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Malefactors were specialty priests devoted to Gargauth, the Tenth Lord of the Nine.[1]

Activities[]

Most of Gargauth's faithful kept their allegiance to the Hidden Lord a secret. They worked diligently to increase their personal power, the power of the Church of Gargauth, and Gargauth's power.[1]

Abilities[]

These specialty priests could use the following powers on a daily basis depending on their skill level: charm person, command, enthrall, forget, charm monster, mind fog, and plane shift. A malefactor could cast mental domination three times per tenday, spiritual corruption once per tenday, and exaction once per month.[1]

A malefactor's skin and skeleton changed as they grew in power and their natural form was corrupted to a fiendish nature due to their allegiance to Gargauth. These changes made it harder for weapons to strike them.[1]

Possessions[]

Malefactors were not restricted in the type of armor they wore or the weapons they wielded. Most were quite skilled at throwing daggers.[1]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 25. ISBN 978-0786906574.