Even though Malchor was Khelben Arunsun's second-most powerful follower, other than Laeral Silverhand, he was also the most skeptical of the Moonstars. While in his tower, Malchor disliked interruptions but rewarded his students' patience, as well as loyal friends and faithful followers, with praise, shelter, gifts, and magical aid. He could be somewhat brusque and arrogant, but he also had a sense of humor.
In 1356 DR, Malchor had a teenaged apprentice who was the son of wealthy family. Malchor made him take a vow of silence, which he believed would help teach him the discipline needed for his studies of magic.
Circa late 1487 DR, Malchor was alive and competed with other archmages for the possession of the Lost Spell during a spellstorm, as well as informing his fellow "captive" archwizards that he currently was spending his efforts on securing the future of Faerûn, through the making of strong family ties.
The wizard spent most of his time training other mages along with researching magical items and their creation. Specifically, he mastered the art of crafting staves of the magi and wands of magic missile, as well as rings of feather fall and the ring of warmth.
- In Baldur's Gate II: Shadows of Amn (enhanced edition), he will show up and confiscate items stolen from Drizzt Do Urden's party, which is encountered after after exiting the underdark and leaving the area. He takes all items looted from Drizzt no matter which conversation option you choose and it doesn't seem that this interaction can be avoided. However, it is easy to sell the items on the black market before he confronts you - he will not take any gold or hurt you.
- The Halfling's Gem
- The Shadowmask
- The Sentinels
- Blackstaff (mentioned)
- Blackstaff Tower (mentioned)
- ↑ 1.0 1.1 1.2 1.3 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 74. ISBN 0-7869-0391-0.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 76. ISBN 0-7869-3693-2.
- ↑ 3.0 3.1 3.2 3.3 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 58. ISBN 0-88038-593-6.
- ↑ 4.0 4.1 R.A. Salvatore (January 1990). The Halfling's Gem. (TSR, Inc), pp. 20–21. ISBN 0-88038-901-X.
- ↑ 5.0 5.1 5.2 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 93. ISBN 0-7869-4915-5.
- ↑ slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 11. ISBN 0-7869-0391-0.
- ↑ R.A. Salvatore (November 2005). The Halfling's Gem. (Wizards of the Coast). ISBN 0-7869-3825-0.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 175. ISBN 0-7869-5814-6.
- ↑ Ed Greenwood (June 2015). Spellstorm. (Wizards of the Coast), p. ?. ISBN 978-0786965717.
- ↑ Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 236. ISBN 0-7869-4913-9.