- We've passed 37,000 articles! Lucky 37,000th was Artyom.pavlov's Inconsequence. Maybe fate is sending us a message?
- Look-a-troopa snuck past Fzoul Chembryl's bodyguard Kharembhar into his chambers and discovered his prized harp—once the Harper Raenalla Quietsong. Disturbed by an errant puffin, Look-a-troopa was forced to flee, but learned of a portal to Xunqaq and the Mhuelosiun Mantles. And against a scaladar defender, an archaic rune arm would come in handy.
- SunderedShor visited a hill giant camp but was set upon by a fey hound and pursued by a Wild Hunt led by the Celtic god Cerunnos. Only with a suit of voninblod-enchanted relic armor and a distraction by giant flying spiders did he make it to morning.
- On a quest for celestial restoration, Lhynard had an audience with Prince Talisid, the Celestial Lion, and Duke Windheir of the prince's Companions. Returning via a Beastlands gate-town, he met with its unofficial mayor, Sarazh of the Sign of One—who really do believe they're at the center at the multiverse.
- Artemaz visited I'tiraf to see the Great Mosque of the Pantheon, but was forced to confess a few things to Aksonkor al-Daris of the League Conclave or else face the headsman's sword. Afterward, he was caught up in literal musical revolution—a clash between the Sword of the True Gods and a Balanite Rebellion.
- We welcome Arodp88, who's been exploring Vaasa. On the Bleak Steppes of Haatar-Baen, Arodp the 88th found a lost darksword of the Granite Tower and fought off the Garuk One Ears and a beast of Xvim, before finally discovering the lost Shrine of the Tear.
- We welcome back RecursiveCurser, who delved into the Mere of Dead Men, learning of a Dragon Cultist named Strongor Bonebag of all things. The Curser went on to explore the old Wolfhill House, and found there the mysterious Domino…
The Heralds of Faerûn, or simply the Heralds, were a quasi-independent group of historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of armigerous individuals, families, houses, kingdoms, cities, organizations, and mercantile and mercenary companies across most of Faerûn.
Founded in the Year of the Watching Helm, 992 DR, as part of the Harpers, it eventually became difficult for the Heralds to maintain their neutrality and uphold their reputation for impartiality, so they split from the Harpers in the Year of the Empty Scabbard, 1116 DR. The Heralds policed themselves rigorously, removing members who abused their position of power, even reluctantly resorting to assassination in the most egregious cases of corruption. As a result, the Heralds' influence and recognition spread to cover almost every corner of Faerûn west of Thay.
The organization was led by a small council known as the High Heralds, and their apprentices and assistants were called the Heralds Pursuivant. Below these were the many local Heralds in almost every town of adequate size, and the "court heralds" that performed diplomatic services for their sovereign while trying to uphold the ideals of the Heralds. Together they formed a vast information gathering network that was frustratingly difficult to thwart.
New & Upcoming ReleasesAdventures in the Forgotten Realms, released on July 16th 2021, is a Dungeons & Dragons crossover Magic: The Gathering set that occurs within the Forgotten Realms.
A Magic: The Gathering–centered issue, it contains previews of the Adventures in the Forgotten Realms D&D crossover set, with exclusive card reveals, the development of the crossover set, and the history of the game, as well as ideas for integrating Magic into D&D. It also looks at upcoming The Wild Beyond the Witchlight and Fizban's Treasury of Dragons, Mindbreaker: Baldur's Gate III, and Dungeon Academy: No Humans Allowed!.Dungeons & Dragons: Dark Alliance is a video game developed by Tuque Games and distributed by Wizards of the Coast, released on June 22, 2021. Up to four players take control of Bruenor Battlehammer, Catti-brie, Wulfgar, and of course Drizzt Do'Urden to battle hordes of creatures in Icewind Dale seeking the Crystal Shard.
Join up to 4 friends, online or on the couch, and battle iconic monsters from Dungeons & Dragons in a new co-op action RPG.
Featured SourceTreasures of the Savage Frontier is a Dungeons and Dragons computer game developed by Stormfront Studios and published by Strategic Simulations, Inc. It is the sequel to the popular Gateway to the Savage Frontier video games, and was the first ever role-playing video game to feature romance with an AI companion.
The players are the famed Heroes of Ascore who recently halted the Zhentarim's plans to conquer the Savage Frontier and the Moonsea. Continuing this journey of heroism, they are called upon to protect ambassadors from the Lords' Alliance. In a turn of events, the Zhentarim and their allies regroup, abduct the ambassadors one by one, and "replace" them. The new "ambassadors" of the Lords' Alliance smear the Heroes of Ascore as traitors, and the party must regain their well-earned name. Treasures of the Savage Frontier sees the party reaching new heights, from freeing the oppressed people of Farr Windward to slaying the great white dragon, Freezefire.
Today in the Realms...
- The city of Silverymoon celebrates Glarth, or "Fullbelly", the seventh of its ten summertime festivals leading up to Midsummer.
- In 720 DR, at a druid grove in High Dale called the Dancing Place, and under the auspice of the gods of Corellon, Mielikki, Mystra, Oghma, Selûne, Silvanus, and Tymora, the Harpers at Twilight reform for the first time, becoming the first incarnation of the current Harper organization.
- Many Torilians were familiar with the world of Mystara: Atruaghin shamani were known to attune themselves to Maztica, at least one Mystaran Immortal attempted to expand his reach to Toril, and Volo even visited the place—because of course he did.
- Despite measuring up to 120 feet in length and being armed with up to five acid-breathing heads, dracohydras had absolutely zero qualms about shamelessly fleeing a fight they weren't absolutely sure they would win.
- Deathcoils were colossal serpentine beasts known for their voracious appetites and for their surprisingly elaborate hunting strategies. Deathcoils leather kept its supple sheen for centuries, making it a prized commodity among Calishite satraps.
- Ellywick Tumblestrum became the greatest bard in the multiverse after drawing a lucky card from the deck of many things. She traveled Faerûn with her fellow adventurers Hama Pashar, Nadaar, and Varis.
- The irreverent rogue Kestrel became the de facto leader of the adventuring troupe known as the Veiled Ones after they stumbled through a gate connecting Phlan's pool of radiance with Myth Drannor.
- Musayed was ostensibly a quiet and unassuming shopkeeper of the Calim Jewel Emporium in Baldur's Gate, but was secretly employed by Rilsa Rael of the local thieves' guild, with his shop essentially serving as a front for criminal activities.
- Ixas, a Wearer of Purple in the Cult of the Dragon, was opposed to Severin Silrajin's Tiamat-worshiping direction for the organization, preferring the Cult's more traditional dracolich-summoning schemes.
- "The Prophet" was a painting found in the Merchant Guild Hall of Neverwinter depicting a female elf with a mechanical owl perched on her arm—possibly the warlock Nostura of the Many-Starred Cloak.
- The Church of Nobanion consisted of clerics, crusaders, shamans, and firemanes dedicated to Nobanion, the King of Beasts. The worship of Nobanion attracted a wide array of different creatures, including wemics and lammasu.
- The utensils of the cultured palate gave their users the exact taste they desired, regardless of the quality, type, or age of whatever they were actually eating. The Codex of Eldritch Cuisine recommended all aspiring cooks acquire a set.
- The Ford of Goliad was a strategically important crossing point of the Beaumaris River in Vaasa, making it the site of no less than two large-scale battles in the Vaasan War and the Bloodstone Wars, respectively.
- Skull Fortress on the earthmote known as Pirates' Skyhold was built by the skyship pirate crew of Bartholomew Blackdagger, and served as the band's headquarters until the black wyrm Garrundar grew annoyed with them, forced them out, then turned them all into undead.
- The Oasis of the White Palm in the Raurin desert was ruled by a line of Durpari sheiks who had been entrusted by the ancient wizard Martek with guarding a magical amulet that could cause great pain to the efreeti Khalitharius if he ever broke free of his prison.
And, from the archives:
- Kanalruil was a magic sword wielded by the legendary elf heroine Ytharra who was said to have slain a wolf about to devour the sun.
- The Accursed Tower was the home of notorious necromancer Damien Morienus who performed terrible experiments there before it sank into the ground.
- Mythic sovereigns were those rulers who reshaped the kingdoms of Faerûn with acts of great heroism or dreadful tyranny.
- The Pink Flumph was not a variety of the mundane flumph but rather a theater in the Castle Ward of Waterdeep.
- The classification of aquatic oozes included several water-born oozes such as bloodbloaters and reekmurks.
- A wereworg was a type of ferocious lycanthropic canine whose name was difficult to say ten times fast.
- The church of Lliira espoused the tenets of celebration and finding joy in all aspects of life.
- Monkey spiders were tiny simians from the rainforests of southern Faerûn that were intelligent, good-natured, and loyal, making them ideal familiars or animal companions.
- Ineffable horrors were just as terrifying for their imposing stature and bat-like wings as they were for their externalized digestive tract.
- Sponges were found in deep sea waters and were not only used around the house but as a material component in spells such as wall of water and Abi-Dalzim's horrid wilting.
- Greenhall was an elf settlement in the Quivering Forest north of the Moonsea. They traded with the Emerald Enclave but distrusted anyone from Phlan.
- Hairy was a prime cantrip for pranksters that caused sudden growth of hair or fur. However, it could be reversed for a clean shave.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.