- There is of course no new movie news, and the FRW did not get an exclusive. When gnomes are involved, always check the date. ;)
- Congratulations go to Ruf67, who is one of Fandom's Editors of the Month for March 2020, probably for the many, many new articles he contributes.
- On holiday in Chessenta's Akanul Plains, BadCatMan got schooled in chess by the folk of Oslin. Learning of the Magical Chessmen of Ultham-Urre, he went searching over the Hills of Maerth, hoping to find a philosopher's stone on the way. But what he found was a geriviar upset at having her isolation disturbed and not impressed by his attempts to teach castling.
- Tracking the sword Alamion up the Sword Coast North, Look-a-troopa ran afoul of poisonous wood woses, was tricked by a space mimic, got entangled with plantmen on Ruathym, and was trapped by Selgryn kobolds at the Ice Lakes, and, worst of all, found a horax crawling on her neck.
- Exploring Cormyr's Hullack Forest, Moviesign stumbled into the Wyvernstones of Hullack, and was chased out again by a pack of Malarite cultists. Finding books to be less hazardous, he read Auleethaea Cormaeril's diaries and learned of the mysterious Hullack Hawk, as well as Tharim Roaringhorn, Beldarm Truesilver, and other early-13th-century nobles. But he also came across a copy of the Black Chronology.
- And remember: stay 5 feet (1.5 meters) or more apart at all times, the same as in a D&D grid. We're all adventuring together, just outside a 5-foot reach.
Featured ArticleDethek was a runic script used by dwarves and a few other humanoid races to record language, usually by engraving stone or fine metal. Its runes were constructed from straight lines for easier carving in hard surfaces. There were runes for letters and numbers, as well as ideograms for certain ideas and concepts, but Dethek lacked punctuation.
The Dethek alphabet was transliterated like so:
The use of runes for writing dated back to the beginning of recorded history in Faerûn. One example of the spread of Dethek use was between the gold dwarves of the Great Rift and the people of Unther. Close association and trade led to the adoption of Dethek for recording the Untheric language. The Dethek system of writing went on to become the most widespread and popular runic script by the 14th century DR.
New & Upcoming ReleasesHeroes of Baldur's Gate continue their descent into Avernus in Infernal Tides #2, written by Jim Zub and drawn by Max Dunbar.
|“||A devil-tainted puzzle box sends our heroes to the fortress-library known as Candlekeep. If Minsc and his companions can’t unravel its secrets in time, thousands of innocent souls will be lost, including their own!||”|
|“||In the shadow of Hoondarrh's mountain, something even darker is revealed as the death of a friend sends Helene into a rage!||”|
Featured SourceThe Twilight Tomb is an adventure module set in the Forgotten Realms for the Dungeons & Dragons 3.5 edition ruleset, designed by Greg A. Vaughan.
The adventure sees the PCs on an expedition into the Yuirwood of Aglarond, where they discover a passage to the Night Realm, a demiplane splintered off the plane of Sildëyuir, realm of the star elves. Here, they venture into a citadel of glass and are caught between the mad schemes of a corrupted star elf named Mourel Duskwalker, a yochlol sorceress named Savera, and contend with armies of skeletons and orc and hobgoblin mercenaries and much stranger monsters. The theme is one of weird horror, with bizarre undead and aberrations appearing. The storyline reveals some of the history and culture of the star elves first introduced in Unapproachable East, as well as their conflict with the nilshai.
|“||Stand Against the Coming Night! Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?||”|
Today in the Realms...
- Geriviars were humongous giants with an intense hatred for permanent structures, compelling them to rip and tear apart buildings on sight.
- The Cave of Greed was the divine realm of the draconic deity Azharul until he was devoured by Tiamat, who then took up residence in the Cave.
- Erackinor was the realm of Moradin, leader of the Morndinsamman pantheon. Its halls lay beneath Solania, a layer of Mount Celestia.
- Waevor's Wagon was a shipment of silver stolen from the Purple Dragons of Cormyr under mysterious circumstances, never to be found again.
- The Green Door festhall in Essembra was decorated with magnificent forest scene tapestries, and was secretly a shrine to Mielikki.
- Daggerford's Silver Flood Inn was created in response to a "silver rush" in the nearby Sword Hills. The inn was decorated with a mining theme.
- Shoondal's seeking was a spell that allowed its caster to see nearby keys, locks, and other similar devices, even through magical disguises.
- Surminare was the goddess of selkies, and a member of the Asathalfinare pantheon. She was a friend of the giant god Stronmaus.
- Verdant princes were cruel, powerful fey who habitually offered bargains to the needy, usually in an attempt to create strife and anguish.
- Ogre slugs had the upper bodies of ogres and the lower bodies of slugs. They preferred to dine on human flesh, and were considered exceptionally ugly.
- Able was a warrior-cleric of Tyr who traveled to the Utter East to rescue Piergeiron the Paladinson, but ended up decapitated by barlguras.
And, from the archives:
- In the Year of the Blue Shield, 400 DR, the monstrous H'Calos the Star Worm hatched from an egg that fell to earth in Far Payit.
- Favor of Ilmater spell allowed a priest of Ilmater to take on the injuries of another, and even to sacrifice themselves to save a life.
- Fulgath was a crooked merchant of caravan supplies operating in Dagger Falls, until he was caught by priests of Lathander.
- The Twin Towers of the Eternal Eclipse were together a temple to Cyric in the Small Teeth mountains of Amn.
- Kurkle was a hell hound canomorph who served as a guide in the Elemental Plane of Fire in 1373 DR.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Note: Edit regularly? Make a Fandom account so we can contact you.
Beware: This wiki does not provide spoiler warnings.
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.