The Forgotten Realms Wiki is an online wiki-based encyclopedia of the Forgotten Realms campaign setting for Dungeons & Dragons in all its editions. It aims to provide a complete and thorough reference for the wealth of canon and licensed information, or "Realmslore", released in the decades since the setting's creation by Ed Greenwood. It covers the canonical sourcebooks, novels, magazines, comics, and other media, as well as officially licensed but non-canonical sources such as video games, card games, and board games.
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- We got movie sign! The Dungeons & Dragons movie has started filming in Ireland and Iceland and has more actors, but no confirmed story or setting yet. Forgotten Realms, Dragonlance, that place in Ghostwalk? Watch this space.
- Speaking of, Moviesign delved into the Fireplace Level on the trail of the Gost family of Waterdeep, but clashed with two vampires: the merfolk cleric Arrick Kaarvol and the medusa Medechai—do not ask how she gets blood from a stone. He probably should've stayed in the Blushing Mermaid.
- Meanwhile, Regis87 caught and wrangled two shocking creatures into the menageries: a disturbing abyssal wretch and the insidious sheep, as well as a mutant, the red sheep.
- Speaking of monsters, Vegepygmy documented two kinds of devils, a gulthir and a dogai; had some more to say about kuo-toa; and tried to learn Quevquel to talk with beholders, but only got wet.
- We welcomed a planes-walking Wandering Kobold, who evaded the tentacles of Adimarchus, the Demon Prince of Madness, and was led by a hound of law to the celestial forge city of Torzak-Belgirn.
- In addition, we welcomed (and were frankly overwhelmed by) WendolynCK, an orc scholar on a whirlwind tour of the Vilhon Reach. In particular, Wendolyn explored Turmish, stopped by Ulver's Lance, told the history of Turmish, and wrote of its Dempster and Florentine Turmish.
- We also welcome 2ShadowyT2, who wrote of Sunder Halyndliam of Liam's Hold; Haydoge, who heard the song of Elturel; and a BlindCartographer who got into a stitch 'n bitch with the Sewn Sisters.
The concept of Inner and Outer Planes carried over from the Great Wheel model, with the Inner Planes (comprising the elemental planes plus the energy planes) remaining essentially unchanged, except they were accessed via the Astral Plane rather than the Ethereal. The Outer Planes increased in number from seventeen to twenty one and finally to twenty six, losing most of their interconnections. All Outer Plane travel was restricted to passing through the Prime Material Plane or along one of two cross-planar features: the aforementioned World Tree, or the River of Blood (formerly known as the river Styx).
Two other planes were discovered but were for all intents and purposes inaccessible to mortals: the Fugue Plane and Cynosure. Cynosure was a small demiplane that only the gods and their immortal servants could access. It was neutral ground for meetings and negotiations between the Powers. The Fugue Plane was the way station for the souls of the deceased while they awaited judgment and (hopefully) transportation to the realm of their patron deity.
New & Upcoming Releases
Adventures in the Forgotten Realms is the upcoming Dungeons & Dragons crossover Magic: The Gathering set that occurs within the Forgotten Realms. Dragon+ 37 was released on April 24th, 2021. For the Realms, it has previews of Van Richten's Guide to Ravenloft and Warriors of Waterdeep and several maps for Candlekeep Mysteries, as well as some classic Ecology articles for mimics, gelatinous cubes, owlbears, and flumphs.
An anthology of seventeen mystery-themed adventures for the world's greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries — each one a doorway to adventure. Dare you cross that threshold?
The players find themselves in the middle of the Zhentarim's plot to send monstrous armies across the Anauroch desert. In order to achieve this, the Zhentarim attempt to locate four ancient statuettes that repel monsters from all directions. However, the players have the opportunity to find the ring of reversal and put an end to the Zhentarim's plans.
Today in the Realms...
- Worshipers of Garl Glittergold celebrate the Communion of Laughter with various activities
- Worshipers of Tyr perform the ritual of the Maiming at which a giant gauntleted hand appears above the congregation and then disappears in an illusion of flaming blood
- In 1374 DR, Lady Sarya, head of House Dlardrageth, summoned Malkizid, a fallen solar and exiled archdevil, to Myth Drannor.
- In 1479 DR, Tchazzar the dragon-king of Chessenta, having been rescued by the Brotherhood of the Griffon, returned to his kingdom.
- Giant wolf spiders were much like regular giant spiders except slightly smaller, nimbler, and more intelligent—qualities that made them excellent hunters in most types of terrain.
- The House of Good Spirits was the guildhall, brewery, inn, tavern, and wine store of Waterdeep's Vintners', Distillers', & Brewers' Guild, and one of the city's few sources of elverquisst.
- Phalantar's Philtres & Components was renowned for its broad selection of medicines, spell components, and herbs, as well as for its owner's no-questions-asked policy.
- Membership in Waterdeep's Most Careful Order of Skilled Smiths & Metalforgers did not come cheap: prospective members had to pay thirty dragons for the privilege of joining, plus twenty more in annual dues.
- The gnomish city of Forharn lay in the darkest depths of the volcano Kossuth's Ire in the White Peaks. Its citizens were mildly inconvenienced when the volcano erupted after a long period of dormancy.
- The isle of Sumbrar served as the headquarters for Evermeet's military and navy, and was defended by a fleet of Ruathimaer and no less than twelve ancient dragons.
- The tome Hippogriff Riders of the Hand told of the history and practices of the elven hippogriff riders that operated out of the Hand of the Seldarine in the Spine of the World.
- Mazfroth's Mighty Digressions was a collection of rambling essays hastily scribbled by Mazfroth Gethur on subjects as varied as the Weave, lycanthropy, and the demon lords of the Abyss.
- The tools of the common man was a set of farmers' tools blessed by Chauntea to aid the defenders of Cuardin on Gwynneth against an invading force of Northlanders.
- The Cormyrean warlord Gondegal was supported by several Arabellan notables, such as the saddler Arth Tembroar, the clothier Culdath, the herbalist Azunt Haelcloak, and the mercenary Baerendros.
And, from the archives:
- Tooman Thendrik led a Ghaunadaur cult to destabilize the Kiaransalee worshipers occupying the drow outpost of Szith Morcane.
- Q'Xorlarrin was a drow settlement in the dwarven ruins of Gauntlgrym, based around the Great Forge heated by a fire primordial.
- The Citadel of Black Ash, once a brown dragon's lair, was home to the last fanatical remnants of the church of Gilgeam.
- In the Year of the Melding, 557 DR, the forces of Phalorm defeated the hobgoblin army ravaging the dwarf duchy of Hunnabar.
- Priam Agrivar, a paladin of Tyr, was struck by the staff of withering and left a drunken beggar, until he recovered his courage.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Homebrew lore is not accepted on this wiki.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.