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Malar (pronounced: /ˈmɑːlærMAHL-arr[16][13] or: /ˈmlærMAY-larr[17] about this audio file listen) was the lesser deity of hunting, stalking, bloodlust, and bestial savagery in the Faerûnian pantheon.[3] The Beastlord was the epitome of the dark, bloody side of nature[1]. In his more favorable aspects, he was worshiped by those who identified with the wild natures, as well as the grace and amorality of predators.[3] Despite being revered among druid circles as the hunger and hunting instinct of beasts,[18] he despised The Balance of nature that druids and other nature deities sought to uphold.[3]

In the past he was a member of the Gods of Fury led by Talos,[3] becoming an exarch of Silvanus after the Spellplague.[19]

It is ever the way of nature that the strongest should rule.
— Malar explaining his philosophy[4]

Description[]

Malar had two favored forms when he was prowling the Realms: the Beast and the Master of the Hunt. As the Beast, he was a 12 feet (3.7 meters) long, man-high feline creature, sleek and supple in his movements. His ebony fur was matted with blood, which dripped endlessly from his talons and fangs, and he could not speak in this form. The Master of the Hunt meanwhile was humanoid and as tall as the Beast was long, though it too had black fur. Above his red eyes was a large rack of antlers able to melt away and reappear at his will, while below them was a whuffling, flesh-draped hole rather than a nose and mouth. Though able to speak in this form, he only did so in a low, growling undertone or vicious snarl.[3]

Relationships[]

Malar was one of the Deities of Fury, led by Talos. He held a long-standing alliance with Lolth against the Seldarine, and other dark deities like Bane and Loviatar. He fought against deities of peace, civilization, and nature, but held particular hate for Nobanion for defeating him in a battle during the Time of Troubles.

I hunt wherever I want and whomever I want.
— Malar refusing to back down.[4]

After the events of the Spellplague, Malar became subject to Silvanus' rule as a resident of the Deep Wilds. Despite this, Silvanus did not rein in Malar.[20]

Worshipers[]

Malar symbol

Holy symbol of Malar.

Malar was a minor deity not unique to Toril, a divine scavenger who foraged for worshipers among perhaps a hundred predatory races across an equally vast number of worlds.[4] Malarites were generally frowned upon by civilization, as they tended to wreak havoc in their wake.[21][13] One exception where the worship of Malar was allowed was in Cormyr.[22][13]

The People of the Black Blood were tribes of Lycanthropes that venerated Malar. In the Year of Wild Magic, 1372 DR, it was estimated that the total population was at least 3,000 individuals scattered across the forests of Faerûn in groups of fifty to one hundred.[23]

Dogma[]

Malarites believed that it was an honor to Malar to make one's killing bloody and long. His followers sometimes formed in bands, called "Hunts". While forbidden to slay the young or the pregnant, Hunts typically followed his dogma and evoked wanton slaughter in Malar's name.[21][13]

Holy Days[]

Malar Symbol-5e

Another holy symbol of Malar.

The High Hunt ritual was a vicious hunt in which a captured humanoid was released, and for the next day and night attempted to escape the prowling worshipers of the Beastlord. If they managed to survive, they won their freedom as well as, perhaps, other things.[21]

The Feast of the Stags day made Malar's worship more tolerable in certain areas. For this event, all people were invited to partake of the bounty of the hunt, regardless of faith. At this time, priests of Malar chose some widows, orphans, elderly, or infirm citizens and promised to provide meat for their tables for the winter.[13][21]

Notable Worshipers[]

History[]

It is not my way to humiliate my quarry, but to destroy it. Your ways are not mine, elf, yet I cannot deny the appeal in the picture you paint. A gelded Gruumsh! I am not a subtle god, but there is irony even I can appreciate!
— Malar speaking with Lolth.[4]

At some point in the 1350s DR, Pasha Abon Duum of Manshaka had fortuitously been granted guardianship of the kittenlord, heir to the power of the cat lord, a minor power of felines. However, Duum desired to corrupt and dominate the child, and therefore made a deal with the mightier power Malar to keep the vengeful old Catlord off his back. Duum wished to use the cat lord's power of planar travel to journey into the Outer Planes and, using the Claw of Malar, even challenge Tyr, god of justice, and gain awesome power. In exchange, when he was done with the boy, Duum would give him to the Beastlord. Learning of Duum's wicked intentions for the boy, the Catlord came and rescued him, but Malar pounced upon the Catlord as he fled.[24])

The Catlord handed over the boy to the rogue Conner (who'd been guided onto the scene by the goddess Selûne,[24] and to buy time for him to carry the child away and hide him, fought Malar. The Catlord and Malar battled for three days and three nights, before the Catlord escaped, and it was a year before his wounds even healed. The scars would not.[25][note 1] However, in the Year of the Prince, 1357 DR, Duum was tricked and thwarted and Tyr seized the Claw of Malar instead.[26]

During the Time of Troubles in 1358 DR, Malar's avatar battled Sebek in the Adder Swamp in a titanic battle that destroyed large areas of the region.[27][note 2]

Appendix[]

Creative Origins[]

Malar was first created by Ed Greenwood, mentioned in the "Down-to-earth divinity" article of Dragon magazine #54 (October 1981, pg 52).

Notes[]

  1. It is unclear how Duum obtained the Claw of Malar, whether from the god Malar himself or separately. The actual details of Duum's and Malar's plan are unknown.
  2. This source states that Malar slew Sebek and assumed control of his cult. However, sourcebooks including Powers & Pantheons and Faiths and Pantheons directly contradict the claim that Sebek was killed or replaced.

Gallery[]

Further Reading[]

References[]

  1. 1.0 1.1 1.2 1.3 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 21, 33. ISBN 978-0-7869-6580-9.
  2. 2.0 2.1 2.2 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 113. ISBN 0-7869-2759-3.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 105. ISBN 978-0786903849.
  4. 4.0 4.1 4.2 4.3 4.4 Elaine Cunningham (1999). Evermeet: Island of Elves. (Wizards of the Coast). ISBN 0-7869-1354-1.
  5. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 107. ISBN 978-0786903849.
  6. Jim Butler (1996). The Vilhon Reach (Player's Guide). (TSR, Inc), p. 26. ISBN 0-7869-0400-3.
  7. Ed Greenwood (2022-08-28). Worg Religion (Tweet). theedverse. Twitter. Archived from the original on 2022-09-29. Retrieved on 2022-08-28.
  8. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 61–62, 294. ISBN 978-0-7869-6560-1.
  9. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 81. ISBN 978-0-7869-4924-3.
  10. Bruce R. Cordell, Christopher Lindsay (April 2006). Complete Psionic. (Wizards of the Coast), p. 11. ISBN 0-7869-3911-7.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  12. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 43. ISBN 0-7869-2759-3.
  14. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
  15. William L. Christensen (April 2006). “The Wild Hunt”. In Erik Mona ed. Dragon #342 (Paizo Publishing, LLC), p. 89.
  16. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 245. ISBN 0-7869-1836-5.
  17. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 12. ISBN 0-88038-472-7.
  18. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 126. ISBN 978-0-7869-6580-9.
  19. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 63. ISBN 978-0-7869-4924-3.
  20. Richard Baker (August 12th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 29th, 2017.
  21. 21.0 21.1 21.2 21.3 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 106. ISBN 978-0786903849.
  22. 22.0 22.1 Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel. (TSR, Inc.), chap. 5, p. 74. ISBN 0-7869-0710-X.
  23. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), pp. 167–168. ISBN 07-8691-989-2.
  24. 24.0 24.1 Dan Mishkin (March 1990). “The Last Betrayal”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #16 (DC Comics) (16)., p. 23.
  25. Dan Mishkin (March 1990). “The Last Betrayal”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #16 (DC Comics) (16)., p. 2.
  26. Dan Mishkin (March 1990). “The Last Betrayal”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #16 (DC Comics) (16)., p. 14.
  27. Eric L. Boyd (June 1995). “Forgotten Deities: Sebek”. In Duane Maxwell ed. Polyhedron #108 (TSR, Inc.), p. 4.

Connections[]

The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGerronGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

Deities of the Post–Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Ghaunadaur | Gilgeam | Lurue | Moander | Nobanion | Raven Queen | Tiamat



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