troglodyte cleric who led raids in the tunnels of the Deep Wastes, armed with an oversized morningstar.
- The Presper's moonbow spell created motes of moonlight that flew after their targets and shocked like ball lightning.
- Chechu al Khish, an earth elementalist wizard of Calimshan, was in fact an exiled dao genie from the Plane of Earth.
- The Spear of the Wandering Legion was a magical weapon of Zakhara that could summon an army of holy warriors.
Featured Image

A thri-kreen from the Shaar.
Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Helping Hand
Need help, have a request, or found something not right? Then post a query in the forum, make a request here, or contact an admin.
Note: Remember to add Categories to a new article so it can be found.
Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
Twitter @FRWiki
Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
|
|
|




