- We had our 34,000th article: Atenas Swift from Ruf67. Belatedly, I know; the wiki is already a fifth of the way to the next thousand.
- Moviesign's gone to Waterdeep, hobnobbing with the noble families of Wavesilver, Tarm, and Manthar. At least, that's what he seems to be doing. He's also pierced the illusions and lies of the church of Leira to discover the spells impenetrable falsehood, monstrous illusion, and triple mask. It's all a bit sus.
- Learning from the ettin druid Nicknack, Look-a-troopa is documenting various animals for the menageries—fhamars, opossums, and capybaras—as well as the half-human, half-zebra zebranaurs. I guess three heads really are better than one.
- ISUBurd has been indexing the library, adding books like Why I Am a Harper, The Roads Beyond Faerûn, and The View from Secomber: Musings on the Years to Come, and the "Rune of the Seven" poem, as well as an account of the Bloodbone Throne of Uruth.
- Similarly, Ir'revrykal found chapbooks of a different genre, such as The Giantess's Curse, The Secrets of the Obarskyrs, and The Uthgardt Warrior and the Lonely Widow, as well as an overview of the Ni'Tessine sun elf clan.
- Gem Hound recently escaped from Ss'zuraass'nee, the City of Abominations, after an ill-advised effort to study the ceremorphosis of yuan-ti. Welcome back!
- We also welcome Jpirkl3, who trekked to the frontier town of Whitehorn—through the snow and up hill both ways, no doubt.
Before the Spellplague, Delzimmer sat on trade routes that connected Dambrath, Luiren, Estagund, the Great Rift, the Shaar, Lapaliiya, the Vilhon Reach, and the Old Empires of Unther and Mulhorand. To the north and east of Delzimmer were the nearby foothills of the Toadsquat Mountains. North and west were the Eastern Shaar, the Riftwood, and the Trader's Way to Eartheart and beyond. To the southwest were miles of open country before reaching the Forest of Amtar. Due south was the road to Cathyr in Dambrath, and to the southeast was the road that split the Lluirwood from the Southern Lluirwood leading to Beluir in Luiren.
After the Spellplague, the Great Sea swallowed much of Luiren, the Lluirwood, and the lower Toadsquat Mountains, bringing the shores of the new Gulf of Luiren nigh to Delzimmer, and in a short time, the city became a shipping port.
Delzimmer had no nobles, but was ruled by the four most powerful merchant families, the Belarks, the Harlhauns, the Jathlets, and the Olaundrans. These oligarchs ruled by fiat, not because anyone had given them authority, but because they each had their own small army and no one could gainsay their actions. The regional term for this sort of petty ruler was "satrap".
New & Upcoming ReleasesTasha's Cauldron of Everything is a new sourcebook for the 5th-edition Dungeons & Dragons ruleset released on November 17th, 2020. It presents a variety of character options, spells and magical items, puzzles, and expanded rules for various situations.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
For the Realms, it has previews for Tasha's Cauldron of Everything and other upcoming releases, a 25-page solo adventure set in Icewind Dale, and a short story that ties into Icewind Dale: Rime of the Frostmaiden.
Featured SourceTomb of Annihilation, designed by Christopher Perkins, Will Doyle, Steve Winter, and Adam Lee, is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5th-edition ruleset. Set in the late 15th century DR, it explores the distant land of Chult and introduces the mighty lich Acererak to the Realms.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can't be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
Today in the Realms...
- Priests of Gargauth perform the Binding, a ritual of personal sacrifice for more power.
- In 1374 DR, Saerloonian forces, including elementals and the green dragon Vendemniharan, breached the fortifications of Selgaunt, but the tide of battle turned against them due to Shadovar intervention when the newly restored enclave of Sakkors appeared in the sky. Two Princes of Shade, Rivalen and Brennus Tanthul, were instrumental in the defense of Selgaunt and the utter defeat of the Saerloonian army.
- In 1374 DR, Malkur Forrin, the Commander General of the armies loyal to Sembian Overmistress Mirabeta Selkirk, led an attack on Saerb in northern Sembia, setting the town ablaze.
- Heavy magic was a type of magic given physical form discovered by the Netherese arcanist Karsus. Heavy magic formed the basis for the casting of Karsus's avatar, which precipitated the fall of ancient Netheril.
- Tomb spiders were monstrous arachnids whose bodies were suffused with negative energy. They laid their eggs in the corpses of humanoids, causing the corpses to reanimate as web mummies, a type of undead.
- Abalajar Ocerat became a mage-killer to avenge the murder of his parents at the hands of the Red Wizards of Thay. He felt that Faerûn became a slightly better place for each wizard he killed.
- Neh-thalggu, or brain collectors, were a race of nefarious aberrations found on the Astral Plane. They possessed a completely alien psychology and did not regard humanoids as people.
- The Centaur Trail in the Vast connected the towns of King's Reach, Sendrin, and Bambryn, passing close by the once-dangerous Trollcrag Mountains in the process.
- The Temple of the Delicate Chaos was a secret temple of Cyric hidden beneath the city of Innarlith. From here, the Cyricist cleric Wenefir directed various criminal enterprises and meddled in the city's political scene.
- Hadarog was the chieftain of the orcish Spleen Eaters tribe in the Stonelands. When the Eye of Gruumsh was stolen from his tribe, he personally led a party to hunt down the thieves.
- A lajatang was a type of martial arts weapon common in the Kara-Turan empire of Shou Lung, comprising a long staff with a crescent-shaped blade at each end.
- A chest of preserving prevented its contents from ever decaying, even perishable items like food and drink. The wizard Muiral kept one on the Muiral's Gauntlet level of Undermountain.
- The Crypt of Orbakh was built to inter Orbakh, a famed necromancer of Myth Drannor, but was taken over by the deepspawn Beautiful Flower, who filled the tomb with foul clones of various other monsters.
And, from the archives:
- In the Year of Fallen Guards, 111 DR, the Netherese realm of Anauria fell to an orc horde, which was also wiped out.
- Amazandar, the City of Gems, was the capital of Anauria and known for its gem mines.
- In the year −1921 DR, General Anglin of Seventon was sucked through a magical doorway and killed.
- Adolican Rhand was a wizard in service to the Shadovar who twice crossed paths with the warlock Farideh.
- The remove fear spell gave a being courage in the face of supernatural terror.
A Shaaryan hunter fires a bow from horseback.
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
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