Makeup was a term used for a wide variety of materials and substances, including powders and oils, that were applied to faces, usually for the purpose of coloring and beautifying them.[2] Those who were skilled in applying makeup to the face of others were referred to as "makeup artists".[3]
Description[]
Makeup was widely varied in form and application. Some substances, such as coal dust and tar, were used to blacken facial features, add dramatic lines,[1] or to better conceal themselves in darkness.[4] Conversely, some substances were used for the purposes of lightening features, such as flour. Some were used to add color, such as the cochineal powder of Maztica, which used to redden lips and cheeks.[1] In the Anauroch, Bedine women used tanbark and turmeric for similar purposes.[5] Makeup could also include skin putty, which was used to add circles beneath ones eyes or make their nose appear longer, and oil to add a sheen of gloss to one's skin.[1]
Varieties[]
- Cochineal
- A powder used on the lips and cheeks in Maztica, made from an endemic species of insects of the same name.[1]
- Kohl
- a thick black powder that was used by women in the land of Zakhara.[6]
- Lampblack
- a substance that was used by some thieves for the purposes of better concealing themselves within darkness.[7]
- Mrathaera
- lip glosses that were designed to dye, flavor, or scent the lips.[8]
- Tar makeup
- a makeup crafted from the substance of the same name that was similarly used for concealment purposes.[4]
Availability[]
- In the city of Athkatla, makeup "touchover lasses" were often found congregating around the Flamewater Fountain.[9]
- Aurora's Whole Realms Catalogue sold general makeup kits under its "Bards' Emporium" section for 25 gold pieces,[1] as well as a jar of tar makeup under its "Thieves' Corner" section for 3 gp.[4]
- The Bards Guild of Ravens Bluff was host to a great deal of thespians that were considered to be the best makeup artists in the city and earned a lot of coin from doing the makeup of the vainer lords and ladies of the city prior to public ceremonies or important revels.[3]
- Facemaker's Boutique, a clothing store in Baldur's Gate that helped its customers with makeup and other cosmetic services.[2]
- Yathla Oloryn, an expert makeup maker that lived in the city-state of Calaunt around 1358 DR.[10]
Usages[]
- In some mortuaries, such as that of the Daggerford Graveyard, light applications of makeup and blush were used on corpses to make them more presentable during funerals.[11]
- Beyond making them more presentable, some utilized makeup on corpses to try and disguise them as other people.[12]
Magic[]
- Friends required a spellcaster to apply makeup to their own face.[13] Older versions of the spell specifically required the use of lampblack.[14][15]
Notable Users[]
- Makeup was widely favored by performers, such as bards and jesters, to either enhance or disguise their facial features.[1]
Individuals[]
- Pristoleph, a fire genasi that applied makeup in an effort to pass himself off as a human of Chondathan ethnicity.[16]
Races & Sentient Creatures[]
- The Reigar, a race of androgynous spacefaring humanoids, widely used makeup and attached no gender distinctions towards it.[17]
- Vampires sometimes wore blush and makeup in order to conceal their undead nature.[18]
Regions, Nations, & Settlements[]
- In the nation of Thay, those of poorer standing sometimes used makeup to draw temporary designs on their shaved heads in lieu of the the tattoos that were widespread in the nation.[19]
- In the Netherese Empire, it was quite common for people to heavily apply makeup.[20]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 28. ISBN 0-5607-6327-2.
- ↑ 2.0 2.1 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
- ↑ 3.0 3.1 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 14. ISBN 0-7869-1195-6.
- ↑ 4.0 4.1 4.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 16. ISBN 0-5607-6327-2.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 45. ISBN 1-56076-126-1.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 89. ISBN 978-1560763581.
- ↑ Terence Kemper (January 1994). “The Living City: The Swineherd's House”. In Jean Rabe ed. Polyhedron #91 (TSR, Inc.), p. 19.
- ↑ Ed Greenwood, The Hooded One (2010-03-21). Questions for Ed Greenwood (2010). Candlekeep Forum. Archived from the original on Sept 28, 2022.
- ↑ Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 34. ISBN 0-7869-1626-5.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 80. ISBN 0-8803-8828-5.
- ↑ Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 13. ISBN 0-7869-1195-6.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 244. ISBN 978-0-7869-6560-1.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 66. ISBN 0-9356-9601-6.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 134. ISBN 0-88038-716-5.
- ↑ Philip Athans (October 2005). Whisper of Waves. (Wizards of the Coast), chap. 42. ISBN 0-7869-3237-6.
- ↑ Jeff Grubb (1990). Monstrous Compendium Spelljammer Appendix 1. Edited by Mike Breault. (TSR, Inc.), pp. 50–51. ISBN 0-88038-871-4.
- ↑ Bruce R. Cordell, Eytan Bernstein, Brian R. James (January 2009). Open Grave: Secrets of the Undead. (Wizards of the Coast), pp. 9–10. ISBN 0786950692.
- ↑ Jean Rabe (December 1991). Red Magic. (TSR, Inc.), chap. 5. ISBN 1-56076-118-0.
- ↑ Clayton Emery (November 1996). Dangerous Games. (TSR, Inc.), chap. 7. ISBN 0-7869-0524-7.